// ------------------------------------------------------------------ // Desc: // ------------------------------------------------------------------ public void DestroyNormalBullet( Bullet _normalBullet ) { _normalBullet.Inactive(); normalBulletPool.Return(_normalBullet.gameObject); }
// ------------------------------------------------------------------ // Desc: // ------------------------------------------------------------------ public void DestroyFastBullet( Bullet _fastBullet ) { _fastBullet.Inactive(); fastBulletPool.Return(_fastBullet.gameObject); }