public BufferFormatSpecifier(BufferViewer viewer, ResourceId buff, string format) { InitializeComponent(); // WHY THE HELL do you require \r\n in text boxes? formatText.Text = format.Replace("\r\n", "\n").Replace("\n", Environment.NewLine); m_Viewer = viewer; m_Buffer = buff; }
public BufferViewer GetMeshViewer() { if (m_MeshViewer == null || m_MeshViewer.IsDisposed) { m_MeshViewer = new BufferViewer(this, true); AddLogViewer(m_MeshViewer); } return(m_MeshViewer); }
public BufferFormatSpecifier(BufferViewer viewer, ResourceId buff, string format) { InitializeComponent(); // WHY THE HELL do you require \r\n in text boxes? formatText.Text = format.Replace("\r\n", "\n").Replace("\n", Environment.NewLine); m_Viewer = viewer; m_Buffer = buff; }
static void Main(string[] args) { int buffSize = 300; var buffer = new ushort[buffSize]; for (int index = 0; index < buffSize; index++) { buffer[index] = (ushort)index; } var viewr = new BufferViewer(); viewr.ShowBuff(buffer); }
private void iabuffers_NodeDoubleClicked(TreelistView.Node node) { if (node.Tag is ResourceId) { ResourceId id = (ResourceId)node.Tag; if (id != ResourceId.Null) { var viewer = new BufferViewer(m_Core, false); viewer.ViewRawBuffer(id); viewer.Show(m_DockContent.DockPanel); } } }
// launch the appropriate kind of viewer, depending on the type of resource that's in this node private void textureCell_CellDoubleClick(TreelistView.Node node) { object tag = node.Tag; D3D11PipelineState.ShaderStage stage = GetStageForSender(node.OwnerView); if (stage == null) return; D3D11PipelineState.ShaderStage.ResourceView view = null; if (tag is ViewTexTag) { view = (tag as ViewTexTag).view; tag = (tag as ViewTexTag).tex; } if (tag is ViewBufTag) { view = (tag as ViewBufTag).view; tag = (tag as ViewBufTag).buf; } if (tag is FetchTexture) { FetchTexture tex = (FetchTexture)tag; if (tex.resType == ShaderResourceType.Buffer) { var viewer = new BufferViewer(m_Core, false); viewer.ViewRawBuffer(false, view.FirstElement, view.NumElements*view.ElementSize, tex.ID); viewer.Show(m_DockContent.DockPanel); } else { var viewer = m_Core.GetTextureViewer(); viewer.Show(m_DockContent.DockPanel); if (!viewer.IsDisposed) viewer.ViewTexture(tex.ID, true); } } else if(tag is FetchBuffer) { FetchBuffer buf = (FetchBuffer)tag; string format = ""; var deets = stage.ShaderDetails; int bind = -1; bool uav = false; for (int i = 0; i < stage.SRVs.Length; i++) { if (stage.SRVs[i].Resource == buf.ID) { bind = i; view = stage.SRVs[i]; break; } } for (int i = 0; i < stage.UAVs.Length; i++) { if (stage.UAVs[i].Resource == buf.ID) { bind = i; uav = true; view = stage.UAVs[i]; break; } if (stage == m_Core.CurD3D11PipelineState.m_PS && m_Core.CurD3D11PipelineState.m_OM.UAVs[i].Resource == buf.ID) { bind = i + (int)m_Core.CurD3D11PipelineState.m_OM.UAVStartSlot; uav = true; view = m_Core.CurD3D11PipelineState.m_OM.UAVs[i]; break; } } if (deets != null) { ShaderResource[] resources = uav ? deets.ReadWriteResources : deets.ReadOnlyResources; foreach (var r in resources) { if (r.IsTexture) continue; if (r.bindPoint == bind) { if (r.variableType.members.Length == 0) { if (view != null) { if (view.Format.special && view.Format.specialFormat == SpecialFormat.R10G10B10A2) { if (view.Format.compType == FormatComponentType.UInt) format = "uintten"; if (view.Format.compType == FormatComponentType.UNorm) format = "unormten"; } else if (!view.Format.special) { switch (view.Format.compByteWidth) { case 1: { if (view.Format.compType == FormatComponentType.UNorm) format = "unormb"; if (view.Format.compType == FormatComponentType.SNorm) format = "snormb"; if (view.Format.compType == FormatComponentType.UInt) format = "ubyte"; if (view.Format.compType == FormatComponentType.SInt) format = "byte"; break; } case 2: { if (view.Format.compType == FormatComponentType.UNorm) format = "unormh"; if (view.Format.compType == FormatComponentType.SNorm) format = "snormh"; if (view.Format.compType == FormatComponentType.UInt) format = "ushort"; if (view.Format.compType == FormatComponentType.SInt) format = "short"; if (view.Format.compType == FormatComponentType.Float) format = "half"; break; } case 4: { if (view.Format.compType == FormatComponentType.UNorm) format = "unormf"; if (view.Format.compType == FormatComponentType.SNorm) format = "snormf"; if (view.Format.compType == FormatComponentType.UInt) format = "uint"; if (view.Format.compType == FormatComponentType.SInt) format = "int"; if (view.Format.compType == FormatComponentType.Float) format = "float"; break; } } if (view.Flags.HasFlag(D3D11BufferViewFlags.Raw)) format = "xint"; format += view.Format.compCount; } } // if view format is unknown, use the variable type if (!view.Format.special && view.Format.compCount == 0 && view.Format.compByteWidth == 0 && r.variableType.Name.Length > 0) format = r.variableType.Name; format += " " + r.name + ";"; } else { format = "// struct " + r.variableType.Name + Environment.NewLine + "{" + Environment.NewLine + FormatMembers(1, "", r.variableType.members) + "}"; } break; } } } if (buf.ID != ResourceId.Null) { var viewer = new BufferViewer(m_Core, false); if (format.Length == 0) viewer.ViewRawBuffer(true, view.FirstElement * view.ElementSize, view.NumElements * view.ElementSize, buf.ID); else viewer.ViewRawBuffer(true, view.FirstElement * view.ElementSize, view.NumElements * view.ElementSize, buf.ID, format); viewer.Show(m_DockContent.DockPanel); } } }
private void ShowCBuffer(D3D11PipelineState.ShaderStage stage, UInt32 slot) { if (stage.ShaderDetails != null && (stage.ShaderDetails.ConstantBlocks.Length <= slot || stage.ShaderDetails.ConstantBlocks[slot].name.Length == 0) ) { // unused cbuffer, open regular buffer viewer var viewer = new BufferViewer(m_Core, false); if (stage.ConstantBuffers.Length < slot) return; var buf = stage.ConstantBuffers[slot]; viewer.ViewRawBuffer(true, buf.VecOffset * 4 * sizeof(float), buf.VecCount * 4 * sizeof(float), buf.Buffer); viewer.Show(m_DockContent.DockPanel); return; } var existing = ConstantBufferPreviewer.Has(stage.stage, slot, 0); if (existing != null) { existing.Show(); return; } var prev = new ConstantBufferPreviewer(m_Core, stage.stage, slot, 0); prev.ShowDock(m_DockContent.Pane, DockAlignment.Right, 0.3); }
private void iabuffers_NodeDoubleClicked(TreelistView.Node node) { if (node.Tag is IABufferTag) { IABufferTag tag = (IABufferTag)node.Tag; if (tag.id != ResourceId.Null) { var viewer = new BufferViewer(m_Core, false); viewer.ViewRawBuffer(true, tag.offset, ulong.MaxValue, tag.id); viewer.Show(m_DockContent.DockPanel); } } }
private void iabuffers_NodeDoubleClicked(TreelistView.Node node) { if (node.Tag is ResourceId) { ResourceId id = (ResourceId)node.Tag; if (id != ResourceId.Null) { var viewer = new BufferViewer(m_Core, false); viewer.ViewRawBuffer(true, id); viewer.Show(m_DockContent.DockPanel); } } }
// launch the appropriate kind of viewer, depending on the type of resource that's in this node private void textureCell_CellDoubleClick(TreelistView.Node node) { object tag = node.Tag; GLPipelineState.ShaderStage stage = GetStageForSender(node.OwnerView); if (stage == null) return; if (tag is FetchTexture) { FetchTexture tex = (FetchTexture)tag; if (tex.resType == ShaderResourceType.Buffer) { var viewer = new BufferViewer(m_Core, false); viewer.ViewRawBuffer(false, tex.ID); viewer.Show(m_DockContent.DockPanel); } else { var viewer = m_Core.GetTextureViewer(); viewer.Show(m_DockContent.DockPanel); if (!viewer.IsDisposed) viewer.ViewTexture(tex.ID, true); } } else if(tag is ReadWriteTag) { ReadWriteTag rwtag = (ReadWriteTag)tag; FetchBuffer buf = rwtag.buf; string format = ""; var deets = stage.ShaderDetails; ShaderResource r = deets.Resources[rwtag.idx]; if (deets != null) { if (r.variableType.members.Length == 0) { if (format == "" && r.variableType.Name.Length > 0) format = r.variableType.Name + " " + r.name + ";"; } else { format = FormatMembers(0, "", r.variableType.members); } } if (buf.ID != ResourceId.Null) { var viewer = new BufferViewer(m_Core, false); if (format.Length == 0) viewer.ViewRawBuffer(true, buf.ID); else viewer.ViewRawBuffer(true, buf.ID, format); viewer.Show(m_DockContent.DockPanel); } } }
// launch the appropriate kind of viewer, depending on the type of resource that's in this node private void textureCell_CellDoubleClick(TreelistView.Node node) { object tag = node.Tag; D3D11PipelineState.ShaderStage stage = GetStageForSender(node.OwnerView); if (stage == null) return; if (tag is FetchTexture) { FetchTexture tex = (FetchTexture)tag; var viewer = m_Core.GetTextureViewer(); viewer.Show(m_DockContent.DockPanel); if (!viewer.IsDisposed) viewer.ViewTexture(tex.ID, true); } else if(tag is FetchBuffer) { FetchBuffer buf = (FetchBuffer)tag; string format = ""; var deets = stage.ShaderDetails; int bind = -1; bool uav = false; for (int i = 0; i < stage.SRVs.Length; i++) { if (stage.SRVs[i].Resource == buf.ID) { bind = i; break; } } for (int i = 0; i < stage.UAVs.Length; i++) { if (stage.UAVs[i].Resource == buf.ID) { bind = i; uav = true; break; } if (stage == m_Core.CurD3D11PipelineState.m_PS && m_Core.CurD3D11PipelineState.m_OM.UAVs[i].Resource == buf.ID) { bind = i + (int)m_Core.CurD3D11PipelineState.m_OM.UAVStartSlot; uav = true; break; } } if (deets != null) { foreach (var r in deets.Resources) { if(r.IsTexture) continue; if ( (r.IsSRV && !uav) || (r.IsUAV && uav) ) { if (r.bindPoint == bind) { if (r.variableType.members.Length == 0) { if (r.variableType.Name != "") format = r.variableType.Name + " " + r.name + ";"; } else { format = "// struct " + r.variableType.Name + Environment.NewLine + "{" + Environment.NewLine + FormatMembers(1, "", r.variableType.members) + "}"; } break; } } } } if (buf.ID != ResourceId.Null) { var viewer = new BufferViewer(m_Core, false); if (format == "") viewer.ViewRawBuffer(buf.ID); else viewer.ViewRawBuffer(buf.ID, format); viewer.Show(m_DockContent.DockPanel); } } }
private void ShowCBuffer(D3D11PipelineState.ShaderStage stage, UInt32 bindPoint) { bool found = false; UInt32 slot = UInt32.MaxValue; if (stage.ShaderDetails != null) { UInt32 i = 0; foreach (var cb in stage.ShaderDetails.ConstantBlocks) { if (cb.bindPoint == bindPoint) { slot = i; found = true; break; } i++; } } if (!found) { // unused cbuffer, open regular buffer viewer var viewer = new BufferViewer(m_Core, false); if (stage.ConstantBuffers.Length < bindPoint) return; var buf = stage.ConstantBuffers[bindPoint]; viewer.ViewRawBuffer(true, buf.VecOffset * 4 * sizeof(float), buf.VecCount * 4 * sizeof(float), buf.Buffer); viewer.Show(m_DockContent.DockPanel); return; } var existing = ConstantBufferPreviewer.Has(stage.stage, slot, 0); if (existing != null) { existing.Show(); return; } var prev = new ConstantBufferPreviewer(m_Core, stage.stage, slot, 0); prev.ShowDock(m_DockContent.Pane, DockAlignment.Right, 0.3); }
// launch the appropriate kind of viewer, depending on the type of resource that's in this node private void textureCell_CellDoubleClick(TreelistView.Node node) { object tag = node.Tag; VulkanPipelineState.ShaderStage stage = GetStageForSender(node.OwnerView); if (stage == null) return; if (tag is ViewTexTag) tag = (tag as ViewTexTag).tex; if (tag is FetchTexture) { FetchTexture tex = (FetchTexture)tag; if (tex.resType == ShaderResourceType.Buffer) { var viewer = new BufferViewer(m_Core, false); viewer.ViewRawBuffer(false, 0, ulong.MaxValue, tex.ID); viewer.Show(m_DockContent.DockPanel); } else { var viewer = m_Core.GetTextureViewer(); viewer.Show(m_DockContent.DockPanel); if (!viewer.IsDisposed) viewer.ViewTexture(tex.ID, true); } } else if (tag is BufferResTag) { BufferResTag buf = (BufferResTag)tag; ShaderResource shaderRes = buf.rwRes ? stage.ShaderDetails.ReadWriteResources[buf.bindPoint] : stage.ShaderDetails.ReadOnlyResources[buf.bindPoint]; string format = "// struct " + shaderRes.variableType.Name + Environment.NewLine; if (shaderRes.variableType.members.Length > 1) { format += "// members skipped as they are fixed size:" + Environment.NewLine; for (int i = 0; i < shaderRes.variableType.members.Length - 1; i++) { format += shaderRes.variableType.members[i].type.descriptor.name + " " + shaderRes.variableType.members[i].name + ";" + Environment.NewLine; } } if (shaderRes.variableType.members.Length > 0) { format += "{" + Environment.NewLine + FormatMembers(1, "", shaderRes.variableType.members.Last().type.members) + "}"; } else { var desc = shaderRes.variableType.descriptor; format = ""; if (desc.rowMajorStorage) format += "row_major "; format += desc.type.Str(); if (desc.rows > 1 && desc.cols > 1) format += String.Format("{0}x{1}", desc.rows, desc.cols); else if (desc.cols > 1) format += desc.cols; if (desc.name.Length > 0) format += " " + desc.name; if (desc.elements > 1) format += String.Format("[{0}]", desc.elements); } if (buf.ID != ResourceId.Null) { var viewer = new BufferViewer(m_Core, false); viewer.ViewRawBuffer(true, buf.offset, buf.size, buf.ID, format); viewer.Show(m_DockContent.DockPanel); } } }
// launch the appropriate kind of viewer, depending on the type of resource that's in this node private void textureCell_CellDoubleClick(TreelistView.Node node) { object tag = node.Tag; D3D12PipelineState.ShaderStage stage = GetStageForSender(node.OwnerView); if (stage == null) return; D3D12PipelineState.ResourceView view = null; ShaderResource shaderResource = null; bool uav = false; ViewTexTag texTag = tag as ViewTexTag; ViewBufTag bufTag = tag as ViewBufTag; if (texTag != null) { view = texTag.view; uav = texTag.uav; shaderResource = texTag.res; FetchTexture tex = texTag.tex; if (tex.resType == ShaderResourceType.Buffer) { var viewer = new BufferViewer(m_Core, false); viewer.ViewRawBuffer(false, view.FirstElement, view.NumElements*view.ElementSize, tex.ID); viewer.Show(m_DockContent.DockPanel); } else { var viewer = m_Core.GetTextureViewer(); viewer.Show(m_DockContent.DockPanel); if (!viewer.IsDisposed) viewer.ViewTexture(tex.ID, true); } } else if(bufTag != null) { view = bufTag.view; uav = bufTag.uav; shaderResource = bufTag.res; FetchBuffer buf = bufTag.buf; string format = ""; ulong offs = 0; ulong size = buf.length; if (view != null) { offs = view.FirstElement * view.ElementSize; size = view.NumElements * view.ElementSize; } else { // last thing, see if it's a streamout buffer if (stage == m_Core.CurD3D12PipelineState.m_GS) { for(int i=0; i < m_Core.CurD3D12PipelineState.m_SO.Outputs.Length; i++) { if(buf.ID == m_Core.CurD3D12PipelineState.m_SO.Outputs[i].Buffer) { size -= m_Core.CurD3D12PipelineState.m_SO.Outputs[i].Offset; offs += m_Core.CurD3D12PipelineState.m_SO.Outputs[i].Offset; break; } } } } if (shaderResource != null) { if (shaderResource.variableType.members.Length == 0) { if (view != null) { if (view.Format.special && view.Format.specialFormat == SpecialFormat.R10G10B10A2) { if (view.Format.compType == FormatComponentType.UInt) format = "uintten"; if (view.Format.compType == FormatComponentType.UNorm) format = "unormten"; } else if (!view.Format.special) { switch (view.Format.compByteWidth) { case 1: { if (view.Format.compType == FormatComponentType.UNorm) format = "unormb"; if (view.Format.compType == FormatComponentType.SNorm) format = "snormb"; if (view.Format.compType == FormatComponentType.UInt) format = "ubyte"; if (view.Format.compType == FormatComponentType.SInt) format = "byte"; break; } case 2: { if (view.Format.compType == FormatComponentType.UNorm) format = "unormh"; if (view.Format.compType == FormatComponentType.SNorm) format = "snormh"; if (view.Format.compType == FormatComponentType.UInt) format = "ushort"; if (view.Format.compType == FormatComponentType.SInt) format = "short"; if (view.Format.compType == FormatComponentType.Float) format = "half"; break; } case 4: { if (view.Format.compType == FormatComponentType.UNorm) format = "unormf"; if (view.Format.compType == FormatComponentType.SNorm) format = "snormf"; if (view.Format.compType == FormatComponentType.UInt) format = "uint"; if (view.Format.compType == FormatComponentType.SInt) format = "int"; if (view.Format.compType == FormatComponentType.Float) format = "float"; break; } } if (view.BufferFlags.HasFlag(D3DBufferViewFlags.Raw)) format = "xint"; format += view.Format.compCount; } } // if view format is unknown, use the variable type if (!view.Format.special && view.Format.compCount == 0 && view.Format.compByteWidth == 0 && shaderResource.variableType.Name.Length > 0) format = shaderResource.variableType.Name; format += " " + shaderResource.name + ";"; } else { format = "// struct " + shaderResource.variableType.Name + Environment.NewLine + "{" + Environment.NewLine + FormatMembers(1, "", shaderResource.variableType.members) + "}"; } } if (buf.ID != ResourceId.Null) { var viewer = new BufferViewer(m_Core, false); if (format.Length == 0) viewer.ViewRawBuffer(true, offs, size, buf.ID); else viewer.ViewRawBuffer(true, offs, size, buf.ID, format); viewer.Show(m_DockContent.DockPanel); } } }
private void ShowCBuffer(D3D12PipelineState.ShaderStage stage, CBufTag tag) { if (tag.idx == uint.MaxValue) { // unused cbuffer, open regular buffer viewer var viewer = new BufferViewer(m_Core, false); var buf = stage.Spaces[tag.space].ConstantBuffers[tag.reg]; viewer.ViewRawBuffer(true, buf.Offset, buf.ByteSize, buf.Buffer); viewer.Show(m_DockContent.DockPanel); return; } var existing = ConstantBufferPreviewer.Has(stage.stage, tag.idx, 0); if (existing != null) { existing.Show(); return; } var prev = new ConstantBufferPreviewer(m_Core, stage.stage, tag.idx, 0); prev.ShowDock(m_DockContent.Pane, DockAlignment.Right, 0.3); }
// launch the appropriate kind of viewer, depending on the type of resource that's in this node private void textureCell_CellDoubleClick(TreelistView.Node node) { object tag = node.Tag; GLPipelineState.ShaderStage stage = GetStageForSender(node.OwnerView); if (stage == null) return; if (tag is FetchTexture) { FetchTexture tex = (FetchTexture)tag; if (tex.resType == ShaderResourceType.Buffer) { var viewer = new BufferViewer(m_Core, false); viewer.ViewRawBuffer(false, 0, ulong.MaxValue, tex.ID); viewer.Show(m_DockContent.DockPanel); } else { var viewer = m_Core.GetTextureViewer(); viewer.Show(m_DockContent.DockPanel); if (!viewer.IsDisposed) viewer.ViewTexture(tex.ID, true); } } else if (tag is FetchBuffer) { FetchBuffer buf = (FetchBuffer)tag; var viewer = new BufferViewer(m_Core, false); viewer.ViewRawBuffer(true, 0, ulong.MaxValue, buf.ID); viewer.Show(m_DockContent.DockPanel); } else if (tag is ReadWriteTag) { ReadWriteTag rwtag = (ReadWriteTag)tag; FetchBuffer buf = rwtag.buf; string format = ""; var deets = stage.ShaderDetails; ShaderResource r = deets.ReadWriteResources[rwtag.idx]; var bindpoint = stage.BindpointMapping.ReadWriteResources[rwtag.idx]; GLReadWriteType readWriteType = GetGLReadWriteType(r); ulong offset = 0; ulong size = ulong.MaxValue; if (readWriteType == GLReadWriteType.SSBO) { offset = m_Core.CurGLPipelineState.ShaderStorageBuffers[bindpoint.bind].Offset; size = m_Core.CurGLPipelineState.ShaderStorageBuffers[bindpoint.bind].Size; } if (readWriteType == GLReadWriteType.Atomic) { offset = m_Core.CurGLPipelineState.AtomicBuffers[bindpoint.bind].Offset; size = m_Core.CurGLPipelineState.AtomicBuffers[bindpoint.bind].Size; } if (deets != null) { if (r.variableType.members.Length == 0) { if (format == "" && r.variableType.Name.Length > 0) format = r.variableType.Name + " " + r.name + ";"; } else { format = FormatMembers(0, "", r.variableType.members); } } if (buf.ID != ResourceId.Null) { var viewer = new BufferViewer(m_Core, false); if (format.Length == 0) viewer.ViewRawBuffer(true, offset, size, buf.ID); else viewer.ViewRawBuffer(true, offset, size, buf.ID, format); viewer.Show(m_DockContent.DockPanel); } } }