private void CreateNotFoundBuilding(BuildingTag tag, OutputUnitState serverBuilding) { var enemyBuild = BuildingHelper.CreateBuilding(world, buildingAssets.Get1[0].BuildingsAssets["Enemy" + tag.ToString()], buildingAssets.Get1[0].InBuildingCanvasesAssets["None"], serverBuilding.Position.ToUnityVector(), serverBuilding.RotationInEulerAngle.ToUnityVector(), tag, serverBuilding.Id); enemyBuild.Set <EnemyBuildingComponent>(); var hb = enemyBuild.Get <HealthComponent>(); hb.MaxHp = serverBuilding.Health; hb.CurrentHp = serverBuilding.Health; }