public override GameHelper.Input.InputCollection GetDefaultControls() { InputCollection ic = new InputCollection(); List <ButtonBinding> flight = new List <ButtonBinding>(); //flight.Add(new KeyBinding("right", Microsoft.Xna.Framework.Input.Keys.D, false, false, false, KeyEvent.Down, TurnRight)); ButtonMap map = new ButtonMap("null", flight); ic.AddMap(map); //Camera ButtonMap camControls = new ButtonMap(GenericInputGroups.Camera.ToString()); camControls.AddBinding(new KeyBinding("Forward", Keys.NumPad8, ButtonEvent.Down, CameraMoveForward)); camControls.AddBinding(new KeyBinding("Left", Keys.NumPad4, ButtonEvent.Down, CameraMoveLeft)); camControls.AddBinding(new KeyBinding("Backward", Keys.NumPad5, ButtonEvent.Down, CameraMoveBackward)); camControls.AddBinding(new KeyBinding("Right", Keys.NumPad6, ButtonEvent.Down, CameraMoveRight)); camControls.AddBinding(new KeyBinding("Speed Increase", Keys.NumPad7, ButtonEvent.Pressed, CameraMoveSpeedIncrease)); camControls.AddBinding(new KeyBinding("Speed Decrease", Keys.NumPad1, ButtonEvent.Pressed, CameraMoveSpeedDecrease)); camControls.AddBinding(new KeyBinding("Height Increase", Keys.NumPad9, ButtonEvent.Down, CameraMoveHeightIncrease)); camControls.AddBinding(new KeyBinding("Height Decrease", Keys.NumPad3, ButtonEvent.Down, CameraMoveHeightDecrease)); camControls.AddBinding(new KeyBinding("Change Mode", Keys.Decimal, ButtonEvent.Pressed, CameraModeCycle)); camControls.AddBinding(new KeyBinding("Home", Keys.Multiply, ButtonEvent.Pressed, CameraMoveHome)); camControls.AddBinding(new KeyBinding("Toggle Debug Info", Keys.F1, ButtonEvent.Pressed, ToggleDebugInfo)); camControls.AddBinding(new KeyBinding("Toggle Physics Debug", Keys.F2, ButtonEvent.Pressed, TogglePhsyicsDebug)); ic.AddMap(camControls); ButtonMap flightControls = new ButtonMap("flight"); flightControls.AddBinding(new KeyBinding("Forward", Keys.W, ButtonEvent.Down, FeatherPitchDown)); flightControls.AddBinding(new KeyBinding("Left", Keys.A, ButtonEvent.Down, FeatherRollLeft)); flightControls.AddBinding(new KeyBinding("Backward", Keys.S, ButtonEvent.Down, FeatherPitchUp)); flightControls.AddBinding(new KeyBinding("Right", Keys.D, ButtonEvent.Down, FeatherRollRight)); flightControls.AddBinding(new KeyBinding("Accelerate", Keys.OemPlus, ButtonEvent.Down, FeatherAccelerate)); flightControls.AddBinding(new KeyBinding("Decelerate", Keys.OemMinus, ButtonEvent.Down, FeatherDecelerate)); flightControls.AddBinding(new KeyBinding("Fire", Keys.Space, ButtonEvent.Pressed, FeatherFire)); flightControls.AddBinding(new GamePadButtonBinding("Accelerate_gp", Buttons.RightShoulder, ButtonEvent.Down, FeatherAccelerate)); flightControls.AddBinding(new GamePadButtonBinding("Decelerate_gp", Buttons.LeftShoulder, ButtonEvent.Down, FeatherDecelerate)); //flightControls.AddBinding(new GamePadButtonBinding("Fire_gp", Buttons.RightTrigger, ButtonEvent.Down, FeatherFire)); // Fires too easily, using the analog method ic.AddMap(flightControls); AnalogMap flightControlsGamePad = new AnalogMap("flight_gp"); flightControlsGamePad.AddBinding(new GamePadThumbStickBinding("Fly", ThumbStick.Left, AnalogEvent.Always, AnalogData.Absolute, FeatherMove)); flightControlsGamePad.AddBinding(new GamePadTriggerBinding("Fire", Trigger.Right, AnalogEvent.Always, AnalogData.Absolute, FeatherFireAnalog)); ic.AddMap(flightControlsGamePad); return(ic); }
public override InputCollection GetDefaultControls() { InputCollection ic = new InputCollection(); List <ButtonBinding> flight = new List <ButtonBinding>(); flight.Add(new KeyBinding("right", Keys.D, ButtonEvent.Down, TurnRight)); ButtonMap map = new ButtonMap("flight", flight); ic.AddMap(map); //Camera ButtonMap camControls = new ButtonMap(GenericInputGroups.Camera.ToString()); camControls.AddBinding(new KeyBinding("Forward", Keys.NumPad8, ButtonEvent.Down, CameraMoveForward)); camControls.AddBinding(new KeyBinding("Left", Keys.NumPad4, ButtonEvent.Down, CameraMoveLeft)); camControls.AddBinding(new KeyBinding("Backward", Keys.NumPad5, ButtonEvent.Down, CameraMoveBackward)); camControls.AddBinding(new KeyBinding("Right", Keys.NumPad6, ButtonEvent.Down, CameraMoveRight)); camControls.AddBinding(new KeyBinding("Speed Increase", Keys.NumPad7, ButtonEvent.Pressed, CameraMoveSpeedIncrease)); camControls.AddBinding(new KeyBinding("Speed Decrease", Keys.NumPad1, ButtonEvent.Pressed, CameraMoveSpeedDecrease)); camControls.AddBinding(new KeyBinding("Height Increase", Keys.NumPad9, ButtonEvent.Down, CameraMoveHeightIncrease)); camControls.AddBinding(new KeyBinding("Height Decrease", Keys.NumPad3, ButtonEvent.Down, CameraMoveHeightDecrease)); camControls.AddBinding(new KeyBinding("Change Mode", Keys.Decimal, ButtonEvent.Pressed, CameraModeCycle)); camControls.AddBinding(new KeyBinding("Home", Keys.Multiply, ButtonEvent.Pressed, CameraMoveHome)); camControls.AddBinding(new KeyBinding("Toggle Debug Info", Keys.F1, ButtonEvent.Pressed, ToggleDebugInfo)); camControls.AddBinding(new KeyBinding("Toggle Physics Debug", Keys.F2, ButtonEvent.Pressed, TogglePhsyicsDebug)); ic.AddMap(camControls); return(ic); }