private void OnClick(Vector2 _) { if (!_isPositionValid) { return; } _gameModel.City.Build(_buildingTemplate.Config, _currentX, _currentY); Built?.Invoke(_buildingTemplate, _currentX, _currentY); CreateRandomTemplate(); }
protected GameObject GenerateBuilt(Vector3 pos, Built built) { GameObject g = GetBuiltObject(built); g.transform.parent = this.transform; g.transform.position += LocalPos(pos) + firstPos; g.transform.localScale = vec.vec3( g.transform.localScale.x * blockSize.x, g.transform.localScale.y * blockSize.y, g.transform.localScale.z * blockSize.z); return(g); }
private void OnBuilt(BuildingView building, int x, int y) { for (int i = x; i < x + building.Config.Width; i++) { for (int j = y; j < y + building.Config.Length; j++) { _cells[i, j].SetColorMode(true); } } _buildings.Add(building); Built?.Invoke(building); }
public string BuildQuery() { for (var i = IndexParameters.Count - 1; i >= 0; i--) { var indStr = IndexParameters[i]; if (!Parameters.ContainsKey(i)) { throw new Exception("no se ha definido un valor para el parámetro " + i); } var param = Parameters[i]; Built = Built.Substring(0, indStr) + param + Built.Substring(indStr + 1); } return(Built); }
public void Build(BuildingConfig buildingConfig, int x, int y) { var building = new Building(buildingConfig); var maxX = x + buildingConfig.Width; var maxY = y + buildingConfig.Length; for (int i = x; i < maxX; i++) { for (int j = y; j < maxY; j++) { Cells[i, j].Build(building); } } _buildings.Add(building); TotalPower += building.Power; Built?.Invoke(building); }
public GameObject GetBuiltObject(Built built) { GameObject g = GameObject.CreatePrimitive(PrimitiveType.Cube); g.transform.position = vec.vec3(0, 0, 0); g.transform.Rotate(0, 0, 0); g.transform.localScale = vec.vec3(1, 1, 1); if (builtsMaterial != null && builtsMaterial.Count > (int)built && builtsMaterial[(int)built] != null) { g.GetComponent <Renderer>().material = builtsMaterial[(int)built]; } g.name = "_StageObject"; switch (built) { case Built.NULL: g.transform.localScale *= 0; break; case Built.N1: g.transform.localScale = vec.vec3(0.8f, 0.05f, 0.8f); break; case Built.N2: g.transform.localScale = vec.vec3(1, 1, 1); break; case Built.N3: g.transform.Rotate(0, 45, 0); g.transform.localScale = vec.vec3(1 / 1.41f, 1 / 1.41f, 1 / 1.41f); break; default: g.transform.localScale = vec.vec3(1, 1, 1); break; } return(g); }
public bool Fix(Built.Text.Lib.Constraint goal) { if (!base.Rx.Matches(goal)) { base.Rx.Filter(goal.getFilter()); this.Format(goal.getFormat()); } return base.Rx.Matches(goal); }
public void Clean(Built.Text.Lib.Constraint desiredPattern) { base.Rx.Filter(desiredPattern.getFilter()); }