예제 #1
0
파일: BatchMode_1.cs 프로젝트: tsgouros/wv
        private void ProcessContoursMultiThreaded(FullWrist fullWrist, int refBoneIndex, int testBoneIndex, int[] posList)
        {
            Queue <Queue <BulkCalculator.DistanceCalculationJob> > q;

            q = BuildMasterQueue(fullWrist, refBoneIndex, testBoneIndex, posList, _cDistances);
            //go compute this!
            BulkCalculator calculator = new BulkCalculator();

            calculator.ProcessMasterQueue(q);
        }
예제 #2
0
        public override void calculateDistanceMapsToolClickedHandler()
        {
            //setup the dialog window
            DistanceAndContourDialog dialog = new DistanceAndContourDialog(_fullWrist.ContourDistances);

            dialog.ColorMapMaxDistance = _fullWrist.ColorMapDistance;
            dialog.setContourColors(_fullWrist.ContourColors);
            dialog.CalculateColorMap = _fullWrist.ShowColorMap;
            dialog.CalculateContours = _fullWrist.ShowContours;

            //show the dialog window
            DialogResult r = dialog.ShowDialog();

            if (r != DialogResult.OK)
            {
                return;
            }

            double colorDistance = -1;

            double[] contourDistances = new double[0];
            if (dialog.CalculateColorMap)
            {
                colorDistance = dialog.ColorMapMaxDistance;
            }
            if (dialog.CalculateContours)
            {
                contourDistances = dialog.getContourDistancesToCalculate();
            }

            //get the queue to calculate stuff
            Queue <Queue <BulkCalculator.DistanceCalculationJob> > q = _fullWrist.CreateDistanceMapMasterQueue(colorDistance, contourDistances, dialog.getContourColorsToCalculate());

            //go compute this!
            _calculator.ProcessMasterQueue(q);

            //update on screen now to current settings
            _fullWrist.ShowColorMap = dialog.CalculateColorMap;
            _fullWrist.ShowContours = dialog.CalculateContours;
            _fullWrist.UpdateColorsAndContoursForCurrentPosition();
        }