public override bool Execute(SkillArgs Args) { var BulletDesc = new BombBulletDescriptor( new BaseBulletDescriptor(Args.Skill.Name, new Vector2(Args.Position.x, 400), CombatTeam.A, 500), Args.Position, 200, Args.Skill.Radius); BulletManager.AddBombBullet(BulletDesc); return(true); }