void SetBulletType(GameObject mybullet)
    {
        Bullet_Level3 bl = mybullet.GetComponent <Bullet_Level3>();

        Debug.Log(bl.bulletType);
        Debug.Log(playerStatus.playerCharacter);
        bl.bulletType = playerStatus.playerCharacter;
    }
    void SetBulletIce(GameObject mybullet, bool isIce)
    {
        Bullet_Level3 bl = mybullet.GetComponent <Bullet_Level3>();

        bl.isIceBullet = isIce;
    }