/// <summary> /// The main BuildersManager contain in person controller will send this greenlight /// building to the closest BuilderManager to the building /// </summary> private void AddBuildingToClosestBuildingOffice(Structure st, Construction construction) { //if is null is a brdige if (st == null || st.StartingStage != H.Done) { //_greenLight.Add(construction); var closest = BuildingController.FindTheClosestOfThisType(H.Masonry, construction.Position, Brain.Maxdistance, true); if (closest == null) { //todo Notify not wheelBarrow close enought to me 3d icon Debug.Log("Not Masonry close enought to " + construction.Key + " found"); return; } closest.BuildersManager1.GreenLight.Add(construction); } }
private void UpdateClosestMasonry(Construction construction) { var closest = BuildingController.FindTheClosestOfThisType(H.Masonry, construction.Position, Brain.Maxdistance, true); if (closest == null) { Debug.Log("Not Masonry close enought to " + construction.Key + " found"); return; } if (construction.WasGreenlit) { var build = Brain.GetBuildingFromKey(construction.Key); construction.WasGreenlit = false; if (_passedQueue != null) { _passedQueue.Add(construction.Key); } } closest.BuildersManager1.GreenLight.Remove(construction); }