// 开始射击 public void ShipShotStart() { StopDefaultShot(); waitSeconds = 0.03f; moveSpeedInWindos /= 2; moveSpeed /= 2; SetJudgePointMesh(true); if (shotNumber == 1) { shotIndex = m_Shot.StartMoreLine(bullet, bullets, shotNumber, 0, shotSpeed, 0.03f); } else { shotIndex = m_Shot.StartMoreLine(bullet, bullets, shotNumber, shotRange, shotSpeed, 0.03f); } }