public void NewBiome(Biome biome, int minutesPassed) { if (_playerCharacter.GetTotalWeight() > _playerCharacter.WeightLimit) { minutesPassed *= 2; } Journey.UpdateTime(minutesPassed); _playerCharacter.RegenerationFromMinutes(minutesPassed); var remainingCards = GameObject.FindGameObjectsWithTag(Constants.TagGrabbableCard); foreach (var card in remainingCards) { Destroy(card); } _avoidBhv.EnableButton(); Journey.CurrentBiomeChoice = 0; Journey.Step = 1; Journey.Biome = biome; Instantiator.NewRandomCard(1, Journey.Day, Journey.Biome, _playerCharacter); _currentCard = GameObject.Find("Card1"); Instantiator.PopText(Helper.TimeFromMinutes(minutesPassed), (Vector2)_currentCard.transform.position + new Vector2(0.0f, 1.6f), TextType.Normal); //backCard.GetComponent<CardBhv>().BringToFront(); _avoidBhv.EndActionDelegate = _currentCard.GetComponent <CardBhv>().Avoid; _ventureBhv.EndActionDelegate = _currentCard.GetComponent <CardBhv>().Venture; Instantiator.NewRandomCard(0, Journey.Day, Journey.Biome, _playerCharacter); UpdateDisplayJourneyAndCharacterStats(); }
private void LoadPage(int pageId) { for (int i = 0; i < _maxPage; ++i) { var page = transform.Find($"Page{i.ToString("00")}"); if (i == pageId) { page.transform.position = transform.position; } else { page.transform.position = _resetPagePosition; } } if (pageId <= 0) { _pageUp.DisableButton(); } else { _pageUp.EnableButton(); } if (pageId + 1 >= _maxPage) { _pageDown.DisableButton(); } else { _pageDown.EnableButton(); } }
private void LoadList(int start) { var spaceBetween = 12 * Constants.Pixel; var alreadyCount = _listStartPosition.transform.childCount; if (alreadyCount > 0) { for (int deadId = alreadyCount - 1; deadId >= 0; --deadId) { Destroy(_listStartPosition.GetChild(deadId).gameObject); } } int i = 0; int y = 0; foreach (var device in _devices) { if (i < start) { ++i; continue; } if (y >= 5) { break; } var tmpButtonObject = Resources.Load <GameObject>("Prefabs/DevicePopupButton"); var tmpButtonInstance = Instantiate(tmpButtonObject, _listStartPosition.position + new Vector3(-0.8557f, -spaceBetween * y, 0.0f), tmpButtonObject.transform.rotation); tmpButtonInstance.name = $"DeviceChoice{i}"; string tmpName = device.Name; tmpButtonInstance.transform.GetChild(0).GetComponent <TMPro.TextMeshPro>().text = tmpName.ToLower(); tmpButtonInstance.GetComponent <ButtonBhv>().EndActionDelegate = SelectDevice; tmpButtonInstance.transform.SetParent(_listStartPosition); ++i; ++y; } if (start <= 0) { _pageUp.DisableButton(); } else { _pageUp.EnableButton(); } if (start + y >= _devicesLength) { _pageDown.DisableButton(); } else { _pageDown.EnableButton(); } }
public void ManagePlayerButtons() { if (State == FightState.PlayerTurn) { _buttonPass.EnableButton(); _buttonRunAway.EnableButton(); _buttonWeapon1.EnableButton(); _buttonWeapon2.EnableButton(); var skill = PlayerBhv.Character.Skills[0]; if (!skill.IsUnderCooldown()) { _buttonSkill1.EnableButton(); _buttonSkill1.transform.GetChild(0).GetComponent <TMPro.TextMeshPro>().text = string.Empty; } else { _buttonSkill1.DisableButton(); _buttonSkill1.transform.GetChild(0).GetComponent <TMPro.TextMeshPro>().text = skill.Cooldown <= skill.CooldownMax && skill.Cooldown > 0 ? skill.Cooldown.ToString() : string.Empty; } skill = PlayerBhv.Character.Skills[1]; if (!skill.IsUnderCooldown()) { _buttonSkill2.EnableButton(); _buttonSkill2.transform.GetChild(0).GetComponent <TMPro.TextMeshPro>().text = string.Empty; } else { _buttonSkill2.DisableButton(); _buttonSkill2.transform.GetChild(0).GetComponent <TMPro.TextMeshPro>().text = skill.Cooldown <= skill.CooldownMax && skill.Cooldown > 0 ? skill.Cooldown.ToString() : string.Empty; } } else { _buttonPass.DisableButton(); _buttonRunAway.DisableButton(); _buttonWeapon1.DisableButton(); _buttonWeapon2.DisableButton(); _buttonSkill1.DisableButton(); _buttonSkill2.DisableButton(); } }
private void LoadList(int start) { var spaceBetween = 12 * Constants.Pixel; _listLength = _list.Count; var alreadyCount = _listStartPosition.transform.childCount; if (alreadyCount > 0) { for (int i = alreadyCount - 1; i >= 0; --i) { Destroy(_listStartPosition.GetChild(i).gameObject); } } int y = 0; for (int i = start; i < _listLength && y < 5; ++i) { var tmpButtonObject = Resources.Load <GameObject>("Prefabs/DevicePopupButton"); var tmpButtonInstance = Instantiate(tmpButtonObject, _listStartPosition.position + new Vector3(-0.8557f, -spaceBetween * y, 0.0f), tmpButtonObject.transform.rotation); tmpButtonInstance.name = $"EnumChoice{i}"; string tmpName = _list[i]; tmpButtonInstance.transform.GetChild(0).GetComponent <TMPro.TextMeshPro>().text = tmpName.ToLower(); tmpButtonInstance.GetComponent <ButtonBhv>().EndActionDelegate = SelectEnum; tmpButtonInstance.transform.SetParent(_listStartPosition); ++y; } if (start <= _startId) { _pageUp.DisableButton(); } else { _pageUp.EnableButton(); } if (start + y >= _listLength) { _pageDown.DisableButton(); } else { _pageDown.EnableButton(); } }
private void LoadList<EnumType>(int start) where EnumType : System.Enum { var spaceBetween = 12 * Constants.Pixel; var values = (EnumType[])System.Enum.GetValues(typeof(EnumType)); _enumLength = values.Length; var alreadyCount = _listStartPosition.transform.childCount; if (alreadyCount > 0) { for (int i = alreadyCount - 1; i >= 0; --i) Destroy(_listStartPosition.GetChild(i).gameObject); } int y = 0; var reachedTheEnd = false; for (int i = start; i < _enumLength && y < 5; ++i) { if (values[i].GetHashCode() == -1) { reachedTheEnd = true; continue; } var tmpButtonObject = Resources.Load<GameObject>("Prefabs/EnumButton"); var tmpButtonInstance = Instantiate(tmpButtonObject, _listStartPosition.position + new Vector3(0.0f, -spaceBetween * y, 0.0f), tmpButtonObject.transform.rotation); tmpButtonInstance.name = $"EnumChoice{values[i].GetHashCode()}"; string tmpName = values[i].GetDescription(); tmpButtonInstance.transform.GetChild(0).GetComponent<TMPro.TextMeshPro>().text = tmpName.ToLower(); tmpButtonInstance.GetComponent<ButtonBhv>().EndActionDelegate = SelectEnum; tmpButtonInstance.transform.SetParent(_listStartPosition); ++y; } if (start <= _startId) _pageUp.DisableButton(); else _pageUp.EnableButton(); if (start + y >= _enumLength || reachedTheEnd) _pageDown.DisableButton(); else _pageDown.EnableButton(); }