void DoingClick(GameObject go) { SoundManager.instans.EffectPlay(SoundManager.EffectSoundEnum.Click, false); if (go.name == "BuildStart") { buildReadyPopupController.buildStateChage(4); } else if (go.name == "BuildNameChange") { UIInput input = transform.FindChild("InputPanel/NameInput").GetComponent <UIInput>(); input.isSelected = true; } else if (go.name == "BuildStartOnBack") { buildReadyPopupController.buildStateChage(1); } }
void DoingClick(GameObject go) { SoundManager.instans.EffectPlay(SoundManager.EffectSoundEnum.Click, false); if (go.name == "BuildLayerSelectPopupClose") { buildReadyPopupController.buildStateChage(0); } else if (go.name == "BuildReadyOn") { LayerUpOn(); } else if (go.name == "BuildStart") { buildReadyPopupController.buildStateChage(2); Debug.Log("BuildStart"); } else if (go.name == "Toggle") { int count = UIEventListener.Get(go).eventCount; buildToggleState = count; toggleSelectImage.transform.position = go.transform.position; Debug.Log("toggleSelectImage.transform.position = " + toggleSelectImage.transform.position); ToggleSelectOn(); } else if (go.name == "BuildLastDestroy") { LayerDown(); } else if (go.name == "Layer") { LayerSelect(go); } else if (go.name == "Preview") { LayerSelect(go); } }
IEnumerator BuildOnClick() { float waitTime = MainUIHide(true); yield return(new WaitForSeconds(waitTime)); GameObject buildReadyPopupControllerOBJ = Instantiate(Resources.Load("Prefabs/BuildReadPopupController")) as GameObject; buildReadyPopupControllerOBJ.transform.parent = transform; buildReadyPopupController = buildReadyPopupControllerOBJ.GetComponent <BuildReadyPopupController>(); buildReadyPopupController.buildStateChage(0); }