static public int get_OutOfTime(IntPtr l) { try { BundleCacheInfo self = (BundleCacheInfo)checkSelf(l); pushValue(l, true); pushValue(l, self.OutOfTime); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_OutOfTime(IntPtr l) { try { BundleCacheInfo self = (BundleCacheInfo)checkSelf(l); System.Single v; checkType(l, 2, out v); self.OutOfTime = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_Bundle(IntPtr l) { try { BundleCacheInfo self = (BundleCacheInfo)checkSelf(l); UnityEngine.AssetBundle v; checkType(l, 2, out v); self.Bundle = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { BundleCacheInfo o; UnityEngine.AssetBundle a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); o = new BundleCacheInfo(a1, a2); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }