protected virtual void switchCrouch() { BurinkeruCharacterController burinkeruCharacterController = (BurinkeruCharacterController)characterController; if (burinkeruCharacterController.IsCrouching) { burinkeruCharacterController.ExitCrouch(); } else { burinkeruCharacterController.EnterCrouch(); } }
void enterCrouch() { BurinkeruCharacterController characterController = (BurinkeruCharacterController)this.characterController; if (characterController == null) { return; } if (groundedInternalState != null && groundedInternalState is PlayerRunState) { slide(); } characterController.EnterCrouch(); }