public static void BuildPkg(ChannelConfig config) { ClearLogs(); Active(config); config.BuildNum = (int.Parse(config.BuildNum) + 1).ToString(); if (EditorUserBuildSettings.activeBuildTarget != config.Channel.BuildTarget()) { AppLog.e(Tag, "workspace not in this config"); return; } string[] SCENES = BuildScript.FindEnabledEditorScenes(); var options = (UnityEditor.BuildOptions)config.OptionFlags; UnityEngine.Debug.Log($"{string.Join(", ", SCENES)}"); BuildScript.GenericBuild(SCENES, config.OutputPath(), config.Channel.BuildTargetGroup(), config.Channel.BuildTarget(), options); }