// Use this for initialization void Start() { trButterfly = GetComponent <Transform>(); boySprite = GameObject.Find("BoySprite"); girl = GameObject.Find("Girl"); originCtrl = GetComponent <ButterflyController>(); startY = trButterfly.position.y; }
private void Start() { body = GetComponent <Rigidbody>(); self = transform; controller = GetComponent <ButterflyController>(); }