예제 #1
0
 static public int get_OutOfTime(IntPtr l)
 {
     try {
         BundleCacheInfo self = (BundleCacheInfo)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.OutOfTime);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #2
0
 static public int set_OutOfTime(IntPtr l)
 {
     try {
         BundleCacheInfo self = (BundleCacheInfo)checkSelf(l);
         System.Single   v;
         checkType(l, 2, out v);
         self.OutOfTime = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #3
0
 static public int set_Bundle(IntPtr l)
 {
     try {
         BundleCacheInfo         self = (BundleCacheInfo)checkSelf(l);
         UnityEngine.AssetBundle v;
         checkType(l, 2, out v);
         self.Bundle = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #4
0
 static public int constructor(IntPtr l)
 {
     try {
         BundleCacheInfo         o;
         UnityEngine.AssetBundle a1;
         checkType(l, 2, out a1);
         System.Single a2;
         checkType(l, 3, out a2);
         o = new BundleCacheInfo(a1, a2);
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }