/** * Carrega os assets */ protected override void LoadContent() { // ambientSound. content = Content; ButtonFactory.initialize(Content, ".\\Sprites\\GUI\\simpleButton", ".\\Sprites\\GUI\\simpleButtonXML", ".\\Sprites\\font\\Luckiest"); _spriteBatch = new SpriteBatch(GraphicsDevice); _spriteBatchIntro = new SpriteBatch(GraphicsDevice); _spriteBatchPreGame = new SpriteBatch(GraphicsDevice); _spriteBatchShop = new SpriteBatch(GraphicsDevice); _spriteBatchCard = new SpriteBatch(GraphicsDevice); screenManager = new ScreenManager(); screenManager.addScreen(new GameScreen(ScreenLabels.GAME_SCREEN, _spriteBatch, Content)); screenManager.addScreen(new IntroScreen(ScreenLabels.INIT_SCREEN, _spriteBatchIntro, Content)); screenManager.addScreen(new PreGameScreen(ScreenLabels.PRE_GAME_SCREEN, _spriteBatchPreGame, Content)); screenManager.addScreen(new ShopScreen(ScreenLabels.SHOP_SCREEN, _spriteBatchShop, Content)); screenManager.change(ScreenLabels.INIT_SCREEN); infoCard.init(Content); statisticCard.init(Content); devInfoCard.init(Content); helpCard.init(Content); //SoundEffect soundEngine = Content.Load<SoundEffect>(".\\sounds\\teste"); //soundEngine.Play(); }