예제 #1
0
        public void Draw(float width)
        {
            icard.Recalculate(width);
            if (icard.Height < 1 || width < 1)
            {
                ImGui.Dummy(new Vector2(1, 1));
                return;
            }
            if (icard.Height != renderHeight || (int)width != renderWidth)
            {
                renderWidth  = (int)width;
                renderHeight = (int)icard.Height;
                if (renderTarget != null)
                {
                    ImGuiHelper.DeregisterTexture(renderTarget.Texture);
                    renderTarget.Dispose();
                }
                renderTarget = new RenderTarget2D(renderWidth, renderHeight);
                rid          = ImGuiHelper.RegisterTexture(renderTarget.Texture);
            }

            window.RenderContext.RenderTarget = renderTarget;
            window.RenderContext.PushViewport(0, 0, renderWidth, renderHeight);
            var cc = window.RenderContext.ClearColor;

            window.RenderContext.ClearColor = Color4.Transparent;
            window.RenderContext.ClearAll();
            window.RenderContext.ClearColor = cc;
            window.RichText.RenderText(icard, 0, 0);
            window.RenderContext.RenderTarget = null;
            window.RenderContext.PopViewport();

            //ImGui. Base off ImageButton so we can get input for selection later
            var style = ImGui.GetStyle();
            var btn   = style.Colors[(int)ImGuiCol.Button];

            ImGui.PushStyleColor(ImGuiCol.ButtonHovered, btn);
            ImGui.PushStyleColor(ImGuiCol.ButtonActive, btn);
            ImGui.ImageButton((IntPtr)rid, new Vector2(renderWidth, icard.Height),
                              new Vector2(0, 1), new Vector2(1, 0),
                              0,
                              Vector4.Zero, Vector4.One);
            ImGui.PopStyleColor();
            ImGui.PopStyleColor();
            //Somehow keep track of selection? (idk if InfocardDisplay should do this)
        }
예제 #2
0
        public void Draw(float width)
        {
            icard.Recalculate(width);
            if (icard.Height < 1 || width < 1)
            {
                ImGui.Dummy(new Vector2(1, 1));
                return;
            }
            if (icard.Height != renderHeight || (int)width != renderWidth)
            {
                renderWidth  = (int)width;
                renderHeight = (int)icard.Height;
                if (renderTarget != null)
                {
                    ImGuiHelper.DeregisterTexture(renderTarget.Texture);
                    renderTarget.Dispose();
                }
                renderTarget = new RenderTarget2D(renderWidth, renderHeight);
                rid          = ImGuiHelper.RegisterTexture(renderTarget.Texture);
            }

            window.RenderContext.RenderTarget = renderTarget;
            window.RenderContext.PushViewport(0, 0, renderWidth, renderHeight);
            var cc = window.RenderContext.ClearColor;

            window.RenderContext.ClearColor = Color4.Transparent;
            window.RenderContext.ClearAll();
            window.RenderContext.ClearColor = cc;
            window.RichText.RenderText(icard, 0, 0);
            window.RenderContext.RenderTarget = null;
            window.RenderContext.PopViewport();

            var cPos     = (Vector2)ImGui.GetCursorPos();
            var wPos     = (Vector2)ImGui.GetWindowPos();
            var scrPos   = -ImGui.GetScrollY();
            var mOffset  = cPos + wPos + new Vector2(0, scrPos);
            var drawList = ImGui.GetWindowDrawList();

            drawList.AddImage((IntPtr)rid,
                              new Vector2((int)mOffset.X, (int)mOffset.Y),
                              new Vector2((int)(mOffset.X + renderWidth), (int)(mOffset.Y + icard.Height)),
                              new Vector2(0, 1), new Vector2(1, 0));

            ImGui.InvisibleButton("##infocardbutton", new System.Numerics.Vector2(renderWidth, icard.Height));
        }