private void OnDisable() { if (!HidePointerOnMoving) { return; } ButtonGroupState.SetPointerVisibilityToGroup(false, gameObject.GetComponent <ButtonGroupState>().GroupName); }
private void OnDisable() { if (this.HidePointerOnMoving) { String groupName = base.gameObject.GetComponent <ButtonGroupState>().GroupName; ButtonGroupState.SetPointerVisibilityToGroup(false, groupName); } }