public void OnPlayClicked() { if (!CanProcessInput) { return; } ButtonClickedSignal.Dispatch(); ChangeScreenToLoadingSignal.Dispatch(); }
public void OnSettingsClicked() { if (!CanProcessInput) { return; } ButtonClickedSignal.Dispatch(); InvokeOnChangeMenuClick(MenuType.Settings); }
private void OnButtonClicked(string buttonName) { _buttonClickedSignal.Dispatch(buttonName); }