internal override void Execute() { Level Level = this.Device.GameMode.Level; foreach (int BuildingId in this.BuildingIds) { GameObject GameObject = Level.GameObjectManager.Filter.GetGameObjectById(BuildingId); if (GameObject != null) { if (GameObject is Building) { Building Building = (Building)GameObject; if (Building.UpgradeAvailable) { BuildingData Data = (BuildingData)Building.Data; ResourceData ResourceData = this.UseAltResource ? Data.AltBuildResourceData(Building.GetUpgradeLevel() + 1) : Data.BuildResourceData; if (ResourceData != null) { if (Level.Player.Resources.GetCountByData(ResourceData) >= Data.BuildCost[Building.GetUpgradeLevel() + 1]) { if (Data.VillageType == 0 ? Level.WorkerManager.FreeWorkers > 0 : Level.WorkerManagerV2.FreeWorkers > 0) { Level.Player.Resources.Remove(ResourceData, Data.BuildCost[Building.GetUpgradeLevel() + 1]); Building.StartUpgrade(); } } } else { Logging.Error(this.GetType(), "Unable to upgrade the building. The resource data is null."); } } //else //Logging.Error(this.GetType(), "Unable to upgrade the building. UpgradeAvailable returened false."); } else { //TODO: Add logging system that will inform the dev Logging.Error(this.GetType(), $"UpgradeMultipleBuilding is expected to be use only with Building but it was called for {GameObject.Type}. Please inform the developer right away!"); } } else { Logging.Error(this.GetType(), "Unable to upgrade the building. The gameobject is null."); } } }
internal override void Execute() { Level Level = this.Device.GameMode.Level; GameObject GameObject = Level.GameObjectManager.Filter.GetGameObjectById(this.Id); if (GameObject != null) { if (GameObject is Building) { Building Building = (Building)GameObject; if (Building.UpgradeAvailable) { BuildingData Data = (BuildingData)Building.Data; ResourceData ResourceData = this.UseAltResource ? Data.AltBuildResourceData(Building.GetUpgradeLevel() + 1) : Data.BuildResourceData; if (ResourceData != null) { if (Level.Player.Resources.GetCountByData(ResourceData) >= Data.BuildCost[Building.GetUpgradeLevel() + 1]) { if (Data.VillageType == 0 ? Level.WorkerManager.FreeWorkers > 0 : Level.WorkerManagerV2.FreeWorkers > 0) { Level.Player.Resources.Remove(ResourceData, Data.BuildCost[Building.GetUpgradeLevel() + 1]); Building.StartUpgrade(); if (Data.IsTownHall2) { if (Level.Player.TownHallLevel2 == 0) { foreach (var gameObject in Level.GameObjectManager.GameObjects[0][1]) { Building building2 = (Building)gameObject; BuildingData data2 = building2.BuildingData; if (building2.Locked) { if (!data2.Locked) { #if DEBUG Logging.Info(this.GetType(), $"Builder Building: Unlocking {data2.Name} with ID {gameObject.Id}"); #endif building2.Locked = false; } } } } } } } else { Logging.Error(this.GetType(), "Unable to upgrade the building. The player doesn't have enough resources."); } } else { Logging.Error(this.GetType(), "Unable to upgrade the building. The resource data is null"); } } else { Logging.Error(this.GetType(), "Unable to upgrade the building. Upgrade is not available."); } } else if (GameObject is Trap) { Trap Trap = (Trap)GameObject; if (Trap.UpgradeAvailable) { TrapData Data = Trap.TrapData; ResourceData ResourceData = Data.BuildResourceData; if (ResourceData != null) { if (Level.Player.Resources.GetCountByData(ResourceData) >= Data.BuildCost[Trap.GetUpgradeLevel() + 1]) { if (Data.VillageType == 0 ? Level.WorkerManager.FreeWorkers > 0 : Level.WorkerManagerV2.FreeWorkers > 0) { Level.Player.Resources.Remove(ResourceData, Data.BuildCost[Trap.GetUpgradeLevel() + 1]); Trap.StartUpgrade(); } } else { Logging.Error(this.GetType(), "Unable to upgrade the Trap. The player doesn't have enough resources."); } } else { Logging.Error(this.GetType(), "Unable to start upgrade the Trap. The resources data is null."); } } else { Logging.Error(this.GetType(), "Unable to upgrade the building. Upgrade is not available."); } } else if (GameObject is VillageObject) { VillageObject VillageObject = (VillageObject)GameObject; VillageObjectData Data = VillageObject.VillageObjectData; ResourceData ResourceData = Data.BuildResourceData; if (ResourceData != null) { if (Level.Player.Resources.GetCountByData(ResourceData) >= Data.BuildCost[VillageObject.GetUpgradeLevel() + 1]) { if (Data.VillageType == 0 ? Level.WorkerManager.FreeWorkers > 0 : Level.WorkerManagerV2.FreeWorkers > 0) { Level.Player.Resources.Remove(ResourceData, Data.BuildCost[VillageObject.GetUpgradeLevel() + 1]); VillageObject.StartUpgrade(); } } else { Logging.Error(this.GetType(), "Unable to upgrade the VillageObject. The player doesn't have enough resources."); } } else { Logging.Error(this.GetType(), "Unable to start upgrade the VillageObject. The resources data is null."); } } else { Logging.Error(this.GetType(), $"Unable to determined Game Object type. Game Object type {GameObject.Type}."); } } else { Logging.Error(this.GetType(), "Unable to upgrade the gameObject. GameObject is null"); #if COMMAND_DEBUG Device.Account.Player.Debug.Dump(); #endif } }