void InitiateDeleteSelectedInAssetList(BuildInfo buildReportToDisplay, BuildReportTool.AssetList listToDeleteFrom) { if (listToDeleteFrom.IsNothingSelected) { return; } BuildReportTool.SizePart[] all = listToDeleteFrom.All; int numOfFilesRequestedToDelete = listToDeleteFrom.GetSelectedCount(); int numOfFilesToDelete = numOfFilesRequestedToDelete; int systemDeletionFileCount = 0; int brtFilesSelectedForDelete = 0; // filter out files that shouldn't be deleted // and identify unrecoverable files for (int n = 0, len = all.Length; n < len; ++n) { BuildReportTool.SizePart b = all[n]; bool isThisFileToBeDeleted = listToDeleteFrom.InSumSelection(b); if (isThisFileToBeDeleted) { if (BuildReportTool.Util.IsFileInBuildReportFolder(b.Name) && !BuildReportTool.Util.IsUselessFile(b.Name)) { //Debug.Log("BRT file? " + b.Name); --numOfFilesToDelete; ++brtFilesSelectedForDelete; } else if (BuildReportTool.Util.HaveToUseSystemForDelete(b.Name)) { ++systemDeletionFileCount; } } } if (numOfFilesToDelete <= 0) { if (brtFilesSelectedForDelete > 0) { EditorApplication.Beep(); EditorUtility.DisplayDialog("Can't delete!", "Take note that for safety, Build Report Tool assets themselves will not be included for deletion.", "OK"); } return; } // prepare warning message for user bool deletingSystemFilesOnly = (systemDeletionFileCount == numOfFilesToDelete); bool deleteIsRecoverable = !deletingSystemFilesOnly; string plural = ""; if (numOfFilesToDelete > 1) { plural = "s"; } string message; if (numOfFilesRequestedToDelete != numOfFilesToDelete) { message = "Among " + numOfFilesRequestedToDelete + " file" + plural + " requested to be deleted, only " + numOfFilesToDelete + " will be deleted."; } else { message = "This will delete " + numOfFilesToDelete + " asset" + plural + " in your project."; } // add warning about BRT files that are skipped if (brtFilesSelectedForDelete > 0) { message += "\n\nTake note that for safety, " + brtFilesSelectedForDelete + " file" + ((brtFilesSelectedForDelete > 1) ? "s" : "") + " found to be Build Report Tool assets are not included for deletion."; } // add warning about unrecoverable files if (systemDeletionFileCount > 0) { if (deletingSystemFilesOnly) { message += "\n\nThe deleted file" + plural + " will not be recoverable from the " + BuildReportTool.Util.NameOfOSTrashFolder + ", unless you have your own backup."; } else { message += "\n\nAmong the " + numOfFilesToDelete + " file" + plural + " for deletion, " + systemDeletionFileCount + " will not be recoverable from the " + BuildReportTool.Util.NameOfOSTrashFolder + ", unless you have your own backup."; } message += "\n\nThis is a limitation in Unity and .NET code. To ensure deleting will move the files to the " + BuildReportTool.Util.NameOfOSTrashFolder + " instead, delete your files the usual way using your project view."; } else { message += "\n\nThe deleted file" + plural + " can be recovered from your " + BuildReportTool.Util.NameOfOSTrashFolder + "."; } message += "\n\nDeleting a large number of files may take a long time as Unity will rebuild the project's Library folder.\n\nProceed with deleting?"; EditorApplication.Beep(); if (!EditorUtility.DisplayDialog("Delete?", message, "Yes", "No")) { return; } List <BuildReportTool.SizePart> allList = new List <BuildReportTool.SizePart>(all); List <BuildReportTool.SizePart> toRemove = new List <BuildReportTool.SizePart>(all.Length / 4); // finally, delete the files int deletedCount = 0; for (int n = 0, len = allList.Count; n < len; ++n) { BuildReportTool.SizePart b = allList[n]; bool okToDelete = BuildReportTool.Util.IsUselessFile(b.Name) || !BuildReportTool.Util.IsFileInBuildReportFolder(b.Name); if (listToDeleteFrom.InSumSelection(b) && okToDelete) { // delete this if (BuildReportTool.Util.ShowFileDeleteProgress(deletedCount, numOfFilesToDelete, b.Name, deleteIsRecoverable)) { return; } BuildReportTool.Util.DeleteSizePartFile(b); toRemove.Add(b); ++deletedCount; } } EditorUtility.ClearProgressBar(); // refresh the asset lists allList.RemoveAll(i => toRemove.Contains(i)); BuildReportTool.SizePart[] allWithRemoved = allList.ToArray(); // recreate per category list (maybe just remove from existing per category lists instead?) BuildReportTool.SizePart[][] perCategoryOfList = BuildReportTool.ReportGenerator.SegregateAssetSizesPerCategory(allWithRemoved, buildReportToDisplay.FileFilters); listToDeleteFrom.Reinit(allWithRemoved, perCategoryOfList, IsShowingUsedAssets ? BuildReportTool.Options.NumberOfTopLargestUsedAssetsToShow : BuildReportTool.Options.NumberOfTopLargestUnusedAssetsToShow); listToDeleteFrom.ClearSelection(); // print info about the delete operation to console string finalMessage = string.Format("{0} file{1} removed from your project.", deletedCount.ToString(), plural); if (deleteIsRecoverable) { finalMessage += " They can be recovered from your " + BuildReportTool.Util.NameOfOSTrashFolder + "."; } EditorApplication.Beep(); EditorUtility.DisplayDialog("Delete successful", finalMessage, "OK"); Debug.LogWarning(finalMessage); }
void DrawTopBar(Rect position, BuildInfo buildReportToDisplay, BuildReportTool.FileFilterGroup fileFilterGroupToUse) { BuildReportTool.AssetList assetListUsed = GetAssetListToDisplay(buildReportToDisplay); if (assetListUsed == null) { return; } Texture2D prevArrow = GUI.skin.GetStyle(BuildReportTool.Window.Settings.BIG_LEFT_ARROW_ICON_STYLE_NAME).normal.background; Texture2D nextArrow = GUI.skin.GetStyle(BuildReportTool.Window.Settings.BIG_RIGHT_ARROW_ICON_STYLE_NAME).normal.background; GUILayout.BeginHorizontal(GUILayout.Height(11)); GUILayout.Label(" ", BuildReportTool.Window.Settings.TOP_BAR_BG_STYLE_NAME); // ------------------------------------------------------------------------------------------------------ // File Filters fileFilterGroupToUse.Draw(assetListUsed, position.width - 100); // ------------------------------------------------------------------------------------------------------ GUILayout.Space(20); // ------------------------------------------------------------------------------------------------------ // Unused Assets Batch if (IsShowingUnusedAssets) { int batchNumber = buildReportToDisplay.UnusedAssetsBatchNum + 1; if (GUILayout.Button(prevArrow, BuildReportTool.Window.Settings.TOP_BAR_BTN_STYLE_NAME) && (batchNumber - 1 >= 1)) { // move to previous batch BuildReportTool.ReportGenerator.MoveUnusedAssetsBatchToPrev(buildReportToDisplay, fileFilterGroupToUse); } string batchLabel = "Batch " + batchNumber; GUILayout.Label(batchLabel, BuildReportTool.Window.Settings.TOP_BAR_LABEL_STYLE_NAME); if (GUILayout.Button(nextArrow, BuildReportTool.Window.Settings.TOP_BAR_BTN_STYLE_NAME)) { // move to next batch // (possible to have no new batch anymore. if so, it will just fail silently) BuildReportTool.ReportGenerator.MoveUnusedAssetsBatchToNext(buildReportToDisplay, fileFilterGroupToUse); } } // ------------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------------ // Paginate Buttons BuildReportTool.SizePart[] assetListToUse = assetListUsed.GetListToDisplay(fileFilterGroupToUse); int assetListLength = 0; if (assetListToUse != null) { assetListLength = assetListToUse.Length; } int viewOffset = assetListUsed.GetViewOffsetForDisplayedList(fileFilterGroupToUse); int len = Mathf.Min(viewOffset + BuildReportTool.Options.AssetListPaginationLength, assetListLength); int offsetNonZeroBased = viewOffset + (len > 0 ? 1 : 0); string NUM_STR = "D" + assetListLength.ToString().Length; if (GUILayout.Button(prevArrow, BuildReportTool.Window.Settings.TOP_BAR_BTN_STYLE_NAME) && (viewOffset - BuildReportTool.Options.AssetListPaginationLength >= 0)) { assetListUsed.SetViewOffsetForDisplayedList(fileFilterGroupToUse, viewOffset - BuildReportTool.Options.AssetListPaginationLength); _assetListScrollPos.y = 0; } string paginateLabel = "Page " + offsetNonZeroBased.ToString(NUM_STR) + " - " + len.ToString(NUM_STR) + " of " + assetListLength.ToString(NUM_STR); GUILayout.Label(paginateLabel, BuildReportTool.Window.Settings.TOP_BAR_LABEL_STYLE_NAME); if (GUILayout.Button(nextArrow, BuildReportTool.Window.Settings.TOP_BAR_BTN_STYLE_NAME) && (viewOffset + BuildReportTool.Options.AssetListPaginationLength < assetListLength)) { assetListUsed.SetViewOffsetForDisplayedList(fileFilterGroupToUse, viewOffset + BuildReportTool.Options.AssetListPaginationLength); _assetListScrollPos.y = 0; } // ------------------------------------------------------------------------------------------------------ GUILayout.FlexibleSpace(); _searchTextInput = GUILayout.TextField(_searchTextInput, "TextField-Search", GUILayout.MinWidth(200)); if (GUILayout.Button(string.Empty, "TextField-Search-ClearButton")) { ClearSearch(); } // ------------------------------------------------------------------------------------------------------ // Recalculate Imported sizes // (makes sense only for unused assets) if (_currentListDisplayed != ListToDisplay.UsedAssets && GUILayout.Button(Labels.RECALC_IMPORTED_SIZES, BuildReportTool.Window.Settings.TOP_BAR_BTN_STYLE_NAME)) { assetListUsed.PopulateImportedSizes(); } // ------------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------------ // Selection buttons if (GUILayout.Button(Labels.SELECT_ALL_LABEL, BuildReportTool.Window.Settings.TOP_BAR_BTN_STYLE_NAME)) { assetListUsed.AddAllDisplayedToSumSelection(fileFilterGroupToUse); } if (GUILayout.Button(Labels.SELECT_NONE_LABEL, BuildReportTool.Window.Settings.TOP_BAR_BTN_STYLE_NAME)) { assetListUsed.ClearSelection(); } // ------------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------------ // Delete buttons if (ShouldShowDeleteButtons(buildReportToDisplay)) { GUI.backgroundColor = Color.red; const string delSelectedLabel = "Delete selected"; if (GUILayout.Button(delSelectedLabel, BuildReportTool.Window.Settings.TOP_BAR_BTN_STYLE_NAME)) { InitiateDeleteSelectedUsed(buildReportToDisplay); } const string deleteAllLabel = "Delete all"; if (GUILayout.Button(deleteAllLabel, BuildReportTool.Window.Settings.TOP_BAR_BTN_STYLE_NAME)) { InitiateDeleteAllUnused(buildReportToDisplay); } GUI.backgroundColor = Color.white; } // ------------------------------------------------------------------------------------------------------ GUILayout.EndHorizontal(); GUILayout.Space(5); }
void InitiateDeleteAllUnused(BuildInfo buildReportToDisplay) { BuildReportTool.AssetList list = buildReportToDisplay.UnusedAssets; BuildReportTool.SizePart[] all = list.All; int filesToDeleteCount = 0; for (int n = 0, len = all.Length; n < len; ++n) { BuildReportTool.SizePart b = all[n]; bool okToDelete = BuildReportTool.Util.IsFileOkForDeleteAllOperation(b.Name); if (okToDelete) { //Debug.Log("added " + b.Name + " for deletion"); ++filesToDeleteCount; } } if (filesToDeleteCount == 0) { const string NOTHING_TO_DELETE = "Take note that for safety, Build Report Tool assets, Unity editor assets, version control metadata, and Unix-style hidden files will not be included for deletion.\n\nYou can force deleting them by selecting them (via the checkbox) and using \"Delete selected\", or simply delete them the normal way in your project view."; EditorApplication.Beep(); EditorUtility.DisplayDialog("Nothing to delete!", NOTHING_TO_DELETE, "Ok"); return; } string plural = ""; if (filesToDeleteCount > 1) { plural = "s"; } EditorApplication.Beep(); if (!EditorUtility.DisplayDialog("Delete?", string.Format("Among {0} file{1} in your project, {2} will be deleted.\n\nBuild Report Tool assets themselves, Unity editor assets, version control metadata, and Unix-style hidden files will not be included for deletion. You can force-delete those by selecting them (via the checkbox) and use \"Delete selected\", or simply delete them the normal way in your project view.\n\nDeleting a large number of files may take a long time as Unity will rebuild the project's Library folder.\n\nAre you sure about this?\n\nThe file{1} can be recovered from your {3}.", all.Length.ToString(), plural, filesToDeleteCount.ToString(), BuildReportTool.Util.NameOfOSTrashFolder), "Yes", "No")) { return; } List <BuildReportTool.SizePart> newAll = new List <BuildReportTool.SizePart>(); int deletedCount = 0; for (int n = 0, len = all.Length; n < len; ++n) { BuildReportTool.SizePart b = all[n]; bool okToDelete = BuildReportTool.Util.IsFileOkForDeleteAllOperation(b.Name); if (okToDelete) { // delete this if (BuildReportTool.Util.ShowFileDeleteProgress(deletedCount, filesToDeleteCount, b.Name, true)) { return; } BuildReportTool.Util.DeleteSizePartFile(b); ++deletedCount; } else { //Debug.Log("added " + b.Name + " to new list"); newAll.Add(b); } } EditorUtility.ClearProgressBar(); BuildReportTool.SizePart[] newAllArr = newAll.ToArray(); BuildReportTool.SizePart[][] perCategoryUnused = BuildReportTool.ReportGenerator.SegregateAssetSizesPerCategory(newAllArr, buildReportToDisplay.FileFilters); list.Reinit(newAllArr, perCategoryUnused, IsShowingUsedAssets ? BuildReportTool.Options.NumberOfTopLargestUsedAssetsToShow : BuildReportTool.Options.NumberOfTopLargestUnusedAssetsToShow); list.ClearSelection(); string finalMessage = string.Format("{0} file{1} removed from your project. They can be recovered from your {2}.", filesToDeleteCount.ToString(), plural, BuildReportTool.Util.NameOfOSTrashFolder); Debug.LogWarning(finalMessage); EditorApplication.Beep(); EditorUtility.DisplayDialog("Delete successful", finalMessage, "OK"); }
void DrawAssetList(Rect position, BuildReportTool.AssetList list, BuildReportTool.FileFilterGroup filter, int length) { if (list != null) { if (_searchResults != null && _searchResults.Length == 0) { DrawCentralMessage(position, "No search results"); return; } BuildReportTool.SizePart[] assetListToUse; var hasSearchResults = _searchResults != null; if (hasSearchResults && _searchResults.Length > 0) { assetListToUse = _searchResults; } else { assetListToUse = list.GetListToDisplay(filter); } if (assetListToUse != null) { if (assetListToUse.Length == 0) { GUILayout.BeginHorizontal(); GUILayout.Space(10); GUILayout.Label(Labels.NO_FILES_FOR_THIS_CATEGORY_LABEL, BuildReportTool.Window.Settings.INFO_TITLE_STYLE_NAME); GUILayout.EndHorizontal(); } else { EditorGUIUtility.SetIconSize(Vector2.one * ICON_DISPLAY_SIZE); bool useAlt = false; int viewOffset = list.GetViewOffsetForDisplayedList(filter); // if somehow view offset was out of bounds of the SizePart[] array // reset it to zero if (viewOffset >= assetListToUse.Length) { list.SetViewOffsetForDisplayedList(filter, 0); viewOffset = 0; } int len = Mathf.Min(viewOffset + length, assetListToUse.Length); GUILayout.BeginHorizontal(); // -------------------------------------------------------------------------------------------------------- // column: asset path and name GUILayout.BeginVertical(); useAlt = false; //GUILayout.Box("", BuildReportTool.Window.Settings.LIST_COLUMN_HEADER_STYLE_NAME, GUILayout.Height(LIST_HEIGHT), GUILayout.Width(position.width)); GUILayout.BeginHorizontal(); string sortTypeAssetFullPathStyleName = BuildReportTool.Window.Settings.LIST_COLUMN_HEADER_STYLE_NAME; if (!hasSearchResults && list.CurrentSortType == BuildReportTool.AssetList.SortType.AssetFullPath) { if (list.CurrentSortOrder == BuildReportTool.AssetList.SortOrder.Descending) { sortTypeAssetFullPathStyleName = BuildReportTool.Window.Settings.LIST_COLUMN_HEADER_DESC_STYLE_NAME; } else { sortTypeAssetFullPathStyleName = BuildReportTool.Window.Settings.LIST_COLUMN_HEADER_ASC_STYLE_NAME; } } if (GUILayout.Button("Asset Path", sortTypeAssetFullPathStyleName, GUILayout.Height(LIST_HEIGHT)) && !hasSearchResults) { list.ToggleSort(BuildReportTool.AssetList.SortType.AssetFullPath); } string sortTypeAssetFilenameStyleName = BuildReportTool.Window.Settings.LIST_COLUMN_HEADER_STYLE_NAME; if (!hasSearchResults && list.CurrentSortType == BuildReportTool.AssetList.SortType.AssetFilename) { if (list.CurrentSortOrder == BuildReportTool.AssetList.SortOrder.Descending) { sortTypeAssetFilenameStyleName = BuildReportTool.Window.Settings.LIST_COLUMN_HEADER_DESC_STYLE_NAME; } else { sortTypeAssetFilenameStyleName = BuildReportTool.Window.Settings.LIST_COLUMN_HEADER_ASC_STYLE_NAME; } } if (GUILayout.Button("Asset Filename", sortTypeAssetFilenameStyleName, GUILayout.Height(LIST_HEIGHT)) && !hasSearchResults) { list.ToggleSort(BuildReportTool.AssetList.SortType.AssetFilename); } GUILayout.EndHorizontal(); // -------------------------------------------------------------------------------------------------------- _assetListScrollPos = GUILayout.BeginScrollView(_assetListScrollPos, BuildReportTool.Window.Settings.HIDDEN_SCROLLBAR_STYLE_NAME, BuildReportTool.Window.Settings.HIDDEN_SCROLLBAR_STYLE_NAME); for (int n = viewOffset; n < len; ++n) { BuildReportTool.SizePart b = assetListToUse[n]; string styleToUse = useAlt ? BuildReportTool.Window.Settings.LIST_SMALL_ALT_STYLE_NAME : BuildReportTool.Window.Settings.LIST_SMALL_STYLE_NAME; bool inSumSelect = list.InSumSelection(b); if (inSumSelect) { styleToUse = BuildReportTool.Window.Settings.LIST_SMALL_SELECTED_NAME; } GUILayout.BeginHorizontal(); if (b.Name.StartsWith("Assets/")) { if (GUILayout.Button("Ping", GUILayout.Width(37))) { Utility.PingAssetInProject(b.Name); } } else { GUILayout.Space(37); } // the asset name Texture icon = AssetDatabase.GetCachedIcon(b.Name); string prettyName = string.Empty; prettyName = string.Format(" {0}. <color=#{1}>{2}{3}</color><b>{4}</b>", (n + 1), GetPathColor(inSumSelect), BuildReportTool.Util.GetAssetPath(b.Name), BuildReportTool.Util.GetAssetPathToNameSeparator(b.Name), BuildReportTool.Util.GetAssetFilename(b.Name)); GUIStyle styleObjToUse = GUI.skin.GetStyle(styleToUse); Color temp = styleObjToUse.normal.textColor; int origLeft = styleObjToUse.padding.left; int origRight = styleObjToUse.padding.right; styleObjToUse.normal.textColor = styleObjToUse.onNormal.textColor; styleObjToUse.padding.right = 0; if (icon == null) { //GUILayout.BeginHorizontal(styleObjToUse); GUILayout.Space(24); //GUILayout.EndHorizontal(); } styleObjToUse.normal.textColor = temp; styleObjToUse.padding.left = 2; if (GUILayout.Button(new GUIContent(prettyName, icon), styleObjToUse, GUILayout.Height(LIST_HEIGHT))) { if (Event.current.control) { if (!inSumSelect) { list.AddToSumSelection(b); _lastClickedEntryIdx = n; } else { list.ToggleSumSelection(b); _lastClickedEntryIdx = -1; } } else if (Event.current.shift) { if (_lastClickedEntryIdx != -1) { // select all from last clicked to here if (_lastClickedEntryIdx < n) { for (int addToSelectIdx = _lastClickedEntryIdx; addToSelectIdx <= n; ++addToSelectIdx) { list.AddToSumSelection(assetListToUse[addToSelectIdx]); } } else if (_lastClickedEntryIdx > n) { for (int addToSelectIdx = n; addToSelectIdx <= _lastClickedEntryIdx; ++addToSelectIdx) { list.AddToSumSelection(assetListToUse[addToSelectIdx]); } } } else { list.AddToSumSelection(b); } _lastClickedEntryIdx = n; } else { list.ClearSelection(); list.AddToSumSelection(b); _lastClickedEntryIdx = n; } } styleObjToUse.padding.right = origRight; styleObjToUse.padding.left = origLeft; GUILayout.EndHorizontal(); useAlt = !useAlt; } GUILayout.Space(SCROLLBAR_BOTTOM_PADDING); GUILayout.EndScrollView(); GUILayout.EndVertical(); bool pressedRawSizeSortBtn = false; bool pressedImpSizeSortBtn = false; bool pressedSizeBeforeBuildSortBtn = false; // -------------------------------------------------------------------------------------------------------- // column: raw file size if (IsShowingUsedAssets && (assetListToUse[0].SizeInAssetsFolderBytes != -1)) { pressedSizeBeforeBuildSortBtn = DrawColumn(viewOffset, len, BuildReportTool.AssetList.SortType.SizeBeforeBuild, "Size Before Build ", !hasSearchResults, false, list, assetListToUse, (b) => b.SizeInAssetsFolder, ref _assetListScrollPos); } if (IsShowingUsedAssets && BuildReportTool.Options.ShowImportedSizeForUsedAssets) { pressedRawSizeSortBtn = DrawColumn(viewOffset, len, BuildReportTool.AssetList.SortType.ImportedSizeOrRawSize, "Size In Build", !hasSearchResults, false, list, assetListToUse, (b) => { // assets in the "StreamingAssets" folder do not have an imported size // in those cases, the raw size is the same as the imported size // so just use the raw size if (b.ImportedSize == "N/A") { return(b.RawSize); } return(b.ImportedSize); }, ref _assetListScrollPos); } if (IsShowingUnusedAssets || (IsShowingUsedAssets && !BuildReportTool.Options.ShowImportedSizeForUsedAssets)) { pressedRawSizeSortBtn = DrawColumn(viewOffset, len, BuildReportTool.AssetList.SortType.RawSize, (IsShowingUnusedAssets ? "Raw Size" : "Size In Build"), !hasSearchResults, false, list, assetListToUse, (b) => b.RawSize, ref _assetListScrollPos); } bool showScrollbarForImportedSize = IsShowingUnusedAssets; // -------------------------------------------------------------------------------------------------------- // column: imported file size if (IsShowingUnusedAssets) { pressedImpSizeSortBtn = DrawColumn(viewOffset, len, BuildReportTool.AssetList.SortType.ImportedSize, "Imported Size ", !hasSearchResults, showScrollbarForImportedSize, list, assetListToUse, (b) => b.ImportedSize, ref _assetListScrollPos); } // -------------------------------------------------------------------------------------------------------- // column: percentage to total size bool pressedPercentSortBtn = false; if (IsShowingUsedAssets) { pressedPercentSortBtn = DrawColumn(viewOffset, len, BuildReportTool.AssetList.SortType.PercentSize, "Percent ", !hasSearchResults, true, list, assetListToUse, (b) => { string text = b.Percentage + "%"; if (b.Percentage < 0) { text = Labels.NON_APPLICABLE_PERCENTAGE_LABEL; } return(text); }, ref _assetListScrollPos); } // -------------------------------------------------------------------------------------------------------- if (!hasSearchResults) { if (pressedRawSizeSortBtn) { var sortType = BuildReportTool.AssetList.SortType.RawSize; if (IsShowingUsedAssets && BuildReportTool.Options.ShowImportedSizeForUsedAssets) { sortType = BuildReportTool.AssetList.SortType.ImportedSizeOrRawSize; } list.ToggleSort(sortType); } else if (pressedSizeBeforeBuildSortBtn) { list.ToggleSort(BuildReportTool.AssetList.SortType.SizeBeforeBuild); } else if (pressedImpSizeSortBtn) { list.ToggleSort(BuildReportTool.AssetList.SortType.ImportedSize); } else if (pressedPercentSortBtn) { list.ToggleSort(BuildReportTool.AssetList.SortType.PercentSize); } } GUILayout.EndHorizontal(); } } } }