// Use this for initialization void Start() { this.CoolDown = 0.0f; this.BulletF = BulletFactory.GetInstance(); this.bullets = new List <Bullet>(); this.energy = maxEnergy; this.timer = Time.deltaTime; }
// Use this for initialization void Start() { this.coolDown = 0.0f; this.bulletFactory = BulletFactory.GetInstance(); this.bullets = new List <Bullet>(); }