public static void Postfix()
 {
     BuildingUtils.AddBuildingToTechnology(
         GameStrings.Technology.Liquids.Sanitation,
         ItemPermeableTileConfig.ID
         );
 }
 public static void Postfix()
 {
     BuildingUtils.AddBuildingToTechnology(
         GameStrings.Technology.Power.AdvancedPowerRegulation,
         SmallTransformerConfig.Id
         );
 }
 public static void Prefix()
 {
     BuildingUtils.AddBuildingToTechnology("LiquidPiping", "asquared31415.PipedLiquidBottler");
     BuildingUtils.AddBuildingToTechnology("SolidTransport", "asquared31415.ConveyorBottleEmptier");
     BuildingUtils.AddBuildingToTechnology("SolidTransport", "asquared31415.ConveyorGasPipeFillerConfig");
     BuildingUtils.AddBuildingToTechnology("SolidTransport", "asquared31415.ConveyorLiquidPipeFillerConfig");
     BuildingUtils.AddBuildingToTechnology("SolidTransport", "asquared31415.ConveyorGasLoaderConfig");
     BuildingUtils.AddBuildingToTechnology("SolidTransport", "asquared31415.ConveyorLiquidLoaderConfig");
     LocString.CreateLocStringKeys(typeof(STRINGS.BUILDINGS));
 }
        public static void OnLoad()
        {
            CaiLib.Logger.Logger.LogInit();

            BuildingUtils.AddBuildingToPlanScreen(GameStrings.PlanMenuCategory.Base, DeepItemStorage.Id);
            BuildingUtils.AddBuildingToTechnology(
                GameStrings.Technology.SolidMaterial.SolidManagement,
                DeepItemStorage.Id
                );

            BuildingUtils.AddBuildingToPlanScreen(GameStrings.PlanMenuCategory.Base, DeepLiquidStorage.Id);
            BuildingUtils.AddBuildingToTechnology(GameStrings.Technology.Liquids.LiquidTuning, DeepLiquidStorage.Id);

            BuildingUtils.AddBuildingToPlanScreen(GameStrings.PlanMenuCategory.Base, DeepGasStorage.Id);
            BuildingUtils.AddBuildingToTechnology(GameStrings.Technology.Gases.HVAC, DeepGasStorage.Id);

            LocString.CreateLocStringKeys(typeof(STRINGS), null);
        }
 public static void Postfix()
 {
     BuildingUtils.AddBuildingToTechnology(GameStrings.Technology.SolidMaterial.SolidTransport, ConveyorFilterConfig.Id);
 }