private static BuildPlayerOptions GetBuildPlayerOptions() { BuildLogger.LogSeparator("Generating Build Options"); var projectConfig = BuildConfig.ReadProjectConfig(); var scenePaths = BuildUtils.GetScenePaths(); BuildLogger.Log($"BuildArtifactPath: {projectConfig.WebGlBuildName}"); BuildLogger.LogArray("Scenes:", scenePaths); return(new BuildPlayerOptions() { scenes = scenePaths, locationPathName = projectConfig.WebGlBuildName, target = BuildTarget.WebGL, options = BuildOptions.None }); }