private static void CreateAssetBundlesConfigDataBase(List <BundleLevelData> list) { string fileName = typeof(BundleLevelDataBase).Name; string path = System.IO.Path.Combine(BUNDLE_LEVEL_CONFIG_DATA_FOLDER, fileName + ".asset"); if (File.Exists(path)) { BundleLevelDataBase database = (BundleLevelDataBase)AssetDatabase.LoadAssetAtPath(path, typeof(BundleLevelDataBase)); if (null == database) { return; } database._bundleDataList = new BundleLevelData[list.Count]; list.CopyTo(database._bundleDataList); EditorUtility.SetDirty(database); } else { BundleLevelDataBase database = ScriptableObject.CreateInstance <BundleLevelDataBase>(); database._bundleDataList = new BundleLevelData[list.Count]; list.CopyTo(database._bundleDataList); AssetDatabase.CreateAsset(database, path); } }
private void SetupBundles() { _bundlesConfig = AssetDatabase.LoadMainAssetAtPath(_params.AssetBundleConfigPath) as AssetBundlesConfig; _bundleLevelDataBase = AssetDatabase.LoadMainAssetAtPath(_params.BundleLevelDataBasePath) as BundleLevelDataBase; _bundlesDatabaseBuilder = new AssetBundlesDatabaseBuilder(AssetBundlesDatabaseTempPath); if ((_params.Options & BuildOptions.AcceptExternalModificationsToPlayer) == 0) { FileUtil.DeleteFileOrDirectory(_params.BundlesLocation); } }