protected override void Ready(Object arg1) { base.Ready(arg1); OneLevelPlane = BumUITool.GetUIComponent <Transform>(skin.transform, "OneLevel"); Editor_Button = BumUITool.GetUIComponent <Transform>(OneLevelPlane, "Editor_Button"); Particular_Button = BumUITool.GetUIComponent <Transform>(OneLevelPlane, "Particular_Button"); TwoLevelPlane = BumUITool.GetUIComponent <Transform>(skin.transform, "TwoLevel"); EditorPlane = BumUITool.GetUIComponent <Transform>(TwoLevelPlane, "EditorPlane"); Editor_Destory_Button = BumUITool.GetUIComponent <Transform>(EditorPlane, "Editor_Destory_Button"); Editor_Move_Button = BumUITool.GetUIComponent <Transform>(EditorPlane, "Editor_Move_Button"); Editor_Rotate_Button = BumUITool.GetUIComponent <Transform>(EditorPlane, "Editor_Rotate_Button"); Editor_Scale_Button = BumUITool.GetUIComponent <Transform>(EditorPlane, "Editor_Scale_Button"); Editor_Home_Button = BumUITool.GetUIComponent <Transform>(EditorPlane, "Editor_Home_Button"); ParticularPlane = BumUITool.GetUIComponent <Transform>(TwoLevelPlane, "ParticularPlane"); Particular_OverviewOfEquipment_Button = BumUITool.GetUIComponent <Transform>(ParticularPlane, "Particular_OverviewOfEquipment_Button"); Particular_BimFrom_Button = BumUITool.GetUIComponent <Transform>(ParticularPlane, "Particular_BimFrom_Button"); Particular_Explode_Button = BumUITool.GetUIComponent <Transform>(ParticularPlane, "Particular_Explode_Button"); Particular_PrinciplePlay_Button = BumUITool.GetUIComponent <Transform>(ParticularPlane, "Particular_PrinciplePlay_Button"); Particular_Home_Button = BumUITool.GetUIComponent <Transform>(ParticularPlane, "Particular_Home_Button"); OneLevelPlane.gameObject.AddComponent <Sort>(); //modelMenuPage.TwoLevelPlane.gameObject.AddComponent<Sort>(); EditorPlane.gameObject.AddComponent <Sort>(); ParticularPlane.gameObject.AddComponent <Sort>(); }
protected override void Awake() { image = BumUITool.GetUIComponent <RawImage>(this.transform, "RawImage"); DrapButton button = this.gameObject.AddComponent <DrapButton>(); button.onPointerDownDele = onPointerDown; button.onPointerUpDele = onPointerUp; button.onDragDele = onPointDrag; button.onPointerClickDele = onClick; }
protected override void Ready(Object arg1) { base.Ready(arg1); RectTransform skin = (arg1 as GameObject).transform as RectTransform; skin.anchoredPosition3D = new Vector3(0, 0, 2); skin.localScale = new Vector3(0.001196975F, 0.001196975F, 0.001196975F); LoginPlane = BumUITool.GetUIComponent <Transform>(skin, "EnterBackGround"); enterMainPageButton = BumUITool.GetUIComponent <Button>(LoginPlane, "EnterButton"); setButton = BumUITool.GetUIComponent <Button>(LoginPlane, "SetButton"); SetPlane = BumUITool.GetUIComponent <Transform>(skin, "SetBackGround"); toggleButton = BumUITool.AddUIComponent <ToggleButton>(SetPlane, "GroupToggle/item/toggleButton"); backLoginPageButton = BumUITool.GetUIComponent <Button>(SetPlane, "BackButton"); BumUITool.SetActionFalse(SetPlane.gameObject); }
protected override void Ready(UnityEngine.Object arg1) { base.Ready(arg1); RectTransform skin = (arg1 as GameObject).transform as RectTransform; skin.anchoredPosition3D = new Vector3(0f, 0f, 2); skin.localScale = new Vector3(0.00120576F, 0.00120576F, 0.00120576F); ProductPlane = BumUITool.GetUIComponent <Transform>(skin, "Plane"); //DownPlane = UITool.GetUIComponent<Transform>(ProductPlane, "DownBackGround"); //downRemoveButton = UITool.GetUIComponent<Button>(DownPlane,"Remove"); AdjustPlane = BumUITool.GetUIComponent <Transform>(ProductPlane, "AdjustBackGround"); BumUITool.AddUIComponent <ProductPageDragView>(AdjustPlane.gameObject); adjustButton = BumUITool.GetUIComponent <Button>(AdjustPlane, "Adjust"); hideButton = BumUITool.GetUIComponent <Button>(AdjustPlane, "Hide"); extendButton = BumUITool.GetUIComponent <Button>(skin, "Extend"); producScroll = BumUITool.AddUIComponent <ProductScrollView>(ProductPlane, "ProducctPlane/ProductScroll"); adjustConfirm = BumUITool.GetUIComponent <Transform>(ProductPlane, "AdjustConfirm"); downButton = BumUITool.GetUIComponent <Button>(adjustConfirm, "Down"); cancelButton = BumUITool.GetUIComponent <Button>(adjustConfirm, "Cancel"); BumUITool.SetActionFalse(extendButton.gameObject); BumUITool.SetActionFalse(downButton.gameObject); BumUITool.SetActionFalse(cancelButton.gameObject); BumUITool.SetActionFalse(extendButton.gameObject); }