public IManipulator AddWatch(IManipulator m) { //back: //try { this.Invoke((Action)invoked); } //catch { Thread.Sleep(100); goto back; } while (!IsHandleCreated) { Thread.Sleep(1); } this.Invoke((Action)invoked); return(m); void invoked() { var newButt = new ButtonCtrl(this, m); int topY = STARTY + (newButt.Height + DELTAY) * Controls.Count; newButt.Location = new Point(DELTAX, topY); Controls.Add(newButt); int botY = topY + newButt.Height + DELTAY; this.Height = Math.Max(botY + STARTY + 32, Height); } }
private void Awake() { this.mInput = base.transform.Find("InputField").GetComponent <InputField>(); this.Button_Sure = base.transform.Find("Button_Sure").GetComponent <ButtonCtrl>(); this.Button_Sure.onClick = new Action(this.OnButtonClick); this.mInput.onValueChanged.AddListener(value => int.TryParse(value, out this.skillid)); }
/// <summary> /// Called by framework. Do not call directly. /// </summary> public override void OnAwake() { base.OnAwake(); RectTransform.ClampMode = ClampMode.Full; Background.Source = ResourceManager.ImageFromFile(_backgroundImageUrl, false); Background.SliceType = SliceType.Nine; Ctrl = AddComponent <ButtonCtrl> (); _frame = SceneObject.Instantiate <Panel>(this); _frame.Background.Source = ResourceManager.ImageFromFile(Application.UIPath + "frame.png", false); _frame.Background.SliceType = SliceType.Nine; _frame.Background.Color = Color.SkyBlue; _frame.RectTransform.Alignment = Alignment.Stretch; _frame.RectTransform.ClampMode = ClampMode.Full; _frame.Active = false; _frame.RectTransform.Padding = new Padding(2); Ctrl.OnFocusEnter += () => { _frame.Active = true; SetDown(); }; Ctrl.OnFocusLost += () => { _frame.Active = false; SetUp(); }; }
/// <summary> /// Called by framework. Do not call directly. /// </summary> protected override void OnAwake() { base.OnAwake(); RectTransform.ClampMode = ClampMode.Full; Background.Source = ResourceManager.ImageFromFile(_backgroundImageUrl, false); Background.SliceType = SliceType.Nine; Ctrl = AddComponent <ButtonCtrl>(); _frame = Instantiate <Panel>(this); _frame.Background.Source = ResourceManager.ImageFromFile(_frameImageUrl, false); _frame.Background.SliceType = SliceType.Nine; _frame.Background.Color = Color.SkyBlue; _frame.RectTransform.Alignment = Alignment.Stretch; _frame.RectTransform.ClampMode = ClampMode.Full; _frame.Active = false; _frame.RectTransform.Padding = new Padding(2); Ctrl.OnFocusEnter += () => { if (ShowPressedFrame) { _frame.Active = true; } SetDown(); }; Ctrl.OnFocusLost += () => { _frame.Active = false; SetUp(); }; Ctrl.OnEnterMouse += SetOver; Ctrl.OnLeaveMouse += SetNormal; }
void Start() { instance = this; m_mainCamera = Camera.main; m_cameraCtrl = m_mainCamera.GetComponent <CameraCtrl>(); screenDragTrigger.onDrag += OnScreenDrag; }
public DescreteZone(ButtonCtrl p) { parent = p; CheckForIllegalCrossThreadCalls = false; DoubleBuffered = false; Size = parent.BottomSize; Location = new Point(0, parent.Height - this.Height); currBox = new SmallTBox(this, parent.M.SetCurrent, parent.M.GetCurrentString); currBox.Width = Width / 3; currBox.Left = 0; this.Controls.Add(currBox); minBox = new SmallTBox(this, parent.M.SetMin, parent.M.GetMinString); minBox.Width = Width / 5; minBox.Left = currBox.Right + 5; this.Controls.Add(minBox); maxBox = new SmallTBox(this, parent.M.SetMax, parent.M.GetMaxString); maxBox.Width = Width / 5; maxBox.Left = minBox.Right + 1; this.Controls.Add(maxBox); deltaBox = new SmallTBox(this, parent.M.SetDelta, parent.M.GetDeltaString); deltaBox.Width = (Width - maxBox.Right) - 5; deltaBox.Left = Width - deltaBox.Width; this.Controls.Add(deltaBox); }
protected virtual void OnEnable() { controllable = (controllable == null ? GetComponent <VRTK_BaseControllable>() : controllable); controllable.ValueChanged += ValueChanged; controllable.MaxLimitReached += MaxLimitReached; controllable.MinLimitReached += MinLimitReached; ctrl = GetComponent <ButtonCtrl>(); }
static void _BuildMenuButtons(EditorControl parent) { Rect btnRect = new Rect(0, 0, 60, 20); //Rect undoRect = new Rect(0, 0, 120, 20); //Rect colorCtrlRect = new Rect(0, 0, 200, 20); //Rect returnBtnRect = new Rect(0, 0, 120, 20); ButtonCtrl newBtn = new ButtonCtrl(); newBtn.Name = s_newBtnName; newBtn.Caption = "新建"; newBtn.Size = btnRect; newBtn.onClick = OnNewBtnClick; parent.Add(newBtn); ButtonCtrl saveBtn = new ButtonCtrl(); saveBtn.Name = s_saveBtnName; saveBtn.Caption = "保存"; saveBtn.Size = btnRect; saveBtn.onClick = OnSaveBtnClick; parent.Add(saveBtn); ButtonCtrl undoBtn = new ButtonCtrl(); undoBtn.Name = s_undoBtnName; undoBtn.Caption = "撤消"; undoBtn.Size = btnRect; undoBtn.onClick = OnUndoBtnClick; parent.Add(undoBtn); ButtonCtrl redoBtn = new ButtonCtrl(); redoBtn.Name = s_redoBtnName; redoBtn.Caption = "重做"; redoBtn.Size = btnRect; redoBtn.onClick = OnRedoBtnClick; parent.Add(redoBtn); TextBoxCtrl openFileTextBox = new TextBoxCtrl(); openFileTextBox.Name = s_openFileTextBoxName; openFileTextBox.Caption = "当前打开文件"; openFileTextBox.Enable = false; openFileTextBox.Text = "空"; openFileTextBox.Size = new Rect(0, 0, 150, 20); parent.Add(openFileTextBox); ObjectFieldCtrl previewModelCtrl = new ObjectFieldCtrl(); previewModelCtrl.Name = s_previewModelCtrlName; previewModelCtrl.Caption = "预览模型"; previewModelCtrl.ObjectType = typeof(GameObject); previewModelCtrl.IsAlowSceneObjects = false; previewModelCtrl.onValueChange = OnPreviewModelValueChanged; parent.Add(previewModelCtrl); }
private void Awake() { this.Text_Get = base.transform.Find("Button/fg/Text_Get").GetComponent <Text>(); this.Text_FreeGet = base.transform.Find("Button/fg/Text_FreeGet").GetComponent <Text>(); this.Text_FreeTime = base.transform.Find("Button/Text_FreeTime").GetComponent <Text>(); this.mGoldCtrl = base.transform.Find("Button/fg/ResourceText").GetComponent <GoldTextCtrl>(); this.mButton = base.transform.Find("Button").GetComponent <ButtonCtrl>(); this.mButton.onClick = new Action(this.OnClickButton); }
void Awake() { if (button != null) { buttonCtrl = button.GetComponent <ButtonCtrl>(); } targetRenderer = this.GetComponent <Renderer>(); }
private void Awake() { this.Obj_RedNode = base.transform.Find("Button_Box/fg/Image_RedNode").gameObject; this.BoxAni = base.GetComponent <Animator>(); this.Button_Box = base.transform.Find("Button_Box").GetComponent <ButtonCtrl>(); this.Button_Box.onClick = delegate { this.BoxAniPlay(false); WindowUI.ShowWindow(WindowID.WindowID_BoxOpen); }; }
public PageData(int page, Transform self, UIBase ctrl) { this.Page = page; this.self = self; this.PageCtrl = ctrl; this.PageCtrl.InitBefore(); this.animation = self.Find("child").GetComponent <Animation>(); this.buttonctrl = self.Find("child/child/Button").GetComponent <ButtonCtrl>(); this.buttonrect = this.buttonctrl.transform as RectTransform; this.redctrl = self.GetComponentInChildren <RedNodeCtrl>(); }
protected override void OnInit() { for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { ButtonCtrl ctrl = this.skillbutton[i]; ChooseSkillButtonCtrl ctrl2 = this.chooseskillbutton[i]; ctrl.onClick = new Action(ctrl2.OnClick); } } }
public static void InitControls(EditorRoot editorRoot) { s_root = editorRoot; //s_root.position = new Rect(100f, 100f, 1024, 768f); { s_root.onDestroy = OnDestroy; s_root.onEnable = OnEnable; } HSpliterCtrl hspliter = new HSpliterCtrl(); hspliter.layoutConstraint = LayoutConstraint.GetSpliterConstraint(30f, true); s_root.RootCtrl = hspliter; //上方树状视图 VBoxCtrl vb0 = new VBoxCtrl(); hspliter.Add(vb0); //下方工具条 HBoxCtrl hb0 = new HBoxCtrl(); hspliter.Add(hb0); TreeViewCtrl treeView = new TreeViewCtrl(); treeView.Name = "_MainTreeView"; treeView.onValueChange = OnTreeViewNodeToggle; vb0.Add(treeView); Rect btnRect = new Rect(0, 0, 60, 20); ButtonCtrl okBtn = new ButtonCtrl(); okBtn.Caption = "确定"; okBtn.Name = "_OkButton"; okBtn.Size = btnRect; okBtn.onClick = OnOkButtonClick; ButtonCtrl cancelBtn = new ButtonCtrl(); cancelBtn.Caption = "取消"; cancelBtn.Name = "_CancelButton"; cancelBtn.Size = btnRect; cancelBtn.onClick = OnCancelButtonClick; hb0.Add(okBtn); hb0.Add(cancelBtn); }
public ManiZone(ButtonCtrl p) { parent = p; rate = parent.M.GetRate(); CheckForIllegalCrossThreadCalls = false; BackColor = Color.Blue; DoubleBuffered = false; Size = parent.BottomSize; Location = new Point(0, parent.Height - this.Height); MouseDown += ManiZone_MouseDown; MouseUp += ManiZone_MouseUp; MouseMove += ManiZone_MouseMove; bG = BufferedGraphicsManager.Current.Allocate(CreateGraphics(), ClientRectangle); bG.Graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit; refreshLoop(); }
private void Awake() { this.index = int.Parse(base.name.Substring(base.name.Length - 1, 1)); this.buttonObj = Object.Instantiate <GameObject>(ResourceManager.Load <GameObject>("UIPanel/CharUI/EquipBG")); this.button = this.buttonObj.GetComponent <ButtonCtrl>(); this.button.onClick = new Action(this.OnClick); this.buttonText = this.button.GetComponent <Text>(); Transform child = this.buttonObj.transform; child.SetParentNormal(base.transform); this.addani = child.Find("fg/Image_Add").GetComponent <Animation>(); this.Image_BG = child.Find("fg/Image_BG").GetComponent <Image>(); this.equipparent = this.addani.transform.Find("equipparent").gameObject; string str = string.Empty; switch (this.index) { case 0: str = "EquipUI_BG_Weapon"; break; case 1: str = "EquipUI_BG_Cloth"; break; case 2: case 3: str = "EquipUI_BG_Ornament"; break; case 4: case 5: str = "EquipUI_BG_Pet"; break; } this.Image_BG.set_sprite(SpriteManager.GetCharUI(str)); this.addparent = this.addani.transform.Find("addparent").gameObject; this.Text_Add = this.addparent.transform.Find("Image_Shadow/Text_Add").GetComponent <Text>(); this.equipdata = null; this.UpdateBGShow(); this.ShowAdd(false); }
private void Start() { button = GameObject.Find("ChildButtonCtrl").GetComponent <ChildButton>(); }
//这个方法就是利用EditorManager回调回来的一个EditorRoot实例; //构建了一个树形结构; public static void InitControls(EditorRoot editorRoot) { //将之前实例化的那个EditorWindow赋值给s_root s_root = editorRoot; //s_root.position = new Rect(100f, 100f, 1024, 768f); {//对编辑器全局消息响应; EditorApplication.projectWindowItemOnGUI += OnProjectWindowItem; EditorApplication.projectWindowChanged += OnProjectWindowChanged; } {//协程回调 s_root.onCoroutineMessage = OnCoroutineMessage; s_root.onCoroutineTaskFinished = OnCoroutineTaskFinished; s_root.onDestroy = OnDestroy; s_root.onEnable = OnEnable; } {//注册数据库变化回调 ResourceManageToolModel.GetInstance().onResourceDBUpdate = OnAssetDatabaseUpdate; ResourceManageToolModel.GetInstance().onResrouceDBStateChange = OnAssetDatabaseStateChange; } HSpliterCtrl hspliter = new HSpliterCtrl(); s_root.RootCtrl = hspliter; hspliter.layoutConstraint = LayoutConstraint.GetSpliterConstraint(30f); //用来放置上方菜单 HBoxCtrl hb0 = new HBoxCtrl(); VSpliterCtrl vspliter = new VSpliterCtrl(); vspliter.layoutConstraint = LayoutConstraint.GetSpliterConstraint(300f); vspliter.Dragable = true; hspliter.Add(hb0); hspliter.Add(vspliter); //用来存放 资源列表、无引用资源列表 VBoxCtrl vb0 = new VBoxCtrl(); //用来存放 资源依赖项、反向引用 VBoxCtrl vb1 = new VBoxCtrl(); vspliter.Add(vb0); vspliter.Add(vb1); //左侧TabView TabViewCtrl leftTabView = new TabViewCtrl(); //右侧TabView TabViewCtrl rightTabView = new TabViewCtrl(); vb0.Add(leftTabView); vb1.Add(rightTabView); //资源列表 TreeViewCtrl resTreeList = new TreeViewCtrl(); resTreeList.Caption = "资源列表"; resTreeList.Name = "_ResTreeList"; resTreeList.onItemSelected = OnResourcesTreeViewSelectChanged; //无引用资源列表 ListViewCtrl unUsedList = new ListViewCtrl(); unUsedList.Caption = "无引用资源"; unUsedList.Name = "_UnUsedResList"; unUsedList.onItemSelected = OnUnUsedResourcesListViewSelectChanged; leftTabView.Add(resTreeList); leftTabView.Add(unUsedList); //资源依赖项 TreeViewCtrl resRefTreeView = new TreeViewCtrl(); resRefTreeView.Caption = "资源依赖项"; resRefTreeView.Name = "_ResRefTreeView"; //反向引用 TreeViewCtrl resReverseRefTreeView = new TreeViewCtrl(); resReverseRefTreeView.Caption = "反向引用"; resReverseRefTreeView.Name = "_ResReverseRefTreeView"; rightTabView.Add(resRefTreeView); rightTabView.Add(resReverseRefTreeView); Rect btnRect = new Rect(0, 0, 120, 20); ButtonCtrl searchBtn = new ButtonCtrl(); searchBtn.Name = "_SearchAllResources"; searchBtn.Caption = "扫描资源!"; searchBtn.Size = btnRect; searchBtn.onClick += OnSearchAllAssets; searchBtn.BtnColor = Color.green; searchBtn.Visiable = true; Rect comboBoxRect = new Rect(0, 0, 100, 20); ComboBoxCtrl <int> assetTypeCombo = new ComboBoxCtrl <int>(0); assetTypeCombo.Size = comboBoxRect; assetTypeCombo.Name = "_AssetTypeCombo"; assetTypeCombo.onValueChange = OnFilterComboSelectChanged; List <IAssetFilter> assetFilters = ResourceManageToolModel.GetInstance().AssetFilterList; foreach (var filter in assetFilters) { AssetTypeFilter f = filter as AssetTypeFilter; assetTypeCombo.AddItem(new ComboItem(f.DisplayTypeName, f.TypeIndex)); } assetTypeCombo.CurrValue = 0; TextBoxCtrl searchTextBox = new TextBoxCtrl(); searchTextBox.Size = comboBoxRect; searchTextBox.Icon = UnityInternalIconCache.GetInstance().GetCacheIcon("d_ViewToolZoom"); searchTextBox.Name = "_SearchBox"; searchTextBox.Caption = "搜索"; searchTextBox.Visiable = true; searchTextBox.onValueChange = OnSearchTextBoxChange; ButtonCtrl helpBtn = new ButtonCtrl(); helpBtn.Name = "_HelpButton"; helpBtn.Caption = "帮助文档"; helpBtn.onClick = OnHelp; helpBtn.Size = btnRect; helpBtn.Visiable = true; LabelCtrl stateLabel = new LabelCtrl(); stateLabel.Name = "_StateLabel"; stateLabel.textColor = Color.red; stateLabel.Caption = "数据库没有更新,无法查看无用资源列表与反向引用!"; stateLabel.layoutConstraint = LayoutConstraint.GetExtensibleViewConstraint(); hb0.Add(searchBtn); hb0.Add(assetTypeCombo); hb0.Add(searchTextBox); hb0.Add(helpBtn); hb0.Add(stateLabel); }
public GameObject CreatePlayer(Vector2 StartPos, int LevelNum) { GameObject SceneManager = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("Prefab/" + "SceneManager")); SceneManager.transform.position = new Vector3(StartPos.x, StartPos.y, SceneManager.transform.position.z); m_SceneMover = SceneManager.GetComponent <ScenePathMover> (); m_SceneMover.LoadMiddleScene(LevelNum); m_ShipGroup = SceneManager.transform.Find("ShipGroup").gameObject; m_PlayerCtrl = m_ShipGroup.GetComponent <PlayerCtrl>(); m_Player = SceneManager.transform.Find("ShipGroup/TriangleShipObj").gameObject; TriangleShip ship = m_Player.GetComponent <TriangleShip> (); ship.StartPosObject = SceneManager.transform.Find("ShipGroup/StartPos").gameObject; ship.StartPosObject.SetActive(false); ship.BornPosObject = SceneManager.transform.Find("ShipGroup/BornPos").gameObject; ship.BornPosObject.SetActive(false); ship.CompletePosObject = SceneManager.transform.Find("CompletePos").gameObject; ship.CompletePosObject.SetActive(false); GameCamera = SceneManager.transform.Find("MainCamera").gameObject.GetComponent <LogicCamera>(); GameCamera.SetShip(ship); GameCamera.SetSceneMgrObj(SceneManager); m_EnergyBar = SceneManager.transform.Find("Canvas/EnergyBar").gameObject.GetComponent <EnergyBar>(); m_LifeBar = SceneManager.transform.Find("Canvas/LifeBar").gameObject.GetComponent <LifeBar>(); for (int i = 0; i < ship.GetCurShipLifeTimes(); ++i) { m_LifeBar.AddLife(); } m_ThanksBoard = SceneManager.transform.Find("Canvas/ThanksPlayer").gameObject.GetComponent <ThanksBoard>(); m_ThanksBoard.gameObject.SetActive(false); m_BtnCtrl = SceneManager.transform.Find("Canvas/BtnCtrl").gameObject.GetComponent <ButtonCtrl>(); m_BtnCtrl.SetMainBody(ship); #if UNITY_STANDALONE m_BtnCtrl.gameObject.SetActive(false); #else #endif MusicManager.GetInstance().SFXCtrl = SceneManager.transform.Find("SFXCtrl").gameObject.GetComponent <SoundController>(); MusicManager.GetInstance().BGMCtrl = SceneManager.transform.Find("BGMCtrl").gameObject.GetComponent <BGMController>(); m_GameOverShow = SceneManager.transform.Find("Canvas/GameOver").gameObject; m_GameOverShow.SetActive(false); return(m_Player); }
public static void InitControls(EditorRoot editorRoot) {//初始化窗口 if (editorRoot == null) { //提示程序错误Message EditorUtility.DisplayDialog("运行错误", "窗口初始化失败", "确认"); return; } s_root = editorRoot; //s_root.position = new Rect(100f, 100f, 1280, 768f); { s_root.onEnable = OnEnable; s_root.onDisable = OnDisable; } #region 创建布置窗口元素 #region 第一级分割 Rect btnRect = new Rect(0, 0, 80, 20); Rect labelRect = new Rect(0, 0, 80, 5); Rect hboxRect = new Rect(0, 0, 300, 5); HSpliterCtrl hs1 = new HSpliterCtrl(); hs1.layoutConstraint = LayoutConstraint.GetSpliterConstraint(30f); HSpliterCtrl hs2 = new HSpliterCtrl(); hs2.layoutConstraint = LayoutConstraint.GetSpliterConstraint(30f, true); HBoxCtrl hb1 = new HBoxCtrl(); //布置上方菜单条 HBoxCtrl hb2 = new HBoxCtrl(); //布置主窗口 HBoxCtrl hb3 = new HBoxCtrl(); //布置下方状态栏 #endregion #region 第二级分割 VSpliterCtrl vs2_1 = new VSpliterCtrl(); vs2_1.layoutConstraint = LayoutConstraint.GetSpliterConstraint(300f); vs2_1.Dragable = true; VSpliterCtrl vs2_2 = new VSpliterCtrl(); vs2_2.layoutConstraint = LayoutConstraint.GetSpliterConstraint(300f, true); vs2_2.Dragable = true; VBoxCtrl vb2_1 = new VBoxCtrl(); //布置工程目录/小图列表 VBoxCtrl vb2_2 = new VBoxCtrl(); //布置预览窗口 VBoxCtrl vb2_3 = new VBoxCtrl(); //布置Inspector窗口 #endregion #region 第三级分割 HSpliterCtrl hs2_1_1 = new HSpliterCtrl(); hs2_1_1.layoutConstraint = LayoutConstraint.GetSpliterConstraint(260f, true); VBoxCtrl vb2_1_1 = new VBoxCtrl(); //布置小图列表 VBoxCtrl vb2_1_2 = new VBoxCtrl(); //布置工程目录 #endregion #region 第四级分割 HSpliterCtrl hs2_1_2_1 = new HSpliterCtrl(); hs2_1_2_1.layoutConstraint = LayoutConstraint.GetSpliterConstraint(240, true); VBoxCtrl vb2_1_2_1 = new VBoxCtrl(); //布置小图列表 VBoxCtrl vb2_1_2_2 = new VBoxCtrl(); //布置工程目录 #endregion #endregion #region 布置窗口(由高至低布置) #region 第四级分割 #region Project View HBoxCtrl projectBtnBox = new HBoxCtrl(); projectBtnBox.Size = hboxRect; LabelCtrl procLabel = new LabelCtrl(); procLabel.Size = labelRect; procLabel.Caption = "Project View"; ButtonCtrl newProjBtn = new ButtonCtrl(); newProjBtn.Caption = "新建工程"; newProjBtn.Name = "_NewProjBtn"; newProjBtn.Size = btnRect; newProjBtn.onClick = OnNewProjBtn; ButtonCtrl openProjBtn = new ButtonCtrl(); openProjBtn.Caption = "打开工程"; openProjBtn.Name = "_OpenProjBtn"; openProjBtn.Size = btnRect; openProjBtn.onClick = OnOpenProjBtn; ButtonCtrl saveProjBtn = new ButtonCtrl(); saveProjBtn.Caption = "保存工程"; saveProjBtn.Name = "_SaveProjBtn"; saveProjBtn.Size = btnRect; saveProjBtn.onClick = OnSaveProjBtn; projectBtnBox.Add(newProjBtn); projectBtnBox.Add(saveProjBtn); projectBtnBox.Add(openProjBtn); // vb2_1_2_1.Add(procLabel); vb2_1_2_1.Add(projectBtnBox); #endregion m_projTreeView = new ListViewCtrl(); //工程目录 m_projTreeView.Caption = "Project"; m_projTreeView.Name = "Project"; m_projTreeView.onItemSelected = OnSelectProjectListItem; m_projTreeView.IsTextureView = false; vb2_1_2_2.Add(m_projTreeView); hs2_1_2_1.Add(vb2_1_2_1); hs2_1_2_1.Add(vb2_1_2_2); #endregion #region 第三级分割 m_spriteListView = new ListViewCtrl(); //小图列表 m_spriteListView.IsTextureView = false; m_spriteListView.Caption = "小图"; m_spriteListView.Name = "spriteTreeView"; m_spriteListView.onItemSelected = OnSelectListItem; m_spriteListView.onItemCtrlSelected = OnSelectListItem; m_spriteListView.onItemSelectedR = OnSelectListItemR; m_spriteListView.onItemSelectedRU = OnSelectListItemRU; vb2_1_1.Add(m_spriteListView); vb2_1_2.Add(hs2_1_2_1); hs2_1_1.Add(vb2_1_1); hs2_1_1.Add(vb2_1_2); #endregion #region 第二级分割 m_preview = new MainViewCtrl(); //预览窗口 m_preview.Name = "_Preview"; m_preview.bkColor = Color.grey; m_preview.Is2DView = true; m_inspector = new InspectorViewCtrl(); //属性窗口 m_inspector.Name = "_Inspector"; m_inspector.onInspector = null; vb2_1.Add(hs2_1_1); vb2_2.Add(m_preview); vb2_3.Add(m_inspector); vs2_1.Add(vb2_1); vs2_1.Add(vs2_2); vs2_2.Add(m_preview); vs2_2.Add(vb2_3); #endregion #region 第一级分割 #region 方菜单条 ButtonCtrl addImageBtn = new ButtonCtrl(); addImageBtn.Caption = "添加小图"; addImageBtn.Name = "_AddImageBtn"; addImageBtn.Size = btnRect; addImageBtn.onClick = OnAddImageBtn; ButtonCtrl previewBtn = new ButtonCtrl(); previewBtn.Caption = "生成预览"; previewBtn.Name = "_PreviewBtn"; previewBtn.Size = btnRect; previewBtn.onClick = OnPreviewBtn; ButtonCtrl makeAtlasBtn = new ButtonCtrl(); makeAtlasBtn.Caption = "生成图集"; makeAtlasBtn.Name = "_MakeAtlasBtn"; makeAtlasBtn.Size = btnRect; makeAtlasBtn.onClick = OnMakeAtlasBtn; ButtonCtrl configImageBaseBtn = new ButtonCtrl(); configImageBaseBtn.Caption = "配置图库路径"; configImageBaseBtn.Name = "_ConfigImageBaseBtn"; configImageBaseBtn.Size = btnRect; configImageBaseBtn.onClick = OnConfigImageBaseBtn; ButtonCtrl helpBtn = new ButtonCtrl(); helpBtn.Caption = "帮助"; helpBtn.Size = btnRect; helpBtn.onClick += OnHelp; hb1.Add(addImageBtn); hb1.Add(previewBtn); hb1.Add(makeAtlasBtn); hb1.Add(configImageBaseBtn); hb1.Add(helpBtn); #endregion hb2.Add(vs2_1); hs1.Add(hb1); hs1.Add(hs2); hs2.Add(hb2); hs2.Add(hb3); #endregion #endregion //设置窗口根控件 s_root.RootCtrl = hs1; //注册UIAtlasEditorModel回调函数 UIAtlasEditorModel.GetInstance().onNewProject = OnNewProject; UIAtlasEditorModel.GetInstance().onSpriteImageLoad = OnSpriteImageLoad; UIAtlasEditorModel.GetInstance().onClearCurrentProject = OnClearCurrentProject; UIAtlasEditorModel.GetInstance().onAddSpriteImageCommand = OnAddSpriteImageCommand; UIAtlasEditorModel.GetInstance().onDeleteSpriteImageCommand = OnDeleteSpriteImageCommand; UIAtlasEditorModel.GetInstance().onMakeAtlasCommand = OnMakeAtlasCommand; UIAtlasEditorModel.GetInstance().onSpriteZoomChangedCommand = OnSpriteImageZoomChangedCommand; //注册编辑器窗口OnGui回调函数 s_root.onGUI = OnEditorGUI; m_Counter = new GameObject(); m_Counter.name = "AtlasCmdCounter"; m_Counter.hideFlags = HideFlags.HideAndDontSave; m_Counter.AddComponent <UIAtlasCommandCounter>(); m_CommandCounter = m_Counter.GetComponent <UIAtlasCommandCounter>(); }
public static void InitControls(EditorRoot editorRoot) { s_root = editorRoot; //s_root.position = new Rect(100f, 100f, 1024, 768f); s_root.onDestroy = OnDestroy; s_root.onEnable = OnEnable; Rect btnRect = new Rect(0, 0, 80, 20); Rect comboBoxRect = new Rect(0, 0, 100, 20); //Modify by liteng for 发布工具改善Start #region 创建布置窗口元素 #region 第一级 HSpliterCtrl hs1 = new HSpliterCtrl(); hs1.layoutConstraint = LayoutConstraint.GetSpliterConstraint(30f); HSpliterCtrl hs2 = new HSpliterCtrl(); hs2.layoutConstraint = LayoutConstraint.GetSpliterConstraint(30f, true); HBoxCtrl hb1 = new HBoxCtrl(); //布置上方菜单条 HBoxCtrl hb2 = new HBoxCtrl(); //布置主窗口 HBoxCtrl hb3 = new HBoxCtrl(); //布置下方状态栏 #endregion #region 第二级 VSpliterCtrl vs2_1 = new VSpliterCtrl(); vs2_1.layoutConstraint = LayoutConstraint.GetSpliterConstraint(300f); vs2_1.Dragable = true; VBoxCtrl vb2_1 = new VBoxCtrl(); //资源视图 VBoxCtrl vb2_2 = new VBoxCtrl(); //发布信息视图 #endregion #endregion #region 布置窗口(由高至低布置) #region 第二级 TreeViewCtrl m_treeView = new TreeViewCtrl(); //资源列表 m_treeView.Name = "_MainTreeView"; m_treeView.onValueChange = OnTreeViewNodeToggle; InspectorViewCtrl m_inspector = new InspectorViewCtrl(); //发布信息视图 m_inspector.Name = "_Inspector"; m_inspector.onInspector = OnInspector; vb2_1.Add(m_treeView); vb2_2.Add(m_inspector); vs2_1.Add(vb2_1); vs2_1.Add(vb2_2); hb2.Add(vs2_1); #endregion #region 第一级 //[导出]按钮 ButtonCtrl exportBtn = new ButtonCtrl(); exportBtn.Caption = "导出"; exportBtn.Name = "_ExportButton"; exportBtn.Size = btnRect; exportBtn.onClick = OnExportBtnClick; //[发布]按钮 //ButtonCtrl publishBtn = new ButtonCtrl(); //publishBtn.Caption = "发布"; //publishBtn.Name = "_PublishButton"; //publishBtn.Size = btnRect; //publishBtn.onClick = OnPublishBtnClick; //[配置AB路径]按钮 //ButtonCtrl configPublishBtn = new ButtonCtrl(); //configPublishBtn.Caption = "配置AB路径"; //configPublishBtn.Name = "_ConfigPublishButton"; //configPublishBtn.Size = btnRect; //configPublishBtn.onClick = OnConfigPublishPathBtnClick; //版本下拉菜单 ComboBoxCtrl <int> debugCombo = new ComboBoxCtrl <int>(0); debugCombo.Size = comboBoxRect; debugCombo.Name = "_DebugCombo"; debugCombo.onValueChange = OnDebugComboSelect; debugCombo.AddItem(new ComboItem("Debug", 0)); debugCombo.AddItem(new ComboItem("Release", 1)); hb1.Add(exportBtn); //hb1.Add(publishBtn); //hb1.Add(configPublishBtn); hb1.Add(debugCombo); hs1.Add(hb1); hs1.Add(hs2); hs2.Add(hb2); hs2.Add(hb3); #endregion #endregion s_root.RootCtrl = hs1; UpdateDebugCombobox(); PackageExportToolModel.GetInstance().onExportComplete = OnExportComplete; //Modify by liteng for 发布工具改善 end #region 原有代码 //HSpliterCtrl hspliter = new HSpliterCtrl(); //hspliter.layoutConstraint = LayoutConstraint.GetSpliterConstraint(30f, true); //上方树状视图 //VBoxCtrl vb0 = new VBoxCtrl(); //hspliter.Add(vb0); ////下方工具条 //HBoxCtrl hb0 = new HBoxCtrl(); //hspliter.Add(hb0); //TreeViewCtrl treeView = new TreeViewCtrl(); //treeView.Name = "_MainTreeView"; //vb0.Add(treeView); //TextBoxCtrl tbVersion = new TextBoxCtrl(); //tbVersion.Size = new Rect(0, 0, 30, 20); //tbVersion.Name = "_VersionBox"; //tbVersion.Caption = "版本号"; //tbVersion.Enable = true; //tbVersion.layoutConstraint = LayoutConstraint.GetInspectorViewConstraint(10, 50); //TextBoxCtrl tbFileName = new TextBoxCtrl(); //tbFileName.Size = new Rect(0, 0, 60, 20); //tbFileName.Name = "_SaveFileName"; //tbFileName.Caption = "输出文件"; //tbFileName.Enable = true; //tbFileName.layoutConstraint = LayoutConstraint.GetInspectorViewConstraint(10, 50); //Rect btnRect = new Rect(0, 0, 60, 20); //ButtonCtrl ChooseFileBtn = new ButtonCtrl(); //ChooseFileBtn.Caption = "选择"; //ChooseFileBtn.Name = "_ChooseFileName"; //ChooseFileBtn.Size = btnRect; //ChooseFileBtn.onClick = OnChooseFileNameButtonClick; //ButtonCtrl okBtn = new ButtonCtrl(); //okBtn.Caption = "确定"; //okBtn.Name = "_OkButton"; //okBtn.Size = btnRect; //okBtn.onClick = OnOkButtonClick; //ButtonCtrl cancelBtn = new ButtonCtrl(); //cancelBtn.Caption = "取消"; //cancelBtn.Name = "_CancelButton"; //cancelBtn.Size = btnRect; //cancelBtn.onClick = OnCancelButtonClick; //hb0.Add(tbVersion); //hb0.Add(tbFileName); //hb0.Add(ChooseFileBtn); //hb0.Add(okBtn); //hb0.Add(cancelBtn); #endregion }
public static void InitControls(EditorRoot root) { /*将编辑器分为上下两个区域*/ HSpliterCtrl Upanddown = new HSpliterCtrl(); root.RootCtrl = Upanddown; Upanddown.layoutConstraint = LayoutConstraint.GetSpliterConstraint(30f); #region 编辑器事件回调 /*编辑器初始化事件*/ root.onEnable += EditorWindowOnEnable; /*编辑器关闭事件*/ root.onDestroy += EditorWindowOnDestroy; #endregion #region 编辑器的上边 /*存放上方资源的容器*/ HBoxCtrl upspliter = new HBoxCtrl(); Upanddown.Add(upspliter); /*扫描资源按钮*/ Rect SearchBtnRect = new Rect(0, 0, 160, 20); ButtonCtrl SearchBtn = new ButtonCtrl(); SearchBtn.onClick = SearchBtnClickEvent; SearchBtn.Size = SearchBtnRect; SearchBtn.Visiable = true; SearchBtn.Caption = "扫描资源"; SearchBtn.Name = "_SearchButton"; /*下拉菜单,过滤器*/ Rect ComboxFliterRect = new Rect(0, 0, 120, 20); ComboBoxCtrl <int> TypeFliter = new ComboBoxCtrl <int>(0); TypeFliter.Size = ComboxFliterRect; TypeFliter.Name = "_TypeFliter"; TypeFliter.onValueChange += FilterOnchange; for (int i = 0; i <= 3; i++) { TypeFliter.AddItem(new ComboItem("选项0", 0)); TypeFliter.AddItem(new ComboItem("选项1", 1)); TypeFliter.AddItem(new ComboItem("选项2", 2)); TypeFliter.AddItem(new ComboItem("选项3", 3)); } TypeFliter.CurrValue = 0; /*数据库状态显示*/ LabelCtrl StateLabel = new LabelCtrl(); StateLabel.Caption = "数据库没有更新,请点击刷新资源数据库"; StateLabel.Name = "_StateLabel"; /*将控件放入上方资源*/ upspliter.Add(SearchBtn); upspliter.Add(TypeFliter); upspliter.Add(StateLabel); #endregion #region 编辑器的下边 /*将下放资源分为左右两个区域*/ VSpliterCtrl downspliter = new VSpliterCtrl(); Upanddown.Add(downspliter); downspliter.layoutConstraint = LayoutConstraint.GetSpliterConstraint(300f); downspliter.Dragable = true; /*存放左侧资源列表和无引用资源的容器*/ VBoxCtrl LeftAssetContainer = new VBoxCtrl(); downspliter.Add(LeftAssetContainer); /*左侧两枚选项卡*/ TabViewCtrl leftTabView = new TabViewCtrl(); LeftAssetContainer.Add(leftTabView); /*资源列表*/ TreeViewCtrl AssetsTreeView = new TreeViewCtrl(); AssetsTreeView.Caption = "资源列表"; AssetsTreeView.Name = "_AssetList"; leftTabView.Add(AssetsTreeView); /*无用资源列表*/ ListViewCtrl UseLessAssetsList = new ListViewCtrl(); UseLessAssetsList.Caption = "无用资源"; UseLessAssetsList.Name = "_UseLessAssetsList"; leftTabView.Add(UseLessAssetsList); /*存放正向反向资源依赖关系的容器*/ VBoxCtrl RightAssetDependceContainer = new VBoxCtrl(); downspliter.Add(RightAssetDependceContainer); /*右侧两枚选项卡*/ TabViewCtrl rightTabView = new TabViewCtrl(); RightAssetDependceContainer.Add(rightTabView); /*资源正向依赖关系列表*/ ListViewCtrl DependcyAssetsList = new ListViewCtrl(); DependcyAssetsList.Caption = "正向依赖关系"; DependcyAssetsList.Name = "_DependAssetsList"; rightTabView.Add(DependcyAssetsList); /*资源反向依赖关系列表*/ ListViewCtrl DedependcyAssetsList = new ListViewCtrl(); DedependcyAssetsList.Caption = "反向依赖关系"; DedependcyAssetsList.Name = "_DedependcyAssetsList"; rightTabView.Add(DedependcyAssetsList); #endregion }
public static void InitControls(EditorRoot editorRoot) { SearchSpriteEditor searchSpriteEditor = editorRoot as SearchSpriteEditor; if (editorRoot == null) { //提示程序错误Message EditorUtility.DisplayDialog("运行错误", "窗口初始化失败", "确认"); return; } m_EditorRoot = searchSpriteEditor; m_EditorRoot.position = new Rect(100f, 100f, m_RootWidth, 768f); #region 创建窗口布局元素 Rect searchTextRect = new Rect(0, 0, 300, 20); #region 第一级分割 HSpliterCtrl hs1 = new HSpliterCtrl(); hs1.layoutConstraint = LayoutConstraint.GetSpliterConstraint(30f); HSpliterCtrl hs2 = new HSpliterCtrl(); hs2.MinOffset = 100f; hs2.layoutConstraint = LayoutConstraint.GetSpliterConstraint(30f, true); hs2.Dragable = true; HBoxCtrl hb1 = new HBoxCtrl(); //搜索栏 HB HBoxCtrl hb2 = new HBoxCtrl(); //预览区 HB VBoxCtrl vb3 = new VBoxCtrl(); //结果List HB #endregion #region 第二级分割 VSpliterCtrl vs2_1 = new VSpliterCtrl(); vs2_1.layoutConstraint = LayoutConstraint.GetSpliterConstraint(m_RootWidth / 2); vs2_1.Dragable = true; VBoxCtrl vb2_1 = new VBoxCtrl(); VBoxCtrl vb2_2 = new VBoxCtrl(); #endregion #region 第三级分割 HSpliterCtrl hs2_1_1 = new HSpliterCtrl(); hs2_1_1.layoutConstraint = LayoutConstraint.GetSpliterConstraint(10f, true); HSpliterCtrl hs2_2_1 = new HSpliterCtrl(); hs2_2_1.layoutConstraint = LayoutConstraint.GetSpliterConstraint(10f, true); HBoxCtrl hb2_1_1 = new HBoxCtrl(); HBoxCtrl hb2_1_2 = new HBoxCtrl(); HBoxCtrl hb2_2_1 = new HBoxCtrl(); HBoxCtrl hb2_2_2 = new HBoxCtrl(); #endregion #endregion #region 布置窗口 TextBoxCtrl searchTextBox = new TextBoxCtrl(); searchTextBox.Size = searchTextRect; searchTextBox.Icon = UnityInternalIconCache.GetInstance().GetCacheIcon("d_ViewToolZoom"); searchTextBox.Name = m_SearchTextBoxName; searchTextBox.Caption = "搜索"; ButtonCtrl vagueSearchBtn = new ButtonCtrl(); vagueSearchBtn.Name = m_VagueSearchBtnName; vagueSearchBtn.Caption = "模糊搜索"; vagueSearchBtn.onClick = searchSpriteEditor.OnSearchBtn; ButtonCtrl searchBtn = new ButtonCtrl(); searchBtn.Name = m_SearchBtnName; searchBtn.Caption = "精确搜索"; searchBtn.onClick = searchSpriteEditor.OnSearchBtn; ButtonCtrl setBtn = new ButtonCtrl(); setBtn.Name = m_SetBtnName; setBtn.Caption = "设置"; setBtn.onClick = searchSpriteEditor.OnSetBtn; ButtonCtrl helpBtn = new ButtonCtrl(); helpBtn.Name = m_HelpBtnName; helpBtn.Caption = "帮助"; helpBtn.onClick = searchSpriteEditor.OnHelpBtnClick; hb1.Add(searchTextBox); hb1.Add(vagueSearchBtn); hb1.Add(searchBtn); hb1.Add(setBtn); hb1.Add(helpBtn); MainViewCtrl spriteView = new MainViewCtrl(); spriteView.Name = m_SpriteViewName; spriteView.bkColor = Color.gray; spriteView.Is2DView = true; LabelCtrl spriteInfoLabel = new LabelCtrl(); spriteInfoLabel.Name = m_SpriteInfoLabel; spriteInfoLabel.Caption = ""; MainViewCtrl atlasView = new MainViewCtrl(); atlasView.Name = m_AtlasViewName; atlasView.bkColor = Color.gray; atlasView.Is2DView = true; LabelCtrl atlasInfoLabel = new LabelCtrl(); atlasInfoLabel.Name = m_AtlasInfoLabel; atlasInfoLabel.Caption = ""; hb2_1_1.Add(spriteView); hb2_1_2.Add(spriteInfoLabel); hb2_2_1.Add(atlasView); hb2_2_2.Add(atlasInfoLabel); hs2_1_1.Add(hb2_1_1); hs2_1_1.Add(hb2_1_2); hs2_2_1.Add(hb2_2_1); hs2_2_1.Add(hb2_2_2); vb2_1.Add(hs2_1_1); vb2_2.Add(hs2_2_1); vs2_1.Add(vb2_1); vs2_1.Add(vb2_2); hb2.Add(vs2_1); ListViewCtrl searchResultList = new ListViewCtrl(); searchResultList.Name = m_SearchResultListName; searchResultList.onItemSelected = searchSpriteEditor.OnSelectListItem; searchResultList.onItemSelectedR = searchSpriteEditor.OnSelectListItem; SpaceCtrl spaceCtrl = new SpaceCtrl(); spaceCtrl.CurrValue = 30f; vb3.Add(searchResultList); vb3.Add(spaceCtrl); hs1.Add(hb1); hs1.Add(hs2); hs2.Add(hb2); hs2.Add(vb3); m_EditorRoot.RootCtrl = hs1; #endregion m_EditorRoot.onGUI = searchSpriteEditor.OnEditorGUI; }