void Start() { instance = this; //Bullets antiAll = new Bullets(); antiDepressants = new Bullets(Bullets.BulletsType.antiDepressants, "สลายยาเสพติดประเภท 1", 50, 5, "best bullet forever", sprites[0], bulletsPrefab[1]); antiHallucinogens = new Bullets(Bullets.BulletsType.antiHallucinogens, "สลายยาเสพติดประเภท 2", 20, 5, "boom", sprites[1], bulletsPrefab[2]); //Bullets antiStimulants = new Bullets(); //Bullets antiMultipleEffect = new Bullets(); if (isAddAntiAll) { } if (isAddAntiDepressants) { bullets.Add(antiDepressants); } if (isAddAntiHallucinogens) { bullets.Add(antiHallucinogens); } if (isAddAntiStimulants) { } if (isAddAntiMultipleEffect) { } }
void Start() { instance = this; antiDepressants = new Bullets(Bullets.BulletsType.antiDepressants, "ประเภทกดประสาท", 50, 5, "Depressants", sprites[0], bulletsPrefab[0]); antiStimulants = new Bullets(Bullets.BulletsType.antiStimulants, "ประเภทกระตุ้นประสาท", 50, 5, "", sprites[1], bulletsPrefab[1]); antiHallucinogens = new Bullets(Bullets.BulletsType.antiHallucinogens, "ประเภทหลอนประสาท", 50, 5, "Hallucinogens", sprites[2], bulletsPrefab[2]); antiMultipleEffect = new Bullets(Bullets.BulletsType.antiMultipleEffect, "ประเภทออกฤทษ์ผสมผสาน", 50, 5, "", sprites[3], bulletsPrefab[3]); if (LevelManager.instance.currentLv == 1) { bullets.Add(antiDepressants); if (LevelManager.isLoadGameSave) { bullets[0].currentBullets = bullet01_qty; } } if (LevelManager.instance.currentLv == 2) { bullets.Add(antiDepressants); bullets.Add(antiStimulants); } if (LevelManager.instance.currentLv == 3) { bullets.Add(antiDepressants); bullets.Add(antiStimulants); bullets.Add(antiHallucinogens); bullets.Add(antiMultipleEffect); } }
private void Start() { instance = this; deagleBullets = 0; b556 = 0; akScar = 0; }
void Awake() { if (bc == null) { DontDestroyOnLoad(gameObject); bc = this; } else if (bc != this) { Destroy(gameObject); } }
public void BulletsSynchronization(Vector3 muzzlePos, Quaternion direction, int bulletsTeam, int playerID) { GameObject bulletPrefab = (GameObject)Resources.Load("SphereBullet"); GameObject bullets = Instantiate(bulletPrefab, muzzlePos, direction); BulletsController bc = bullets.GetComponent <BulletsController>(); bc.teamColor = (TeamColor)bulletsTeam; force = 5000; bullets.GetComponent <Rigidbody>().AddForce(bullets.transform.forward * force); bc.originPlayer = this.gameObject; //bc.originChara = originChara; bc.ownerID = photonView.ownerId; bc.playerID = playerID; bc.Initialize(PhotonNetwork.player.ID == playerID); }