public void DefaultBuildTasks_WriteSerializedFiles() { IBuildParameters buildParams = GetBuildParameters(); IDependencyData dependencyData = new BuildDependencyData(); IWriteData writeData = new BuildWriteData(); IBuildResults results = new BuildResults(); ReturnCode exitCode = RunTask <WriteSerializedFiles>(buildParams, dependencyData, writeData, results); Assert.AreEqual(ReturnCode.Success, exitCode); }
public void WhenReferencesDoesNotContainAssetsInBundles_FilterReferences_PrunesNothingAndReturnsNothing() { var assetInBundle = new GUID("00000000000000000000000000000000"); List <ObjectIdentifier> objects = CreateObjectIdentifierList("path", assetInBundle); IDependencyData dep = new BuildDependencyData(); var references = new List <ObjectIdentifier>(objects); List <GUID> results = GenerateBundlePacking.FilterReferencesForAsset(dep, assetInBundle, references); Assert.AreEqual(1, references.Count); Assert.AreEqual(assetInBundle, references[0].guid); Assert.AreEqual(0, results.Count); }
IDependencyData GetDependencyData(List <ObjectIdentifier> objects, params GUID[] guids) { IDependencyData dep = new BuildDependencyData(); for (int i = 0; i < guids.Length; i++) { AssetLoadInfo loadInfo = new AssetLoadInfo() { asset = guids[i], address = $"path{i}", includedObjects = objects, referencedObjects = objects }; dep.AssetInfo.Add(guids[i], loadInfo); } return(dep); }
static IDependencyData GetDependencyData() { GUID guid; GUID.TryParse(AssetDatabase.AssetPathToGUID(k_CubePath), out guid); ObjectIdentifier[] oId = ContentBuildInterface.GetPlayerObjectIdentifiersInAsset(guid, EditorUserBuildSettings.activeBuildTarget); AssetLoadInfo loadInfo = new AssetLoadInfo() { asset = guid, address = k_CubePath, includedObjects = oId.ToList(), referencedObjects = oId.ToList() }; IDependencyData dep = new BuildDependencyData(); dep.AssetInfo.Add(guid, loadInfo); return(dep); }
public void AddHashToBundleNameTask_DoesNotChangeHash_WhenAssetsChangeOrder() { //Setup string path1 = $"{TempPath}/test1.prefab"; string path2 = $"{TempPath}/test2.prefab"; string path3 = $"{TempPath}/test3.prefab"; GUID guid1 = new GUID(CreateAsset(path1, "1")); GUID guid2 = new GUID(CreateAsset(path2, "2")); GUID guid3 = new GUID(CreateAsset(path3, "3")); List <GUID> list1 = new List <GUID>() { guid1, guid2, guid3 }; List <GUID> list2 = new List <GUID>() { guid2, guid1, guid3 }; AddressableAssetGroup group = m_Settings.CreateGroup("AddHashTestGroup", false, false, false, new List <AddressableAssetGroupSchema>()); m_Settings.CreateOrMoveEntry(guid1.ToString(), group); m_Settings.CreateOrMoveEntry(guid2.ToString(), group); m_Settings.CreateOrMoveEntry(guid3.ToString(), group); IDependencyData dependencyData = new BuildDependencyData() { AssetInfo = { { guid1, new AssetLoadInfo() { referencedObjects = ContentBuildInterface.GetPlayerObjectIdentifiersInAsset(guid1, EditorUserBuildSettings.activeBuildTarget).ToList() } }, { guid2, new AssetLoadInfo() { referencedObjects = ContentBuildInterface.GetPlayerObjectIdentifiersInAsset(guid2, EditorUserBuildSettings.activeBuildTarget).ToList() } }, { guid3, new AssetLoadInfo() { referencedObjects = ContentBuildInterface.GetPlayerObjectIdentifiersInAsset(guid3, EditorUserBuildSettings.activeBuildTarget).ToList() } } } }; AddressableAssetsBuildContext context = new AddressableAssetsBuildContext() { Settings = m_Settings }; AddHashToBundleNameTask addHashTask = new AddHashToBundleNameTask(); var field = typeof(AddHashToBundleNameTask).GetField("m_DependencyData", BindingFlags.Instance | BindingFlags.NonPublic); field.SetValue(addHashTask, dependencyData); //Test RawHash hash1 = addHashTask.GetAssetsHash(list1, context); RawHash hash2 = addHashTask.GetAssetsHash(list2, context); //Assert Assert.AreEqual(hash1, hash2); //Cleanup m_Settings.RemoveGroup(group); }