public void Init(BulletSO _bulletData) { bulletData = _bulletData; GetComponent <Animator>().runtimeAnimatorController = bulletData.Animation; rb = GetComponent <Rigidbody2D>(); }
public void Setup(BulletSO bullSO) { bulletSO = bullSO; GetComponentInChildren <SpriteRenderer>().sprite = bulletSO.bulletSprite; gameObject.name = bullSO.name; }
protected override void Awake() { base.Awake(); BulletType = bullet; }