예제 #1
0
        public void Initialize(BuildConfiguration.ReadOnly config)
        {
            if (!(config.GetBuildPipeline() is ClassicPipelineBase))
            {
                return;
            }

            Architectures = (AndroidArchitecture)UnityEditor.PlayerSettings.Android.targetArchitectures;
        }
예제 #2
0
        public void Initialize(BuildConfiguration.ReadOnly config)
        {
            if (!(config.GetBuildPipeline() is ClassicPipelineBase))
            {
                return;
            }

            m_VersionCode = PlayerSettings.Android.bundleVersionCode;
        }
        public void Initialize(BuildConfiguration.ReadOnly config)
        {
            if (!(config.GetBuildPipeline() is ClassicPipelineBase))
            {
                return;
            }

            m_MinAPILevel    = (AndroidSdkVersions)PlayerSettings.Android.minSdkVersion;
            m_TargetAPILevel = (AndroidSdkVersions)PlayerSettings.Android.targetSdkVersion;
        }