public static void BuildMiInstallPackage(bool fullPackage = true) { SetLauncherIconSetting(new string[] { "Assets/SDKIcon/gfan/ic_launcher144.png", "Assets/SDKIcon/gfan/ic_launcher72.png", "Assets/SDKIcon/gfan/ic_launcher48.png", "Assets/SDKIcon/gfan/ic_launcher48.png", }); string platform = PlatformMi; string suffix = GetBundleIdentifierSplitChar() + platform; RecordChannel2Resouces(platform); CleanupBundleIdentifier(); PlayerSettings.applicationIdentifier += suffix; #if UNITY_ANDROID ModifyManifestPackageName(BuildAndroid.ManifestEntryPackageName + suffix); if (fullPackage) { // tzz added for preprocessing for build full apk // change AndroidMenifest file and copy the base jar file to right folder BuildAndroid.PreProcessToBuildFullApk(); BuildAndroidPackage(platform); } else { BuildAndroid.BuildSplitGame(BuildAndroid.GetCombineApkName(platform)); } #elif UNITY_IPHONE #endif }
public static string BuildGfanInstallPackage(bool fullPackage = true, string subChannel = "") { SetLauncherIconSetting(new string[] { #if UNITY_ANDROID "Assets/SDKIcon/gfan/ic_launcher144.png", "Assets/SDKIcon/gfan/ic_launcher72.png", "Assets/SDKIcon/gfan/ic_launcher48.png", "Assets/SDKIcon/gfan/ic_launcher48.png", #elif UNITY_IPHONE "Assets/SDKIcon/gfan/ic_launcher57.png", "Assets/SDKIcon/gfan/ic_launcher114.png", "Assets/SDKIcon/gfan/ic_launcher72.png", "Assets/SDKIcon/gfan/ic_launcher144.png", #endif }); string path = ""; string platform = PlatformGfan; string suffix = GetBundleIdentifierSplitChar() + platform; RecordChannel2Resouces(platform + subChannel); CleanupBundleIdentifier(); // PlayerSettings.bundleIdentifier += suffix; #if UNITY_ANDROID // modify the manifest.xml file ModifyManifestPackageName(BuildAndroid.ManifestEntryPackageName); if (fullPackage) { // tzz added for preprocessing for build full apk // change AndroidMenifest file and copy the base jar file to right folder BuildAndroid.PreProcessToBuildFullApk(); path = BuildAndroidPackage(platform); } else { BuildAndroid.BuildSplitGame(BuildAndroid.GetCombineApkName(platform)); } #elif UNITY_IPHONE BuildXcodeProject("GfanSDK"); #endif return(path); }
static void BuildWPayInstallPackage(string subChannnelID, bool fullPackage = true) { SetLauncherIconSetting(new string[] { #if UNITY_ANDROID "Assets/SDKIcon/wpay/ic_launcher144.png", "Assets/SDKIcon/wpay/ic_launcher72.png", "Assets/SDKIcon/wpay/ic_launcher48.png", "Assets/SDKIcon/wpay/ic_launcher48.png", #elif UNITY_IPHONE "Assets/SDKIcon/91/ic_launcher57.png", "Assets/SDKIcon/91/ic_launcher114.png", "Assets/SDKIcon/91/ic_launcher72.png", "Assets/SDKIcon/91/ic_launcher144.png", #endif }); string platform = PlatformWPay; string suffix = GetBundleIdentifierSplitChar() + platform; RecordChannel2Resouces(platform); RecordSubChannel2Resouces(subChannnelID); CleanupBundleIdentifier(); PlayerSettings.applicationIdentifier += suffix; #if UNITY_ANDROID ModifyManifestPackageName(BuildAndroid.ManifestEntryPackageName + suffix); if (fullPackage) { // tzz added for preprocessing for build full apk // change AndroidMenifest file and copy the base jar file to right folder BuildAndroid.PreProcessToBuildFullApk(); BuildAndroidPackage(platform, subChannnelID); } else { BuildAndroid.BuildSplitGame(BuildAndroid.GetCombineApkName(platform)); } #elif UNITY_IPHONE BuildXcodeProject("ND91SDK"); #endif }
static string BuildAndroidPackage(string channelId, string subChannelId = "", string postfix = ".apk") { BuildAndroid.PreProcessDigitalSignature(); //@{{ CAUTION!! // // delete the other SDK alipay_msp.jar to avoid conflict with the one in gfansdk_pay.jar // string alipayFile; string backupAlipay; if (channelId.StartsWith(PlatformGfan)) { alipayFile = Application.dataPath + "/Plugins/Android/libs/alipay_msp.jar"; backupAlipay = Application.dataPath + "/alipay_msp.jar"; } else { alipayFile = Application.dataPath + "/Plugins/Android/libs/gfansdk_pay.jar"; backupAlipay = Application.dataPath + "/gfansdk_pay.jar"; } if (File.Exists(alipayFile)) { if (File.Exists(backupAlipay)) { File.Delete(backupAlipay); } File.Move(alipayFile, backupAlipay); } else { throw new System.Exception("Failed!! Please Update SVN to restore : " + alipayFile); } //@}} // Prepare all levels List <string> levels = new List <string>(); EditorBuildSettingsScene scene = null; for (int i = 0; i < EditorBuildSettings.scenes.Length; i++) { scene = EditorBuildSettings.scenes[i]; if (scene.enabled) { levels.Add(scene.path); } } string path = BuildAndroid.GetCombineApkName(channelId, subChannelId, postfix); BuildPipeline.BuildPlayer(levels.ToArray(), path, BuildTarget.Android, BuildOptions.None); //@{{ CAUTION!! // // copy back // if (!File.Exists(alipayFile)) { if (File.Exists(backupAlipay)) { File.Move(backupAlipay, alipayFile); } else { throw new System.Exception("Failed!! Please Update SVN to restore : " + alipayFile); } } //@}} return(path); }