public void StartSkill(ButtleSkillBase callBack) { _callBack = callBack; TouchPanel.gameObject.SetActive(true); SkillInfo.SetActive(true); StartAnimation(); SetControllMode(callBack.ControllMode); SkillCountText.text = "" + _callBack.GetSkillCount(); }
public void EndSkill() { _callBack = null; TouchPanel.gameObject.SetActive(false); SkillInfo.SetActive(false); if (_animationMoving) { StopAnimation(); } SkillCountText.text = ""; }