// Use this for initialization void Start() { var agent = (Citizen)AgentFactory.CreateAgent(AgentClass.Adult); agent.setAgent_name("Joe Smith"); AgentFactory.CreateAgent(AgentClass.Adult); BuildingFactory.createBuilding(BuildingClass.Residential); }
private bool buildAtMouse() { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); Plane plane = new Plane(Vector3.up, Vector3.zero); float distance = 0; if (plane.Raycast(ray, out distance)) { Vector3 intersect = ray.GetPoint(distance); int row = Mathf.FloorToInt(intersect.x); int col = Mathf.FloorToInt(intersect.z); GameObject prefab = BuildingFactory.getBuildingPrefab(currentBuildingType); if (gridManager.canBuildAt(prefab, row, col)) { //if (!gridManager.wouldBlockPathAt(prefab, row, col)) { return(gridManager.placeBuildingAt(BuildingFactory.createBuilding(currentBuildingType), row, col)); //} } } return(false); }