// Animation functions public void SetAnimation(BulletAnimStateEnum arg_bulletAnimStateEnum) { if (bulletScript.GetBullet().GetAnimState() == arg_bulletAnimStateEnum) { return; } animator.Play(arg_bulletAnimStateEnum.ToString()); bulletScript.GetBullet().SetAnimState(arg_bulletAnimStateEnum); }
public void SetAnimState(BulletAnimStateEnum arg_animState) { animState = arg_animState; }