public unsafe override void LoadToObject(FakeStruct fake, Component game) { BuoyancyData *data = (BuoyancyData *)fake.ip; var obj = game.GetComponent <BuoyancyEffector2D>(); if (obj == null) { return; } obj.useColliderMask = data->useColliderMask; obj.colliderMask = data->colliderMask; obj.surfaceLevel = data->surfaceLevel; obj.density = data->density; obj.linearDrag = data->linearDrag; obj.angularDrag = data->angularDrag; obj.flowAngle = data->flowAngle; obj.flowMagnitude = data->flowMagnitude; obj.flowVariation = data->flowVariation; }
public static unsafe FakeStruct LoadFromObject(Component com, DataBuffer buffer) { var obj = com as BuoyancyEffector2D; if (obj == null) { return(null); } FakeStruct fake = new FakeStruct(buffer, BuoyancyData.ElementSize); BuoyancyData *bd = (BuoyancyData *)fake.ip; bd->useColliderMask = obj.useColliderMask; bd->colliderMask = obj.colliderMask; bd->surfaceLevel = obj.surfaceLevel; bd->density = obj.density; bd->linearDrag = obj.linearDrag; bd->angularDrag = obj.angularDrag; bd->flowAngle = obj.flowAngle; bd->flowMagnitude = obj.flowMagnitude; bd->flowVariation = obj.flowVariation; return(fake); }