/** * <summary> * On pointer exits * </summary> */ public void OnPointerExit(PointerEventData data) { if (!BuilderActionComponentUI.ActiveSlot) { return; } GameObject preview = BuilderActionComponentUI .ActiveSlot .GetComponent <BuildingSlotUI>() .GetPreview(); BuildingPreviewBehaviour previewBehaviour = preview.GetComponent <BuildingPreviewBehaviour>(); previewBehaviour.SetConstructable(true); BuilderActionComponentUI.PreviewFollow = true; }
/** * <summary> * Make sure mouse action is not functional when it is hovering the UI. * ie: unit selection, zooming and etc... * </summary> */ public void OnPointerEnter(PointerEventData data) { if (!BuilderActionComponentUI.ActiveSlot) { return; } GameObject preview = BuilderActionComponentUI .ActiveSlot .GetComponent <BuildingSlotUI>() .GetPreview(); preview.transform.localPosition = Vector3.zero; BuildingPreviewBehaviour previewBehaviour = preview.GetComponent <BuildingPreviewBehaviour>(); previewBehaviour.SetConstructable(false); BuilderActionComponentUI.PreviewFollow = false; }