public void activateBuildingOnwerSaid(BuildingJson info) { deactiveAllBox(); this.buildingOwner.transform.SetAsLastSibling(); this.buildingOwner.GetComponent <BuildingOwnerScript>().setInfo(info); this.buildingOwner.transform.localPosition = new Vector3(0, -166, -50); this.buildingOwner.transform.localScale = new Vector3(56, 50, 1); this.buildingOwner.SetActive(true); }
public void setInfo(BuildingJson info) { saleText.text = info.price.sale; parttimeText.text = info.part_time_job.number; areaText.text = info.area; double income = double.Parse(info.part_time_job.number) * double.Parse(info.part_time_job.money); incomeText.text = income.ToString(); }
/* 빌딩의 정보를 set하는 부분. * 나중에 따로 building info class를 setting 할 예정*/ public void setBuildingInfo(BuildingJson bi) { this.info = bi; this.dataManager = GameObject.Find("DataManager"); }
/* 말풍선의 정보를 세팅 */ public void setInfo(BuildingJson info) { buyText.text = info.price.sale; parttimeText.text = info.part_time_job.money; }