예제 #1
0
        /// <summary>
        /// Pefrorms a sweep test using a collider shape and stops at the first hit
        /// </summary>
        /// <param name="shape">The shape.</param>
        /// <param name="from">From.</param>
        /// <param name="to">To.</param>
        /// <returns></returns>
        /// <exception cref="System.Exception">This kind of shape cannot be used for a ShapeSweep.</exception>
        public HitResult ShapeSweep(ColliderShape shape, Matrix from, Matrix to)
        {
            var sh = shape.InternalShape as BulletSharp.ConvexShape;

            if (sh == null)
            {
                throw new Exception("This kind of shape cannot be used for a ShapeSweep.");
            }

            var result = new HitResult(); //result.Succeded is false by default

            using (var rcb = new BulletSharp.ClosestConvexResultCallback(from.TranslationVector, to.TranslationVector))
            {
                collisionWorld.ConvexSweepTest(sh, from, to, rcb);

                if (rcb.HitCollisionObject == null)
                {
                    return(result);
                }
                result.Succeeded = true;
                result.Collider  = aliveColliders[rcb.HitCollisionObject];
                result.Normal    = rcb.HitNormalWorld;
                result.Point     = rcb.HitPointWorld;
            }

            return(result);
        }
예제 #2
0
        /// <summary>
        /// Pefrorms a sweep test using a collider shape and stops at the first hit
        /// </summary>
        /// <param name="shape">The shape.</param>
        /// <param name="from">From.</param>
        /// <param name="to">To.</param>
        /// <returns></returns>
        /// <exception cref="System.Exception">This kind of shape cannot be used for a ShapeSweep.</exception>
        public HitResult ShapeSweep(ColliderShape shape, Matrix from, Matrix to)
        {
            var sh = shape.InternalShape as BulletSharp.ConvexShape;

            if (sh == null)
            {
                throw new Exception("This kind of shape cannot be used for a ShapeSweep.");
            }

            var result = new HitResult(); //result.Succeded is false by default

            var fullDistance = (to.TranslationVector - from.TranslationVector).LengthSquared();

            using (var rcb = new BulletSharp.ClosestConvexResultCallback(from.TranslationVector, to.TranslationVector))
            {
                collisionWorld.ConvexSweepTest(sh, from, to, rcb);

                if (rcb.HitCollisionObject == null)
                {
                    return(result);
                }
                result.Succeeded          = true;
                result.Collider           = (PhysicsComponent)rcb.HitCollisionObject.UserObject;
                result.Normal             = rcb.HitNormalWorld;
                result.Point              = rcb.HitPointWorld;
                result.FullLength         = fullDistance;
                result.StartPoint         = from.TranslationVector;
                result.NormalizedDistance = -1.0f;
            }

            return(result);
        }
예제 #3
0
        /// <summary>
        /// Pefrorms a sweep test using a collider shape and stops at the first hit
        /// </summary>
        /// <param name="shape">The shape.</param>
        /// <param name="from">From.</param>
        /// <param name="to">To.</param>
        /// <returns></returns>
        /// <exception cref="System.Exception">This kind of shape cannot be used for a ShapeSweep.</exception>
        public HitResult ShapeSweep(ColliderShape shape, Matrix from, Matrix to)
        {
            var sh = shape.InternalShape as BulletSharp.ConvexShape;
            if (sh == null) throw new Exception("This kind of shape cannot be used for a ShapeSweep.");

            var result = new HitResult(); //result.Succeded is false by default

            using (var rcb = new BulletSharp.ClosestConvexResultCallback(from.TranslationVector, to.TranslationVector))
            {
                collisionWorld.ConvexSweepTest(sh, from, to, rcb);

                if (rcb.HitCollisionObject == null) return result;
                result.Succeeded = true;
                result.Collider = (PhysicsComponent)rcb.HitCollisionObject.UserObject;
                result.Normal = rcb.HitNormalWorld;
                result.Point = rcb.HitPointWorld;
            }

            return result;
        }