//同步加载 public static Object Load(string path, Type type) { if (type == null) { type = typeof(GameObject); } Object prefab = null; if (!Instance.prefabMap.TryGetValue(path, out prefab)) { #if UNITY_EDITOR && !A_TEST prefab = UnityEditor.AssetDatabase.LoadAssetAtPath(GetPath(path), type); #else prefab = BundleManager.GetAsset(path, type); #endif if (prefab != null) { Instance.prefabMap[path] = prefab; } } if (prefab == null) { Debug.LogError(string.Format(ERROR_PATH, GetPath(path))); } return(prefab); }