public FinalBossBullets(Vector2 newPosition, ContentManager gameContent, int directionModifier) : base(null, newPosition, Vector2.Zero, true, null) { Vector2 midShotPos = new Vector2(position.X + 94, position.Y + 63); Vector2 leftShotPot = new Vector2(position.X + 40, position.Y + 75); Vector2 rightShotPos = new Vector2(position.X + 148, position.Y + 75); Content = gameContent; bullets = new List <Bullets>(); factory = new BulletFactory(gameContent); BulletMovements down = new BulletMovements(); BulletMovements downLeft = new BulletMovements(); BulletMovements downRight = new BulletMovements(); down.addMovement(new MoveDown(7.0)); downLeft.addMovement(new MoveDownLeft(7.0)); downRight.addMovement(new MoveDownRight(7.0)); bullets.Add(factory.bulletFactory("bullet", midShotPos, new Vector2(0, (10 * directionModifier)), true, 1, down)); bullets.Add(factory.bulletFactory("bullet", midShotPos, new Vector2(-5, (10 * directionModifier)), true, 1, downLeft)); bullets.Add(factory.bulletFactory("bullet", midShotPos, new Vector2(-10, (10 * directionModifier)), true, 1, downLeft)); bullets.Add(factory.bulletFactory("bullet", midShotPos, new Vector2(-5, (10 * directionModifier)), true, 1, downRight)); bullets.Add(factory.bulletFactory("bullet", midShotPos, new Vector2(-10, (10 * directionModifier)), true, 1, downRight)); bullets.Add(factory.bulletFactory("bullet", leftShotPot, new Vector2(-1, (10 * directionModifier)), true, 1, down)); bullets.Add(factory.bulletFactory("bullet", rightShotPos, new Vector2(-1, (10 * directionModifier)), true, 1, down)); }
public FinalBossRandomBullets(Vector2 newPosition, ContentManager gameContent, int directionModifier) : base(null, newPosition, Vector2.Zero, true, null) { Random random = new Random(); Content = gameContent; bullets = new List <Bullets>(); factory = new BulletFactory(gameContent); Vector2 pos = new Vector2(random.Next(0, 1000), random.Next(0, 40)); int randDir = random.Next(0, 3); BulletMovements moves = new BulletMovements(); Movement mov = new MoveDownLeft(7.0); if (randDir == 0) { moves.addMovement(new MoveDown(7.0)); } else if (randDir == 1) { moves.addMovement(new MoveDownLeft(7.0)); } else if (randDir == 2) { moves.addMovement(new MoveDownRight(7.0)); } bullets.Add(factory.bulletFactory("bullet", pos, new Vector2(1, (2 * directionModifier)), true, 1, moves)); }
public Bullets(Texture2D newTexture, Vector2 newPosition, Vector2 newVelocity, bool visibility, BulletMovements newMoves) { texture = newTexture; isVisible = visibility; position = newPosition; velocity = newVelocity; moves = newMoves; }
public FinalBossTopBottom(Vector2 newPosition, ContentManager gameContent, int directionModifier) : base(null, newPosition, Vector2.Zero, true, null) { Vector2 randomPos = new Vector2(position.X + 94, position.Y + 63); Content = gameContent; bullets = new List <Bullets>(); factory = new BulletFactory(gameContent); int randDir = 0; for (int i = 0; i < 30; i++) { BulletMovements moves = new BulletMovements(); for (int j = 0; j < 15; j++) { randDir = random.Next(0, 3); if (randDir == 0) { moves.addMovement(new MoveDown(0.5)); } else if (randDir == 1) { moves.addMovement(new MoveDownLeft(0.5)); } else if (randDir == 2) { moves.addMovement(new MoveDownRight(0.5)); } } bullets.Add(factory.bulletFactory("bullet", new Vector2(-50 + i * 35, -i * 10), new Vector2(1, (3 * directionModifier)), true, 1, moves)); } for (int i = 0; i < 30; i++) { BulletMovements moves = new BulletMovements(); for (int j = 0; j < 20; j++) { randDir = random.Next(0, 3); if (randDir == 0) { moves.addMovement(new MoveUp(0.5)); } else if (randDir == 1) { moves.addMovement(new MoveUpLeft(0.5)); } else if (randDir == 2) { moves.addMovement(new MoveUpRight(0.5)); } } bullets.Add(factory.bulletFactory("bullet", new Vector2(-50 + i * 35, 450 + i * 10), new Vector2(1, (3 * directionModifier)), true, 1, moves)); } }
public BulletSpread(Vector2 newPosition, ContentManager gameContent, int directionModifier) : base(null, newPosition, Vector2.Zero, true, null) { position = newPosition; Content = gameContent; bullets = new List <Bullets>(); factory = new BulletFactory(gameContent); BulletMovements up = new BulletMovements(); BulletMovements upLeft = new BulletMovements(); BulletMovements upRight = new BulletMovements(); up.addMovement(new MoveUp(7.0)); upLeft.addMovement(new MoveUpLeft(7.0)); upRight.addMovement(new MoveUpRight(7.0)); bullets.Add(factory.bulletFactory("bullet", position, new Vector2(0, (10 * directionModifier)), true, 1, up)); bullets.Add(factory.bulletFactory("bullet", position, new Vector2(5, (10 * directionModifier)), true, 1, upLeft)); bullets.Add(factory.bulletFactory("bullet", position, new Vector2(10, (10 * directionModifier)), true, 1, upLeft)); bullets.Add(factory.bulletFactory("bullet", position, new Vector2(5, (10 * directionModifier)), true, 1, upRight)); bullets.Add(factory.bulletFactory("bullet", position, new Vector2(10, (10 * directionModifier)), true, 1, upRight)); }
public MidBossSpread(Vector2 newPosition, ContentManager gameContent, int directionModifier) : base(null, newPosition, Vector2.Zero, true, null) { Vector2 newPos = new Vector2(position.X + 46, position.Y + 20); Content = gameContent; bullets = new List <Bullets>(); factory = new BulletFactory(gameContent); BulletMovements down = new BulletMovements(); BulletMovements downLeft = new BulletMovements(); BulletMovements downRight = new BulletMovements(); down.addMovement(new MoveDown(7.0)); downLeft.addMovement(new MoveDownLeft(7.0)); downRight.addMovement(new MoveDownRight(7.0)); bullets.Add(factory.bulletFactory("bullet", newPos, new Vector2(0, (10 * directionModifier)), true, 1, down)); bullets.Add(factory.bulletFactory("bullet", newPos, new Vector2(-5, (10 * directionModifier)), true, 1, downLeft)); bullets.Add(factory.bulletFactory("bullet", newPos, new Vector2(-10, (10 * directionModifier)), true, 1, downLeft)); bullets.Add(factory.bulletFactory("bullet", newPos, new Vector2(-5, (10 * directionModifier)), true, 1, downRight)); bullets.Add(factory.bulletFactory("bullet", newPos, new Vector2(-10, (10 * directionModifier)), true, 1, downRight)); }
public Bullets bulletFactory(String bulletName, Vector2 position, Vector2 velocity, bool visibility, int bulletType, int direction) { BulletMovements newMove = new BulletMovements(); newMove.addMovement(new MoveDown(7.0)); switch (bulletType) { case 1: return(new Bullets(Content.Load <Texture2D>(bulletName), position, velocity, visibility, newMove)); case 5: return(new BulletSpread(position, Content, direction)); case 6: return(new FinalBossBullets(position, Content, direction)); case 7: return(new MidBossSpread(position, Content, direction)); case 8: return(new FinalBossRandomBullets(position, Content, 1)); case 9: return(new FinalBossTopBottom(position, Content, 1)); case 10: return(new FinalBossSpiral(position, Content, 1)); default: return(new Bullets(Content.Load <Texture2D>(bulletName), position, velocity, visibility, newMove)); } }
public FinalBossSpiral(Vector2 newPosition, ContentManager gameContent, int directionModifier) : base(null, newPosition, Vector2.Zero, true, null) { Content = gameContent; bullets = new List <Bullets>(); factory = new BulletFactory(gameContent); BulletMovements down = new BulletMovements(); down.addMovement(new MoveDown(.65)); down.addMovement(new MoveDownRight(.65)); down.addMovement(new MoveRight(10.5)); BulletMovements downLeft = new BulletMovements(); downLeft.addMovement(new MoveDownRight(.65)); downLeft.addMovement(new MoveRight(.65)); downLeft.addMovement(new MoveUpRight(10.5)); BulletMovements downRight = new BulletMovements(); downRight.addMovement(new MoveDownLeft(.65)); downRight.addMovement(new MoveDown(.65)); downRight.addMovement(new MoveDownRight(10.5)); BulletMovements right = new BulletMovements(); right.addMovement(new MoveLeft(.65)); right.addMovement(new MoveDownLeft(.65)); right.addMovement(new MoveDown(10.5)); BulletMovements left = new BulletMovements(); left.addMovement(new MoveRight(.65)); left.addMovement(new MoveUpRight(.65)); left.addMovement(new MoveUp(10.5)); BulletMovements upLeft = new BulletMovements(); upLeft.addMovement(new MoveUpRight(.65)); upLeft.addMovement(new MoveUp(.65)); upLeft.addMovement(new MoveUpLeft(10.5)); BulletMovements up = new BulletMovements(); up.addMovement(new MoveUp(.65)); up.addMovement(new MoveUpLeft(.65)); up.addMovement(new MoveLeft(10.5)); BulletMovements upRight = new BulletMovements(); upRight.addMovement(new MoveUpLeft(.65)); upRight.addMovement(new MoveLeft(.65)); upRight.addMovement(new MoveDownLeft(10.5)); bullets.Add(factory.bulletFactory("bullet", new Vector2(position.X + 94, position.Y + 40), new Vector2(4, (3 * directionModifier)), true, 1, down)); bullets.Add(factory.bulletFactory("bullet", new Vector2(position.X + 94, position.Y + 40), new Vector2(4, (3 * directionModifier)), true, 1, downLeft)); bullets.Add(factory.bulletFactory("bullet", new Vector2(position.X + 94, position.Y + 40), new Vector2(4, (3 * directionModifier)), true, 1, downRight)); bullets.Add(factory.bulletFactory("bullet", new Vector2(position.X + 94, position.Y + 40), new Vector2(4, (3 * directionModifier)), true, 1, right)); bullets.Add(factory.bulletFactory("bullet", new Vector2(position.X + 94, position.Y + 40), new Vector2(4, (3 * directionModifier)), true, 1, left)); bullets.Add(factory.bulletFactory("bullet", new Vector2(position.X + 94, position.Y + 40), new Vector2(4, (3 * directionModifier)), true, 1, upLeft)); bullets.Add(factory.bulletFactory("bullet", new Vector2(position.X + 94, position.Y + 40), new Vector2(4, (3 * directionModifier)), true, 1, up)); bullets.Add(factory.bulletFactory("bullet", new Vector2(position.X + 94, position.Y + 40), new Vector2(4, (3 * directionModifier)), true, 1, upRight)); }