//---------------------------------------------------------------------------------- - private void DisableButtStomp() { // Calculate the distance the buttstomp went // float buttStompDistance = m_buttStompStartHeight - transform.position.y; // Spawn FX // SpawnEffect(FXType.Buttstomp); // Play audio // m_audioPlayer.pitch = Random.Range(0.8f, 1.2f); m_audioPlayer.PlayOneShot(AudioLibrary.Get().buttStompHit01); // Disable the attack from doing damage // m_buttStompAttacker.DisableAttack(); // Apply Controller Vibration // SetControllerVibration(1f, 1f); // Disable Animation // m_animator.SetTrigger("ButtstompEnd"); m_animator.SetBool("ButtStomping", false); allowNegativeScaling = true; // Apply a recoil // float recoilForce = 40f; recoilForce += buttStompDistance * 1f; //TODO: Figure out a good math function for this m_rigidbody.AddForce(Vector3.up * recoilForce, ForceMode.Impulse); // Apply a speed boost // //EnableSpeedBoost(buttStompDistance / 60f); //TODO: Figure out a good math function for this EnableSpeedBoost(0.1f); // Apply gameplay bools // m_movementController.SetGrounded(true); m_downBoostAvailable = true; // Mark the completion of the action // m_buttStomping = false; m_buttStompInitiated = false; }