void switchCaseFunc(FduMultiAttributeObserverOP op, ref NetworkState.NETWORK_STATE_TYPE state) { for (int i = 1; i < attributeList.Length; ++i) { if (!getObservedState(i)) { continue; } switch (i) { case 1: //position if (op == FduMultiAttributeObserverOP.SendData) { BufferedNetworkUtilsServer.SendVector3(_transform.position); } else if (op == FduMultiAttributeObserverOP.Receive_Direct) { _transform.position = BufferedNetworkUtilsClient.ReadVector3(ref state); } else if (op == FduMultiAttributeObserverOP.Receive_Interpolation) { appendNewPos(BufferedNetworkUtilsClient.ReadVector3(ref state)); } break; case 2: //rotation if (op == FduMultiAttributeObserverOP.SendData) { BufferedNetworkUtilsServer.SendQuaternion(_transform.rotation); } else if (op == FduMultiAttributeObserverOP.Receive_Direct) { _transform.rotation = BufferedNetworkUtilsClient.ReadQuaternion(ref state); } else if (op == FduMultiAttributeObserverOP.Receive_Interpolation) { appendNewRotation(BufferedNetworkUtilsClient.ReadQuaternion(ref state)); } break; case 3: //scale if (op == FduMultiAttributeObserverOP.SendData) { BufferedNetworkUtilsServer.SendVector3(_transform.localScale); } else if (op == FduMultiAttributeObserverOP.Receive_Direct) { _transform.localScale = BufferedNetworkUtilsClient.ReadVector3(ref state); } else if (op == FduMultiAttributeObserverOP.Receive_Interpolation) { appendNewScale(BufferedNetworkUtilsClient.ReadVector3(ref state)); } break; } } }
//解析需要创建和销毁的数据 并通知对应类完成创建和销毁工作 public override NetworkState.NETWORK_STATE_TYPE Deserialize() { NetworkState.NETWORK_STATE_TYPE state = NetworkState.NETWORK_STATE_TYPE.SUCCESS; string sceneName = BufferedNetworkUtilsClient.ReadString(ref state); int count = BufferedNetworkUtilsClient.ReadInt(ref state); int viewId, assetId, subViewCount, viewObCount; Vector3 position; Quaternion rotation; string path; for (int i = 0; i < count; i++) { viewId = BufferedNetworkUtilsClient.ReadInt(ref state); assetId = BufferedNetworkUtilsClient.ReadInt(ref state); position = BufferedNetworkUtilsClient.ReadVector3(ref state); rotation = BufferedNetworkUtilsClient.ReadQuaternion(ref state); path = BufferedNetworkUtilsClient.ReadString(ref state); ClusterGameObjectCreatePara para = new ClusterGameObjectCreatePara(viewId, assetId, position, rotation, path); viewObCount = BufferedNetworkUtilsClient.ReadInt(ref state); if (viewObCount > 0) { para.viewFrameCount = new Dictionary <int, int>(); for (int j = 0; j < viewObCount; ++j) { int obId = BufferedNetworkUtilsClient.ReadInt(ref state); int obFrameCount = BufferedNetworkUtilsClient.ReadInt(ref state); para.viewFrameCount.Add(obId, obFrameCount); } } subViewCount = BufferedNetworkUtilsClient.ReadInt(ref state); if (subViewCount > 0) { para.subViewId = new List <int>(); para.subViewFrameCount = new List <Dictionary <int, int> >(); } for (int j = 0; j < subViewCount; ++j) { para.subViewId.Add(BufferedNetworkUtilsClient.ReadInt(ref state)); int obCount = BufferedNetworkUtilsClient.ReadInt(ref state); para.subViewFrameCount.Add(new Dictionary <int, int>()); for (int k = 0; k < obCount; ++k) { var oneSubViewData = para.subViewFrameCount[para.subViewFrameCount.Count - 1]; var obId = BufferedNetworkUtilsClient.ReadInt(ref state); var obFrameCount = BufferedNetworkUtilsClient.ReadInt(ref state); oneSubViewData.Add(obId, obFrameCount); } } _waitForCreateList.Add(para); } count = BufferedNetworkUtilsClient.ReadInt(ref state); for (int i = 0; i < count; ++i) { _wairForDestoryList.Add(BufferedNetworkUtilsClient.ReadInt(ref state)); } count = BufferedNetworkUtilsClient.ReadInt(ref state); for (int i = 0; i < count; ++i) { SyncViewIdData data = new SyncViewIdData(); data.name = BufferedNetworkUtilsClient.ReadString(ref state); data.id = BufferedNetworkUtilsClient.ReadInt(ref state); _waitForAssignViewIdList.Add(data); } if (BufferedNetworkUtilsClient.ReadString(ref state) != "FduClusterViewManagerEndFlag") { Debug.LogError("Wrong end of FduClusterViewManagerEndFlag!"); } if (sceneName == UnityEngine.SceneManagement.SceneManager.GetActiveScene().name) { ProcessCreateRequest(); ProcessDestoryRequest(); ProcessAssignViewIdRequest(); } ClearListData(); return(state); }
public override void OnReceiveData(ref NetworkState.NETWORK_STATE_TYPE state) { _transform.SetPositionAndRotation(BufferedNetworkUtilsClient.ReadVector3(ref state), BufferedNetworkUtilsClient.ReadQuaternion(ref state)); if ((FrameCounter.frameCount) % FrameCounter.interval == 0) { gsc.mpbs[0].SetVector(GPUSkinningPlayerResources.shaderPorpID_GPUSkinning_FrameIndex_PixelSegmentation, BufferedNetworkUtilsClient.ReadVector4(ref state)); gsc.mrs[0].SetPropertyBlock(gsc.mpbs[0]); } }
public override NetworkState.NETWORK_STATE_TYPE Deserialize() { NetworkState.NETWORK_STATE_TYPE state = NetworkState.NETWORK_STATE_TYPE.SUCCESS; int count = BufferedNetworkUtilsClient.ReadInt(ref state); for (int i = 0; i < count; ++i) { string name = BufferedNetworkUtilsClient.ReadString(ref state); FduClusterInputType type = (FduClusterInputType)BufferedNetworkUtilsClient.ReadByte(ref state); switch (type) { case FduClusterInputType.Axis: float fvalue = BufferedNetworkUtilsClient.ReadFloat(ref state); if (!_axisMap.ContainsKey(name)) { AxisData _data = new AxisData(); _data.reset(); _data.setValue(fvalue); _axisMap.Add(name, _data); } else { _axisMap[name].setValue(fvalue); } break; case FduClusterInputType.Button: bool bvalue = BufferedNetworkUtilsClient.ReadBool(ref state); if (!_buttonMap.ContainsKey(name)) { ButtonData _data = new ButtonData(); _data.reset(); _data.setValue(bvalue); _buttonMap.Add(name, _data); } else { _buttonMap[name].setValue(bvalue); } break; case FduClusterInputType.Tracker: Vector3 v3Value = BufferedNetworkUtilsClient.ReadVector3(ref state); Quaternion quValue = BufferedNetworkUtilsClient.ReadQuaternion(ref state); if (!_trackerMap.ContainsKey(name)) { TrackerData _data = new TrackerData(); _data.reset(); _data.setPosValue(v3Value); _data.setRotValue(quValue); _trackerMap.Add(name, _data); } else { _trackerMap[name].setPosValue(v3Value); _trackerMap[name].setRotValue(quValue); } break; } } //if(!BufferedNetworkUtilsClient.ReadString(ref state).Equals("ClusterInputMgrEndFlag")) //{ // Debug.LogError("Wrong end!"); //} //StartCoroutine(swapValueCo()); return(state); }
void switchCaseFunc(FduMultiAttributeObserverOP op, ref NetworkState.NETWORK_STATE_TYPE state) { for (int i = 1; i < attributeList.Length; ++i) { if (!getObservedState(i)) //如果editor中没有选择监控该属性 则直接跳过 { continue; } switch (i) { case 1: //position if (op == FduMultiAttributeObserverOP.Update) { if (getCachedProperytyCount(i) > 0) { _transform.position = FduInterpolationInterface.getNextVector3Value_new(_transform.position, i, this); } } else if (op == FduMultiAttributeObserverOP.SendData) { BufferedNetworkUtilsServer.SendVector3(_transform.position); } else if (op == FduMultiAttributeObserverOP.Receive_Direct) { _transform.position = BufferedNetworkUtilsClient.ReadVector3(ref state); } else if (op == FduMultiAttributeObserverOP.Receive_Interpolation) { setCachedProperty_append(i, BufferedNetworkUtilsClient.ReadVector3(ref state)); } break; case 2: //rotation if (op == FduMultiAttributeObserverOP.Update) { if (getCachedProperytyCount(i) > 0) { _transform.rotation = FduInterpolationInterface.getNextQuaternionValue_new(_transform.rotation, i, this); } } else if (op == FduMultiAttributeObserverOP.SendData) { BufferedNetworkUtilsServer.SendQuaternion(_transform.rotation); } else if (op == FduMultiAttributeObserverOP.Receive_Direct) { _transform.rotation = BufferedNetworkUtilsClient.ReadQuaternion(ref state); } else if (op == FduMultiAttributeObserverOP.Receive_Interpolation) { setCachedProperty_append(i, BufferedNetworkUtilsClient.ReadQuaternion(ref state)); } break; case 3: //scale if (op == FduMultiAttributeObserverOP.Update) { if (getCachedProperytyCount(i) > 0) { _transform.localScale = FduInterpolationInterface.getNextVector3Value_new(_transform.localScale, i, this); } } else if (op == FduMultiAttributeObserverOP.SendData) { BufferedNetworkUtilsServer.SendVector3(_transform.localScale); } else if (op == FduMultiAttributeObserverOP.Receive_Direct) { _transform.localScale = BufferedNetworkUtilsClient.ReadVector3(ref state); } else if (op == FduMultiAttributeObserverOP.Receive_Interpolation) { setCachedProperty_append(i, BufferedNetworkUtilsClient.ReadVector3(ref state)); } break; case 4: //parent: 对于父节点的监控 这里只是一个不完全的解决方案 获取到父节点的路径 传输过去 然后在从节点解析。如果路径不唯一(因为可以同名)就会找不到对于的父节点 if (op == FduMultiAttributeObserverOP.SendData) { string parentPath; if (_transform.parent == null) { parentPath = ""; } else { parentPath = FduSupportClass.getGameObjectPath(_transform.parent.gameObject); } if (parentPath == null) { parentPath = ""; } BufferedNetworkUtilsServer.SendString(parentPath); } else if (op == FduMultiAttributeObserverOP.Receive_Direct || op == FduMultiAttributeObserverOP.Receive_Interpolation) { string parentPath; if (_transform.parent == null) { parentPath = ""; } else { parentPath = FduSupportClass.getGameObjectPath(_transform.parent.gameObject); } if (parentPath == null) { parentPath = ""; } string getPath = BufferedNetworkUtilsClient.ReadString(ref state); if (parentPath != getPath) //hierarchy changed { GameObject go = FduSupportClass.getGameObjectByPath(getPath); if (go == null) { _transform.SetParent(null); } else { _transform.SetParent(go.transform); } } } break; case 5: //LocalPosition if (op == FduMultiAttributeObserverOP.Update) { if (getCachedProperytyCount(i) > 0) { _transform.localPosition = FduInterpolationInterface.getNextVector3Value_new(_transform.localPosition, i, this); } } else if (op == FduMultiAttributeObserverOP.SendData) { BufferedNetworkUtilsServer.SendVector3(_transform.localPosition); } else if (op == FduMultiAttributeObserverOP.Receive_Direct) { _transform.localPosition = BufferedNetworkUtilsClient.ReadVector3(ref state); } else if (op == FduMultiAttributeObserverOP.Receive_Interpolation) { setCachedProperty_append(i, BufferedNetworkUtilsClient.ReadVector3(ref state)); } break; case 6: //LocalRotation; if (op == FduMultiAttributeObserverOP.Update) { if (getCachedProperytyCount(i) > 0) { _transform.localRotation = FduInterpolationInterface.getNextQuaternionValue_new(_transform.localRotation, i, this); } } else if (op == FduMultiAttributeObserverOP.SendData) { BufferedNetworkUtilsServer.SendQuaternion(_transform.localRotation); } else if (op == FduMultiAttributeObserverOP.Receive_Direct) { _transform.localRotation = BufferedNetworkUtilsClient.ReadQuaternion(ref state); } else if (op == FduMultiAttributeObserverOP.Receive_Interpolation) { setCachedProperty_append(i, BufferedNetworkUtilsClient.ReadQuaternion(ref state)); } break; case 7: //LocalScale if (op == FduMultiAttributeObserverOP.Update) { if (getCachedProperytyCount(i) > 0) { _transform.localScale = FduInterpolationInterface.getNextVector3Value_new(_transform.localScale, i, this); } } else if (op == FduMultiAttributeObserverOP.SendData) { BufferedNetworkUtilsServer.SendVector3(_transform.localScale); } else if (op == FduMultiAttributeObserverOP.Receive_Direct) { _transform.localScale = BufferedNetworkUtilsClient.ReadVector3(ref state); } else if (op == FduMultiAttributeObserverOP.Receive_Interpolation) { setCachedProperty_append(i, BufferedNetworkUtilsClient.ReadVector3(ref state)); } break; case 8: //EulerAngle if (op == FduMultiAttributeObserverOP.Update) { if (getCachedProperytyCount(i) > 0) { _transform.eulerAngles = FduInterpolationInterface.getNextVector3Value_new(_transform.eulerAngles, i, this); } } else if (op == FduMultiAttributeObserverOP.SendData) { BufferedNetworkUtilsServer.SendVector3(_transform.eulerAngles); } else if (op == FduMultiAttributeObserverOP.Receive_Direct) { _transform.eulerAngles = BufferedNetworkUtilsClient.ReadVector3(ref state); } else if (op == FduMultiAttributeObserverOP.Receive_Interpolation) { setCachedProperty_append(i, BufferedNetworkUtilsClient.ReadVector3(ref state)); } break; case 9: //LocalEulerAngle if (op == FduMultiAttributeObserverOP.Update) { if (getCachedProperytyCount(i) > 0) { _transform.localEulerAngles = FduInterpolationInterface.getNextVector3Value_new(_transform.localEulerAngles, i, this); } } else if (op == FduMultiAttributeObserverOP.SendData) { BufferedNetworkUtilsServer.SendVector3(_transform.localEulerAngles); } else if (op == FduMultiAttributeObserverOP.Receive_Direct) { _transform.localEulerAngles = BufferedNetworkUtilsClient.ReadVector3(ref state); } else if (op == FduMultiAttributeObserverOP.Receive_Interpolation) { setCachedProperty_append(i, BufferedNetworkUtilsClient.ReadVector3(ref state)); } break; default: break; } } }
void switchCaseFunc(FduMultiAttributeObserverOP op, ref NetworkState.NETWORK_STATE_TYPE state) { for (int i = 1; i < attrList.Length; ++i) { if (!getObservedState(i)) { continue; } switch (i) { case 1: //AnchoredPosition if (op == FduMultiAttributeObserverOP.Update) { if (getCachedProperytyCount(i) > 0) { rectTransform.anchoredPosition = FduInterpolationInterface.getNextVector2Value_new(rectTransform.anchoredPosition, i, this); } } else if (op == FduMultiAttributeObserverOP.SendData) { BufferedNetworkUtilsServer.SendVector2(rectTransform.anchoredPosition); } else if (op == FduMultiAttributeObserverOP.Receive_Direct) { rectTransform.anchoredPosition = BufferedNetworkUtilsClient.ReadVector2(ref state); } else if (op == FduMultiAttributeObserverOP.Receive_Interpolation) { setCachedProperty_append(i, BufferedNetworkUtilsClient.ReadVector2(ref state)); } break; case 2: //AnchoredPosition3D if (op == FduMultiAttributeObserverOP.Update) { if (getCachedProperytyCount(i) > 0) { rectTransform.anchoredPosition3D = FduInterpolationInterface.getNextVector3Value_new(rectTransform.anchoredPosition3D, i, this); } } else if (op == FduMultiAttributeObserverOP.SendData) { BufferedNetworkUtilsServer.SendVector3(rectTransform.anchoredPosition3D); } else if (op == FduMultiAttributeObserverOP.Receive_Direct) { rectTransform.anchoredPosition3D = BufferedNetworkUtilsClient.ReadVector3(ref state); } else if (op == FduMultiAttributeObserverOP.Receive_Interpolation) { setCachedProperty_append(i, BufferedNetworkUtilsClient.ReadVector3(ref state)); } break; case 3: //Rotation if (op == FduMultiAttributeObserverOP.Update) { if (getCachedProperytyCount(i) > 0) { rectTransform.rotation = FduInterpolationInterface.getNextQuaternionValue_new(rectTransform.rotation, i, this); } } else if (op == FduMultiAttributeObserverOP.SendData) { BufferedNetworkUtilsServer.SendQuaternion(rectTransform.rotation); } else if (op == FduMultiAttributeObserverOP.Receive_Direct) { rectTransform.rotation = BufferedNetworkUtilsClient.ReadQuaternion(ref state); } else if (op == FduMultiAttributeObserverOP.Receive_Interpolation) { setCachedProperty_append(i, BufferedNetworkUtilsClient.ReadQuaternion(ref state)); } break; case 4: //Scale if (op == FduMultiAttributeObserverOP.Update) { if (getCachedProperytyCount(i) > 0) { rectTransform.localScale = FduInterpolationInterface.getNextVector3Value_new(rectTransform.localScale, i, this); } } else if (op == FduMultiAttributeObserverOP.SendData) { BufferedNetworkUtilsServer.SendVector3(rectTransform.localScale); } else if (op == FduMultiAttributeObserverOP.Receive_Direct) { rectTransform.localScale = BufferedNetworkUtilsClient.ReadVector3(ref state); } else if (op == FduMultiAttributeObserverOP.Receive_Interpolation) { setCachedProperty_append(i, BufferedNetworkUtilsClient.ReadVector3(ref state)); } break; case 5: //Parent if (op == FduMultiAttributeObserverOP.SendData) { string parentPath; if (rectTransform.parent == null) { parentPath = ""; } else { parentPath = FduSupportClass.getGameObjectPath(rectTransform.parent.gameObject); } if (parentPath == null) { parentPath = ""; } BufferedNetworkUtilsServer.SendString(parentPath); } else if (op == FduMultiAttributeObserverOP.Receive_Direct || op == FduMultiAttributeObserverOP.Receive_Interpolation) { string parentPath; if (rectTransform.parent == null) { parentPath = ""; } else { parentPath = FduSupportClass.getGameObjectPath(rectTransform.parent.gameObject); } if (parentPath == null) { parentPath = ""; } string getPath = BufferedNetworkUtilsClient.ReadString(ref state); if (parentPath != getPath) //hierarchy changed { GameObject go = FduSupportClass.getGameObjectByPath(getPath); if (go == null) { rectTransform.SetParent(null); } else { rectTransform.SetParent(go.transform); } } } break; case 6: //AnchorMax if (op == FduMultiAttributeObserverOP.Update) { if (getCachedProperytyCount(i) > 0) { rectTransform.anchorMax = FduInterpolationInterface.getNextVector2Value_new(rectTransform.anchorMax, i, this); } } else if (op == FduMultiAttributeObserverOP.SendData) { BufferedNetworkUtilsServer.SendVector2(rectTransform.anchorMax); } else if (op == FduMultiAttributeObserverOP.Receive_Direct) { rectTransform.anchorMax = BufferedNetworkUtilsClient.ReadVector2(ref state); } else if (op == FduMultiAttributeObserverOP.Receive_Interpolation) { setCachedProperty(i, BufferedNetworkUtilsClient.ReadVector2(ref state)); } break; case 7: //AnchorMin if (op == FduMultiAttributeObserverOP.Update) { if (getCachedProperytyCount(i) > 0) { rectTransform.anchorMin = FduInterpolationInterface.getNextVector2Value_new(rectTransform.anchorMin, i, this); } } else if (op == FduMultiAttributeObserverOP.SendData) { BufferedNetworkUtilsServer.SendVector2(rectTransform.anchorMin); } else if (op == FduMultiAttributeObserverOP.Receive_Direct) { rectTransform.anchorMin = BufferedNetworkUtilsClient.ReadVector2(ref state); } else if (op == FduMultiAttributeObserverOP.Receive_Interpolation) { setCachedProperty(i, BufferedNetworkUtilsClient.ReadVector2(ref state)); } break; case 8: //OffsetMax if (op == FduMultiAttributeObserverOP.Update) { if (getCachedProperytyCount(i) > 0) { rectTransform.offsetMax = FduInterpolationInterface.getNextVector2Value_new(rectTransform.offsetMax, i, this); } } else if (op == FduMultiAttributeObserverOP.SendData) { BufferedNetworkUtilsServer.SendVector2(rectTransform.offsetMax); } else if (op == FduMultiAttributeObserverOP.Receive_Direct) { rectTransform.offsetMax = BufferedNetworkUtilsClient.ReadVector2(ref state); } else if (op == FduMultiAttributeObserverOP.Receive_Interpolation) { setCachedProperty(i, BufferedNetworkUtilsClient.ReadVector2(ref state)); } break; case 9: //OffsetMin if (op == FduMultiAttributeObserverOP.Update) { if (getCachedProperytyCount(i) > 0) { rectTransform.offsetMin = FduInterpolationInterface.getNextVector2Value_new(rectTransform.offsetMin, i, this); } } else if (op == FduMultiAttributeObserverOP.SendData) { BufferedNetworkUtilsServer.SendVector2(rectTransform.offsetMin); } else if (op == FduMultiAttributeObserverOP.Receive_Direct) { rectTransform.offsetMin = BufferedNetworkUtilsClient.ReadVector2(ref state); } else if (op == FduMultiAttributeObserverOP.Receive_Interpolation) { setCachedProperty(i, BufferedNetworkUtilsClient.ReadVector2(ref state)); } break; case 10: //Pivot if (op == FduMultiAttributeObserverOP.Update) { if (getCachedProperytyCount(i) > 0) { rectTransform.pivot = FduInterpolationInterface.getNextVector2Value_new(rectTransform.pivot, i, this); } } else if (op == FduMultiAttributeObserverOP.SendData) { BufferedNetworkUtilsServer.SendVector2(rectTransform.pivot); } else if (op == FduMultiAttributeObserverOP.Receive_Direct) { rectTransform.pivot = BufferedNetworkUtilsClient.ReadVector2(ref state); } else if (op == FduMultiAttributeObserverOP.Receive_Interpolation) { setCachedProperty(i, BufferedNetworkUtilsClient.ReadVector2(ref state)); } break; case 11: //SizeDelta if (op == FduMultiAttributeObserverOP.Update) { if (getCachedProperytyCount(i) > 0) { rectTransform.sizeDelta = FduInterpolationInterface.getNextVector2Value_new(rectTransform.sizeDelta, i, this); } } else if (op == FduMultiAttributeObserverOP.SendData) { BufferedNetworkUtilsServer.SendVector2(rectTransform.sizeDelta); } else if (op == FduMultiAttributeObserverOP.Receive_Direct) { rectTransform.sizeDelta = BufferedNetworkUtilsClient.ReadVector2(ref state); } else if (op == FduMultiAttributeObserverOP.Receive_Interpolation) { setCachedProperty(i, BufferedNetworkUtilsClient.ReadVector2(ref state)); } break; } } }
//反序列化一个可传输的参数 public static object deserializeOneParameter(ref NetworkState.NETWORK_STATE_TYPE state) { FduSendableParameter typeCode = (FduSendableParameter)BufferedNetworkUtilsClient.ReadByte(ref state); object result; switch (typeCode) { case FduSendableParameter.Int: result = BufferedNetworkUtilsClient.ReadInt(ref state); break; case FduSendableParameter.IntArray: result = BufferedNetworkUtilsClient.ReadIntArray(ref state); break; case FduSendableParameter.Byte: result = BufferedNetworkUtilsClient.ReadByte(ref state); break; case FduSendableParameter.ByteArray: result = BufferedNetworkUtilsClient.ReadByteArray(ref state); break; case FduSendableParameter.Float: result = BufferedNetworkUtilsClient.ReadFloat(ref state); break; case FduSendableParameter.FloatArray: result = BufferedNetworkUtilsClient.ReadFloatArray(ref state); break; case FduSendableParameter.Bool: result = BufferedNetworkUtilsClient.ReadBool(ref state); break; case FduSendableParameter.BoolArray: int bollen = BufferedNetworkUtilsClient.ReadInt(ref state); bool[] bolarr = new bool[bollen]; for (int i = 0; i < bollen; ++i) { bolarr[i] = BufferedNetworkUtilsClient.ReadBool(ref state); } result = bolarr; break; case FduSendableParameter.String: result = BufferedNetworkUtilsClient.ReadString(ref state); break; case FduSendableParameter.StringArray: int strlen = BufferedNetworkUtilsClient.ReadInt(ref state); string[] strarr = new string[strlen]; for (int i = 0; i < strlen; ++i) { strarr[i] = BufferedNetworkUtilsClient.ReadString(ref state); } result = strarr; break; case FduSendableParameter.Vector2: result = BufferedNetworkUtilsClient.ReadVector2(ref state); break; case FduSendableParameter.Vector2Array: int v2len = BufferedNetworkUtilsClient.ReadInt(ref state); Vector2[] v2arr = new Vector2[v2len]; for (int i = 0; i < v2len; ++i) { v2arr[i] = BufferedNetworkUtilsClient.ReadVector2(ref state); } result = v2arr; break; case FduSendableParameter.Vector3: result = BufferedNetworkUtilsClient.ReadVector3(ref state); break; case FduSendableParameter.Vector3Array: int v3len = BufferedNetworkUtilsClient.ReadInt(ref state); Vector3[] v3arr = new Vector3[v3len]; for (int i = 0; i < v3len; ++i) { v3arr[i] = BufferedNetworkUtilsClient.ReadVector3(ref state); } result = v3arr; break; case FduSendableParameter.Vector4: result = BufferedNetworkUtilsClient.ReadVector4(ref state); break; case FduSendableParameter.Vector4Array: int v4len = BufferedNetworkUtilsClient.ReadInt(ref state); Vector4[] v4arr = new Vector4[v4len]; for (int i = 0; i < v4len; ++i) { v4arr[i] = BufferedNetworkUtilsClient.ReadVector4(ref state); } result = v4arr; break; case FduSendableParameter.Color: result = BufferedNetworkUtilsClient.ReadColor(ref state); break; case FduSendableParameter.ColorArray: int clen = BufferedNetworkUtilsClient.ReadInt(ref state); Color[] carray = new Color[clen]; for (int i = 0; i < clen; ++i) { carray[i] = BufferedNetworkUtilsClient.ReadColor(ref state); } result = carray; break; case FduSendableParameter.Quaternion: result = BufferedNetworkUtilsClient.ReadQuaternion(ref state); break; case FduSendableParameter.QuaternionArray: int qlen = BufferedNetworkUtilsClient.ReadInt(ref state); Quaternion[] qarr = new Quaternion[qlen]; for (int i = 0; i < qlen; i++) { qarr[i] = BufferedNetworkUtilsClient.ReadQuaternion(ref state); } result = qarr; break; case FduSendableParameter.Matrix4X4: result = BufferedNetworkUtilsClient.ReadMatrix4x4(ref state); break; case FduSendableParameter.Matrix4X4Array: int matlen = BufferedNetworkUtilsClient.ReadInt(ref state); Matrix4x4 [] matArr = new Matrix4x4[matlen]; for (int i = 0; i < matlen; ++i) { matArr[i] = BufferedNetworkUtilsClient.ReadMatrix4x4(ref state); } result = matArr; break; case FduSendableParameter.Rect: result = BufferedNetworkUtilsClient.ReadRect(ref state); break; case FduSendableParameter.RectArray: int rectlen = BufferedNetworkUtilsClient.ReadInt(ref state); Rect[] rectArr = new Rect[rectlen]; for (int i = 0; i < rectlen; ++i) { rectArr[i] = BufferedNetworkUtilsClient.ReadRect(ref state); } result = rectArr; break; case FduSendableParameter.GameObject: bool goType = BufferedNetworkUtilsClient.ReadBool(ref state); if (goType) //有clusterview的物体 { var view = FduClusterViewManager.getClusterView(BufferedNetworkUtilsClient.ReadInt(ref state)); if (view != null) { result = view.gameObject; } else { result = null; } } else //有唯一路径的gameobject { string path = BufferedNetworkUtilsClient.ReadString(ref state); result = FduSupportClass.getGameObjectByPath(path); } break; case FduSendableParameter.ClusterView: result = FduClusterViewManager.getClusterView(BufferedNetworkUtilsClient.ReadInt(ref state)); break; case FduSendableParameter.Struct: try { string typeName = BufferedNetworkUtilsClient.ReadString(ref state); System.Type type = System.Type.GetType(typeName); result = BufferedNetworkUtilsClient.ReadStruct(type, ref state); } catch (System.Exception e) { Debug.LogError("Error occured in reading struct data. Details: " + e.Message); throw; } break; case FduSendableParameter.SerializableClass: result = BufferedNetworkUtilsClient.ReadSerializableClass(ref state); break; case FduSendableParameter.Enum: result = BufferedNetworkUtilsClient.ReadInt(ref state); break; default: throw new InvalidSendableDataException("Received unsendable data type, type code:" + typeCode); } return(result); }