private void AddPreset() { var count = _data?.Length ?? 0; var presets = new BuildPreset[count + 1]; if (count > 0) { Array.Copy(_data, presets, count); } presets[count] = new BuildPreset { Name = "Preset " + (count + 1), Targets = new[] { new BuildTarget { Name = "Windows 64bit", Output = "Output\\Win64", Platform = BuildPlatform.Windows64, Mode = BuildMode.Debug, }, new BuildTarget { Name = "Windows 32bit", Output = "Output\\Win32", Platform = BuildPlatform.Windows32, Mode = BuildMode.Debug, }, } }; _data = presets; MarkAsEdited(); RefreshColumns(); }
/// <summary> /// Builds all the targets from the given preset. /// </summary> /// <param name="preset">The preset.</param> public void BuildAll(BuildPreset preset) { if (preset == null) throw new ArgumentNullException(nameof(preset)); Editor.Log("Building all targets"); foreach (var e in preset.Targets) { _buildingQueue.Enqueue(e.DeepClone()); } }
/// <summary> /// Builds the target. /// </summary> /// <param name="preset">The preset.</param> /// <param name="target">The target.</param> public void Build(BuildPreset preset, BuildTarget target) { if (target == null) { throw new ArgumentNullException(nameof(target)); } Editor.Log("Building target"); _buildingQueue.Enqueue(new QueueItem { PresetName = preset.Name, Target = target.DeepClone(), }); }
/// <summary> /// Builds all the targets from the given preset. /// </summary> /// <param name="preset">The preset.</param> public void BuildAll(BuildPreset preset) { if (preset == null) { throw new ArgumentNullException(nameof(preset)); } Editor.Log("Building all targets"); foreach (var e in preset.Targets) { _buildingQueue.Enqueue(new QueueItem { PresetName = preset.Name, Target = e.DeepClone(), }); } }