/** * 更新屋身 */ public void UpdateBodySliderInfo(Slider slider) { BuildingObj nowBuilding = Buildings[selectFloor]; CombineTing CT = nowBuilding.transform.GetComponentInParent <CombineTing>(); switch (slider.name) { case BodyMenuHandler.ColumeHeightSlider_NAME: if (CT) { float moveOffset = slider.value - CT.bodyController.eaveColumnHeight; for (int i = 0; i < CT.BuildingsList.Count; i++) { CT.BuildingsList[i].MoveBuildingRoof(new Vector3(0, moveOffset, 0)); } CT.bodyController.eaveColumnHeight = slider.value; CT.bodyController.goldColumnHeight = slider.value; CT.UpdateBodyFunction(); } else { float moveOffset = slider.value - nowBuilding.bodyController.eaveColumnHeight; nowBuilding.bodyController.eaveColumnHeight = slider.value; nowBuilding.bodyController.goldColumnHeight = slider.value; nowBuilding.MoveBuildingRoof(new Vector3(0, moveOffset, 0)); nowBuilding.ResetBodyFunction(); } break; case BodyMenuHandler.GoldColNumSlider_NAME: if (CT) { CT.bodyController.goldColumnbayNumber = (int)slider.value; CT.UpdateBodyFunction(); } else { nowBuilding.bodyController.goldColumnbayNumber = (int)slider.value; nowBuilding.DeleteGoldColumn(); nowBuilding.ResetGoldColumn(true); nowBuilding.ResetWindowAndDoorNum(); } break; case BodyMenuHandler.UnitInBay_NAME: if (CT) { CT.bodyController.unitNumberInBay = (int)slider.value; CT.UpdateBodyFunction(); } else { nowBuilding.bodyController.unitNumberInBay = (int)slider.value; nowBuilding.ResetWindowAndDoorNum(); } break; case BodyMenuHandler.DoorNumSlider_NAME: if (CT) { CT.bodyController.doorNumber = (int)slider.value; CT.UpdateBodyFunction(); } else { nowBuilding.bodyController.doorNumber = (int)slider.value; nowBuilding.ResetWindowAndDoorNum(); } break; case BodyMenuHandler.BodyWidthSlider_NAME: if (CT) { nowBuilding.bodyController.bodyWidth = slider.value; nowBuilding.ResetBodyFunction(); CT.UpdateBodyFunction(); CT.UpdatePlatformFunction(); } else { nowBuilding.bodyController.bodyWidth = slider.value; nowBuilding.ResetBodyFunction(); } break; case BodyMenuHandler.BodyLengthSlider_NAME: if (CT) { nowBuilding.bodyController.bodyLength = slider.value; nowBuilding.ResetBodyFunction(); CT.UpdateBodyFunction(); CT.UpdatePlatformFunction(); } else { nowBuilding.bodyController.bodyLength = slider.value; nowBuilding.ResetBodyFunction(); } break; } }
/** * 更新基座 */ public void UpdatePlameSliderInfo(Slider slider) { PlatformController platform = Buildings[selectFloor].platformController; BuildingObj nowBuilding = Buildings[selectFloor]; CombineTing CT = nowBuilding.transform.GetComponentInParent <CombineTing>(); switch (slider.name) { case PlamformMenuHandler.WidthSlider_NAME: if (CT) { CT.platformController.platWidth = slider.value; CT.UpdatePlatformFunction(); } else { nowBuilding.ResetPlatformFunction(platform.platLength, slider.value, platform.platHeight, platform.isStair); } break; case PlamformMenuHandler.DepthSlider_NAME: nowBuilding.ResetPlatformFunction(slider.value, platform.platWidth, platform.platHeight, platform.isStair); break; case PlamformMenuHandler.HeightSlider_NAME: if (CT) { float moveOffset = (slider.value - CT.platformController.platHeight) / 2; CT.MoveBuildingBody(new Vector3(0, moveOffset, 0)); for (int i = 0; i < CT.BuildingsList.Count; i++) { CT.BuildingsList[i].MoveBuildingRoof(new Vector3(0, moveOffset, 0)); } CT.platformController.platHeight = slider.value; CT.UpdatePlatformFunction(); } else { float moveOffset = (slider.value - nowBuilding.platformController.platHeight) / 2; nowBuilding.MoveBuildingBody(new Vector3(0, moveOffset, 0)); nowBuilding.MoveBuildingRoof(new Vector3(0, moveOffset, 0)); nowBuilding.ResetPlatformFunction(platform.platLength, platform.platWidth, slider.value, platform.isStair); } break; case PlamformMenuHandler.StairNumSlider_NAME: break; case PlamformMenuHandler.StairLengthSlider_NAME: nowBuilding.ResetStair(slider.value, platform.stairWidth); //***參數未設定好 break; case PlamformMenuHandler.StairWidthSlider_NAME: nowBuilding.ResetStair(platform.stairLength, slider.value); //***參數未設定好 break; default: print("!!! Can't Find Slider Name !!!"); break; } }