public override void Uninitialize() { _style = null; _context = null; base.Uninitialize(); }
public override void Initialize(BuildContext context) { base.Initialize(context); if (!this.IsInitialized) { return; } _settings = context.Settings; if (_settings == null || _settings.Style == null) { this.IsInitialized = false; return; } _engineSettings = _settings.EngineSettings[ BuildEngineType.Conceptual] as ConceptualEngineSettings; Debug.Assert(_engineSettings != null, "The settings does not include the reference engine settings."); if (_engineSettings == null) { this.IsInitialized = false; return; } _componentConfigList = _engineSettings.ComponentConfigurations; if (_componentConfigList != null && _componentConfigList.Count != 0) { _componentConfigList.Initialize(context); } _style = _settings.Style; //Keyword: "$(SandcastleCopyComponent)"; if (ContainsComponents("SandcastleCopyComponent") == false) { string sandcastlePath = context.SandcastleDirectory; if (String.IsNullOrEmpty(sandcastlePath) == false || Directory.Exists(sandcastlePath)) { string copyComponents = Path.Combine(sandcastlePath, @"ProductionTools\CopyComponents.dll"); RegisterComponents("SandcastleCopyComponent", copyComponents); } } this.RegisterItemHandlers(); }
/// <summary> /// Generating All the Object to the Scene /// </summary> /// <param name="mapsArr">Textures 2D of the layout of the scene</param> /// <param name="colorMappingsArr">Dictionary of objects and colors</param> /// <param name="style">How to buid the scene</param> public static void GenerateLevel(Texture2D[] mapsArr, List <ColorToPrefab> colorMappingsArr, BuildStyle style, int layerhight) { //Set all the object to the script maps = mapsArr; colorMappings = colorMappingsArr; buildStyle = style; parent = new GameObject(); parent.name = "Level"; layerHight = layerhight; //run on all the maps and generate objects to each map for (int m = 0; m < maps.Length; m++) { GenerateMap(maps[m], m); } SetMainCameraToPlayer(); }
public override void Initialize(BuildContext context) { base.Initialize(context); if (base.IsInitialized) { _context = context; BuildSettings settings = context.Settings; Debug.Assert(settings != null); if (settings == null || settings.Style == null) { this.IsInitialized = false; return; } _style = settings.Style; Debug.Assert(_style != null); if (_style == null) { this.IsInitialized = false; return; } } }
public virtual void Initialize(BuildContext context, BuildEngineType engineType) { BuildExceptions.NotNull(context, "context"); base.Initialize(context.Logger); BuildSettings settings = context.Settings; if (settings == null) { this.IsInitialized = false; return; } _nsmgr = null; _context = context; _settings = settings; _style = Settings.Style; _engineType = engineType; this.IsInitialized = true; this.WarnIfNotFound = true; this.DeleteIfNotFound = true; }
/// <summary> /// The creates the configuration information or settings required by the /// target component for the build process. /// </summary> /// <param name="group"> /// A build group, <see cref="BuildGroup"/>, representing the documentation /// target for configuration. /// </param> /// <param name="writer"> /// An <see cref="XmlWriter"/> object used to create one or more new /// child nodes at the end of the list of child nodes of the current node. /// </param> /// <returns> /// Returns <see langword="true"/> for a successful configuration; /// otherwise, it returns <see langword="false"/>. /// </returns> /// <remarks> /// The <see cref="XmlWriter"/> writer passed to this configuration object /// may be passed on to other configuration objects, so do not close or /// dispose it. /// </remarks> public override bool Configure(BuildGroup group, XmlWriter writer) { BuildExceptions.NotNull(group, "group"); BuildExceptions.NotNull(writer, "writer"); if (!this.Enabled || !this.IsInitialized) { return(false); } Debug.Assert(_settings != null, "The settings object is required."); if (_settings == null || _context == null) { return(false); } BuildGroupContext groupContext = _context.GroupContexts[group.Id]; if (groupContext == null) { throw new BuildException( "The group context is not provided, and it is required by the build system."); } //<component type="Sandcastle.Components.ReferencePostTransComponent" assembly="$(SandAssistComponent)"> // <paths outputPath=".\Output\"/> // <attributes> // <attribute name="DocSet" value="NETFramework" /> // <attribute name="DocSet" value="NETCompactFramework"/> // </attributes> // <scripts> // <IncludeItem item="assistScripts" /> // </scripts> // <styles> // <!-- Include the various styles used by the Sandcastle Assist --> // <IncludeItem item="codeStyle" /> // <IncludeItem item="assistStyle" /> // </styles> // <header> // <!-- Include the logo image support --> // <IncludeItem item="logoImage" /> // <!--<tables> // <table name="" operation="" /> // </tables>--> // </header> //</component> BuildFeedback feeback = _settings.Feedback; Debug.Assert(feeback != null, "Feedback object cannot be null (or Nothing)."); if (feeback == null) { return(false); } BuildStyle buildStyle = _settings.Style; Debug.Assert(buildStyle != null, "The style object cannot be null (or Nothing)."); if (buildStyle == null) { return(false); } writer.WriteStartElement("paths"); //start: paths writer.WriteAttributeString("outputPath", @".\Output\"); writer.WriteEndElement(); //end: paths AttributeContent attributes = _settings.Attributes; if (attributes != null && attributes.Count != 0) { writer.WriteStartElement("attributes"); //start: attributes for (int i = 0; i < attributes.Count; i++) { AttributeItem attribute = attributes[i]; if (attribute.IsEmpty) { continue; } writer.WriteStartElement("attribute"); //start: attribute writer.WriteAttributeString("name", attribute.Name); writer.WriteAttributeString("value", attribute.Value); writer.WriteEndElement(); //end: attribute } writer.WriteEndElement(); //end: attributes } writer.WriteStartElement("scripts"); //start: scripts ScriptContent scriptContent = buildStyle.Scripts; if (scriptContent != null && !scriptContent.IsEmpty) { for (int i = 0; i < scriptContent.Count; i++) { ScriptItem scriptItem = scriptContent[i]; // a. Empty item is no use. // b. Overriding scripts are added to the documentation // by the transform. if (scriptItem.IsEmpty || scriptItem.Overrides) { continue; } writer.WriteStartElement("script"); //start: script writer.WriteAttributeString("file", scriptItem.ScriptFile); writer.WriteAttributeString("condition", scriptItem.Condition); writer.WriteEndElement(); //end: script } } writer.WriteEndElement(); //end: scripts writer.WriteStartElement("styles"); //start: styles StyleSheetContent styleContent = buildStyle.StyleSheets; if (styleContent != null && !styleContent.IsEmpty) { for (int i = 0; i < styleContent.Count; i++) { StyleSheetItem styleItem = styleContent[i]; // a. Empty item is no use. // b. Overriding styles are added to the documentation // by the transform. if (styleItem.IsEmpty || styleItem.Overrides) { continue; } writer.WriteStartElement("style"); //start: style writer.WriteAttributeString("file", styleItem.StyleFile); writer.WriteAttributeString("condition", styleItem.Condition); writer.WriteEndElement(); //end: style } } writer.WriteEndElement(); //end: styles // Let the Feedback option object configure itself... feeback.Configure(group, writer); // Write roots to namespaces conversion handler... writer.WriteStartElement("rootNamespaces"); // start: rootNamespaces writer.WriteAttributeString("id", group.Id); string rootNamespacesFile = Path.Combine(_context.WorkingDirectory, groupContext["$RootNamespaces"]); if (File.Exists(rootNamespacesFile)) { writer.WriteAttributeString("source", rootNamespacesFile); } writer.WriteEndElement(); //end: rootNamespaces return(true); }
/// <summary> /// The creates the configuration information or settings required by the /// target component for the build process. /// </summary> /// <param name="group"> /// A build group, <see cref="BuildGroup"/>, representing the documentation /// target for configuration. /// </param> /// <param name="writer"> /// An <see cref="XmlWriter"/> object used to create one or more new /// child nodes at the end of the list of child nodes of the current node. /// </param> /// <returns> /// Returns <see langword="true"/> for a successful configuration; /// otherwise, it returns <see langword="false"/>. /// </returns> /// <remarks> /// The <see cref="XmlWriter"/> writer passed to this configuration object /// may be passed on to other configuration objects, so do not close or /// dispose it. /// </remarks> public override bool Configure(BuildGroup group, XmlWriter writer) { BuildExceptions.NotNull(group, "group"); BuildExceptions.NotNull(writer, "writer"); if (!this.Enabled || !this.IsInitialized) { return(false); } Debug.Assert(_settings != null, "The settings object is required."); if (_settings == null || _context == null) { return(false); } BuildStyle buildStyle = _settings.Style; Debug.Assert(buildStyle != null, "The style object cannot be null (or Nothing)."); if (buildStyle == null) { return(false); } //<component type="Sandcastle.Components.ReferenceCodeComponent" assembly="$(SandAssistComponent)"> // <options mode="IndirectIris" tabSize="4" lineNumbers="true" outlining="false" storage="Sqlite" separator="..."/> // // <!--The following options are for processing codeReference tags in the // reference help. // It is a replacement of the ExampleComponent, providing better coloring, // minimum memory usage etc. // // $codeSnippets // @storage: * Indicates where the code snippets should be stored after loading // * Possible values are // - Memory: the snippets are stored in memory similar to // the ExampleComponent. // - Database: the snippets are stored in Sqlite database. // * Default: Database // @separator: * For multi-parts snippets, this defines the separator... // * Default: ...--> // // <!--<codeSnippets> // <codeSnippet source=".\CodeSnippetSample.xml" format="Sandcastle" /> // </codeSnippets>--> // <SandcastleItem name="%CodeSnippets%" /> //</component> writer.WriteStartElement("options"); //start: options writer.WriteAttributeString("mode", _highlightMode); writer.WriteAttributeString("tabSize", _tabSize.ToString()); writer.WriteAttributeString("lineNumbers", _showLineNumbers.ToString()); writer.WriteAttributeString("outlining", _showOutlining.ToString()); writer.WriteAttributeString("storage", _snippetStorage.ToString()); writer.WriteAttributeString("separator", _snippetSeparator); writer.WriteEndElement(); //end: options IList <CodeSnippetContent> listSnippets = group.SnippetContents; if (listSnippets != null && listSnippets.Count != 0) { writer.WriteStartElement("codeSnippets"); // start - codeSnippets int contentCount = listSnippets.Count; for (int i = 0; i < contentCount; i++) { CodeSnippetContent snippetContent = listSnippets[i]; if (snippetContent == null || snippetContent.IsEmpty) { continue; } writer.WriteStartElement("codeSnippet"); // start - codeSnippet writer.WriteAttributeString("source", snippetContent.ContentFile); writer.WriteAttributeString("format", "Sandcastle"); writer.WriteEndElement(); // end - codeSnippet } writer.WriteEndElement(); // end - codeSnippets } SnippetContent snippets = buildStyle.Snippets; if (snippets != null && snippets.Count != 0) { writer.WriteStartElement("codeSources"); // start - codeSources for (int i = 0; i < snippets.Count; i++) { SnippetItem snippetItem = snippets[i]; if (snippetItem == null || snippetItem.IsEmpty) { continue; } writer.WriteStartElement("codeSource"); // start - codeSource writer.WriteAttributeString("source", snippetItem.Source); writer.WriteAttributeString("format", "Sandcastle"); writer.WriteEndElement(); // end - codeSource } // The excludedUnits is required by the SnippetComponent, // we maintain that... writer.WriteStartElement("excludedUnits"); // start - excludedUnits IList <string> excludedUnits = snippets.ExcludedUnitFolders; if (excludedUnits != null && excludedUnits.Count != 0) { for (int i = 0; i < excludedUnits.Count; i++) { string unitFolder = excludedUnits[i]; if (String.IsNullOrEmpty(unitFolder)) { continue; } writer.WriteStartElement("unitFolder"); // start - unitFolder writer.WriteAttributeString("name", unitFolder); writer.WriteEndElement(); // end - unitFolder } } writer.WriteEndElement(); // end - excludedUnits writer.WriteStartElement("languages"); // start - languages IList <SnippetLanguage> languages = snippets.Languages; if (languages != null && languages.Count != 0) { for (int i = 0; i < languages.Count; i++) { SnippetLanguage language = languages[i]; if (!language.IsValid) { continue; } writer.WriteStartElement("language"); // start - language writer.WriteAttributeString("unit", language.Unit); writer.WriteAttributeString("languageId", language.LanguageId); writer.WriteAttributeString("extension", language.Extension); writer.WriteEndElement(); // end - language } } writer.WriteEndElement(); // end - languages writer.WriteEndElement(); // end - codeSources } return(true); }
public override BuildStep CreateInitialSteps(BuildGroup group) { ReferenceGroup refGroup = group as ReferenceGroup; if (refGroup == null) { throw new BuildException("The build engine requires reference group."); } if (_listFormats == null || _listFormats.Count == 0) { return(null); } BuildMultiStep listSteps = new BuildMultiStep(); listSteps.Message = "References topics for the group: " + group.Name; listSteps.LogTitle = String.Empty; listSteps.LogTimeSpan = true; BuildSettings settings = this.Settings; string sandcastleDir = this.Context.StylesDirectory; BuildStyle outputStyle = settings.Style; if (String.IsNullOrEmpty(sandcastleDir)) { return(null); } // 1. Initialize the conceptual topics... StepReferenceInit stepInit = new StepReferenceInit(refGroup); stepInit.Message = "Initializing and copying reference contents"; stepInit.LogTitle = String.Empty; listSteps.Add(stepInit); string helpStyle = BuildStyle.StyleFolder( outputStyle.StyleType); string workingDir = this.Context.WorkingDirectory; // 2. Ensure that we have a valid list of folders... IList <string> listFolders = new List <string>(); IDictionary <string, bool> dicFolders = this.GetOutputFolders(listFolders); // 3. Handle the resources... StepDirectoryCopy copyResources = new StepDirectoryCopy( workingDir); copyResources.LogTitle = String.Empty; copyResources.Message = "Copying user-defined resources."; IList <ResourceContent> resourceContents = group.ResourceContents; if (resourceContents != null && resourceContents.Count != 0) { int contentCount = resourceContents.Count; for (int j = 0; j < contentCount; j++) { ResourceContent resourceContent = resourceContents[j]; if (resourceContent == null || resourceContent.Count == 0) { continue; } int itemCount = resourceContent.Count; for (int i = 0; i < itemCount; i++) { ResourceItem resource = resourceContent[i]; if (resource != null && !resource.IsEmpty) { string destFolder = resource.Destination; copyResources.Add(resource.Source, destFolder); // Add this to the output folders so that it is copied // to the final output/build directories... if (destFolder.StartsWith("Output", StringComparison.OrdinalIgnoreCase)) { DirectoryInfo info = new DirectoryInfo(destFolder); destFolder = info.Name; if (!String.IsNullOrEmpty(destFolder) && !dicFolders.ContainsKey(destFolder)) { dicFolders.Add(destFolder, true); listFolders.Add(destFolder); } } } } } } if (copyResources.IsValid) { listSteps.Add(copyResources); } else { StepNone placeHolder = new StepNone(); placeHolder.LogTitle = String.Empty; placeHolder.Message = "Copying user-defined resources."; listSteps.Add(placeHolder); } _listFolders = listFolders; this.CreateReflectionSteps(listSteps, refGroup, sandcastleDir, helpStyle); if (listSteps.Count != 0) { return(listSteps); } return(null); }
/// <summary> /// The creates the configuration information or settings required by the /// target component for the build process. /// </summary> /// <param name="group"> /// A build group, <see cref="BuildGroup"/>, representing the documentation /// target for configuration. /// </param> /// <param name="writer"> /// An <see cref="XmlWriter"/> object used to create one or more new /// child nodes at the end of the list of child nodes of the current node. /// </param> /// <returns> /// Returns <see langword="true"/> for a successful configuration; /// otherwise, it returns <see langword="false"/>. /// </returns> /// <remarks> /// The <see cref="XmlWriter"/> writer passed to this configuration object /// may be passed on to other configuration objects, so do not close or /// dispose it. /// </remarks> public override bool Configure(BuildGroup group, XmlWriter writer) { BuildExceptions.NotNull(group, "group"); BuildExceptions.NotNull(writer, "writer"); BuildGroupContext groupContext = _context.GroupContexts[group.Id]; if (groupContext == null) { throw new BuildException( "The group context is not provided, and it is required by the build system."); } if (!this.Enabled || !this.IsInitialized) { return(false); } BuildStyle style = _settings.Style; IList <string> sharedContents = style.GetSharedContents( BuildEngineType.Reference); if (sharedContents == null || sharedContents.Count == 0) { throw new BuildException( "A document shared content is required."); } string workingDir = _context.WorkingDirectory; if (String.IsNullOrEmpty(workingDir)) { throw new BuildException( "The working directory is required, it is not specified."); } writer.WriteComment(" Include the reference shared content files "); int itemCount = sharedContents.Count; for (int i = 0; i < itemCount; i++) { string sharedContent = sharedContents[i]; if (String.IsNullOrEmpty(sharedContent) == false) { writer.WriteStartElement("content"); writer.WriteAttributeString("file", sharedContent); writer.WriteEndElement(); } } //<!-- Overrides the contents to customize it --> //<content file=".\SharedContent.xml" /> sharedContents = null; string path = _settings.ContentsDirectory; if (String.IsNullOrEmpty(path) == false && System.IO.Directory.Exists(path) == true) { sharedContents = style.GetSharedContents(); } if (sharedContents != null && sharedContents.Count != 0) { SharedContentConfigurator configurator = new SharedContentConfigurator(); // Initialize the configurator... configurator.Initialize(_context, BuildEngineType.Reference); // Create and add any shared contents... IList <SharedItem> formatShared = _format.PrepareShared( _settings, group); if (formatShared != null && formatShared.Count > 0) { configurator.Contents.Add(formatShared); } IList <SharedItem> groupShared = group.PrepareShared(_context); if (groupShared != null && groupShared.Count > 0) { configurator.Contents.Add(groupShared); } // Create and add any shared content rule... IList <RuleItem> formatRules = _format.PrepareSharedRule( _settings, group); if (formatRules != null && formatRules.Count != 0) { configurator.Rules.Add(formatRules); } writer.WriteComment(" Overrides the contents to customize it... "); itemCount = sharedContents.Count; for (int i = 0; i < itemCount; i++) { string sharedContent = sharedContents[i]; if (String.IsNullOrEmpty(sharedContent)) { continue; } string sharedFile = Path.Combine(path, sharedContent); if (!File.Exists(sharedFile)) { continue; } string fileName = groupContext["$SharedContentFile"]; string filePrefix = _format["SharedContentSuffix"]; if (!String.IsNullOrEmpty(filePrefix)) { string groupIndex = groupContext["$GroupIndex"]; if (groupIndex == null) { groupIndex = String.Empty; } fileName = "ApiSharedContent-" + filePrefix + groupIndex + ".xml"; } if (itemCount > 1) // not yet the case.... { fileName = fileName.Replace(".", i.ToString() + "."); } string finalSharedFile = Path.Combine(workingDir, fileName); configurator.Configure(sharedFile, finalSharedFile); writer.WriteStartElement("content"); writer.WriteAttributeString("file", fileName); writer.WriteEndElement(); } configurator.Uninitialize(); } ReferenceGroup refGroup = (ReferenceGroup)group; if (!refGroup.IsSingleVersion) { writer.WriteComment(" Shared items from the version information. "); writer.WriteStartElement("content"); writer.WriteAttributeString("file", Path.Combine(workingDir, groupContext["$ApiVersionsSharedContentFile"])); writer.WriteEndElement(); } return(true); }
public void Create() { bool useCustomStyles = true; BuildStyleType styleType = BuildStyleType.ClassicWhite; _settings.WorkingDirectory = new BuildDirectoryPath(_workingDir); _settings.CleanIntermediate = false; _settings.ShowPreliminary = true; _settings.Style.StyleType = styleType; //_settings.SyntaxType = BuildSyntaxType.None; _settings.HeaderText = "Header: This is the header text."; _settings.FooterText = "Footer: This is the footer text."; BuildFeedback feedBack = _settings.Feedback; feedBack.CompanyName = "Sandcastle Assist"; feedBack.ProductName = "Sandcastle Helpers"; feedBack.EmailAddress = "*****@*****.**"; feedBack.FeedbackType = BuildFeedbackType.None; feedBack.CopyrightText = "Copyright © 2007-2008 Sandcastle Assist. All Rights Reserved."; feedBack.CopyrightLink = "http://www.codeplex.com/SandAssist"; // Configure the logo image information... feedBack.LogoEnabled = true; // show it... feedBack.LogoImage = new BuildFilePath(Path.Combine(_sandAssistDir, "AssistLogo.jpg")); feedBack.LogoWidth = 64; feedBack.LogoHeight = 64; feedBack.LogoPadding = 3; feedBack.LogoText = "Sandcastle Assist"; feedBack.LogoLink = "http://www.codeplex.com/SandAssist"; feedBack.LogoAlignment = BuildLogoAlignment.Center; feedBack.LogoPlacement = BuildLogoPlacement.Right; // Configure the logging, we add some loggers by their names... BuildLogging logging = _settings.Logging; //logging.Verbosity = BuildLoggerVerbosity.Detailed; //logging.AddLogger(XmlLogger.LoggerName); //logging.AddLogger(HtmlLogger.LoggerName); ///logging.AddLogger(XamlLogger.LoggerName); logging.AddLogger(ConsoleLogger.LoggerName); BuildStyle style = _settings.Style; // Add direct code snippet root folder... SnippetContent snippets = style.Snippets; snippets.Add(new SnippetItem( Path.Combine(_sampleDir, "SampleSnippets"))); // Add some custom math packages and commands... MathPackageContent mathPackages = style.MathPackages; mathPackages.Add("picture", "calc"); mathPackages.Add("xy", "all", "knot", "poly"); MathCommandContent mathCommands = style.MathCommands; mathCommands.Add(@"\quot", @"\dfrac{\varphi \cdot X_{n, #1}}{\varphi_{#2} \times \varepsilon_{#1}}", 2); mathCommands.Add(@"\exn", @"(x+\varepsilon_{#1})^{#1}", 1); if (useCustomStyles) { string stylesDir = @"Presentations"; stylesDir = Path.GetFullPath(stylesDir); if (Directory.Exists(stylesDir)) { _settings.Style.Directory = new BuildDirectoryPath(stylesDir); } } FormatChm chmFormat = _settings.Formats[BuildFormatType.HtmlHelp1] as FormatChm; if (chmFormat != null) { chmFormat.Enabled = true; chmFormat.UseBinaryToc = false; chmFormat.Indent = true; } //FormatHxs hxsFormat = // _settings.Formats[BuildFormatType.HtmlHelp2] as FormatHxs; //if (hxsFormat != null) //{ // //hxsFormat.SeparateIndexFile = true; // hxsFormat.Enabled = true; // hxsFormat.Indent = true; //} //FormatMhv mhvFormat = // _settings.Formats[BuildFormatType.HtmlHelp3] as FormatMhv; //if (mhvFormat != null) //{ // mhvFormat.Enabled = true; // mhvFormat.Indent = true; //} //FormatWeb webFormat = // _settings.Formats[BuildFormatType.WebHelp] as FormatWeb; //if (webFormat != null) //{ // webFormat.Enabled = true; // webFormat.Indent = true; //} //_settings.HelpName = "HelpRegister"; //_settings.HelpTitle = "Sandcastle HelpRegister"; _settings.HelpName = "SandcastleHelpers"; _settings.HelpTitle = "Sandcastle Helpers Test Sample"; }
private bool CreateConfiguration(ReferenceGroup group) { BuildExceptions.NotNull(group, "group"); BuildContext context = this.Context; BuildGroupContext groupContext = context.GroupContexts[group.Id]; if (groupContext == null) { throw new BuildException( "The group context is not provided, and it is required by the build system."); } BuildLogger logger = context.Logger; BuildSettings settings = context.Settings; BuildStyle outputStyle = settings.Style; BuildStyleType styleType = outputStyle.StyleType; string workingDir = context.WorkingDirectory; string configDir = settings.ConfigurationDirectory; if (String.IsNullOrEmpty(workingDir)) { if (logger != null) { logger.WriteLine( "The working directory is required, it is not specified.", BuildLoggerLevel.Error); } return(false); } string configFile = String.Empty; string finalConfigFile = String.Empty; if (!String.IsNullOrEmpty(configDir) && Directory.Exists(configDir)) { configFile = Path.Combine(configDir, BuildStyle.StyleFolder(styleType) + ".config"); finalConfigFile = Path.Combine(workingDir, groupContext["$ConfigurationFile"]); } if (!File.Exists(configFile)) { configFile = String.Empty; } ReferenceConfigurator assembler = new ReferenceConfigurator(); try { assembler.Initialize(context); // 3. Configure the build assembler... if (!String.IsNullOrEmpty(configFile)) { assembler.Configure(group, configFile, finalConfigFile); _manifestFile = Path.Combine(workingDir, groupContext["$ManifestFile"]); _configurationFile = finalConfigFile; } } finally { if (assembler != null) { assembler.Uninitialize(); } } return(true); }
//Build the Window GUI public void OnGUI() { if (!Application.isPlaying) { #region Check for errors if (so.targetObject == null) { SetScriptableObject(); } #endregion #region Lables GUILayout.Space(10); GUILayout.Label("Set all the variables", EditorStyles.boldLabel); GUILayout.Space(0); #endregion #region buildStyle drop down buildStyle = (BuildStyle)EditorGUILayout.EnumPopup("You level build style:", buildStyle); #endregion layerHight = EditorGUILayout.IntField("Layer (Optional)", layerHight); #region maps and color mappings for (int i = 0; i < stringsProp.Length; i++) { try { EditorGUILayout.PropertyField(stringsProp[i], true); } catch { } } so.ApplyModifiedProperties(); #endregion #region Buttons GUIStyle myButtonStyle = new GUIStyle(GUI.skin.button); myButtonStyle.fontSize = 25; float buttonHight = 70; if (GUILayout.Button("Get Colors From Maps", myButtonStyle, GUILayout.Height(buttonHight))) { GetColorsToMenu(); } if (GUILayout.Button("Generate Level", myButtonStyle, GUILayout.Height(buttonHight))) { GenerateLevelButtonPress(); } #endregion } else { #region Lables GUILayout.Space(10); GUIStyle style = new GUIStyle(GUI.skin.label); style.fontSize = 40; style.fontStyle = FontStyle.Bold; GUILayout.Label("You can not use this\nin play mode", style); GUILayout.Space(0); #endregion } }
/// <summary> /// calls the Creat level function /// </summary> /// <param name="style">How to build the level</param> public void CreateLevel(BuildStyle style, int layerHight) { ImageTosprite(); InEditorLevelGenerator.GenerateLevel(textures, ColorMapping, style, layerHight); }
public override void Uninitialize() { base.Uninitialize(); _style = null; }