예제 #1
0
        public bool Receive(ref ReceivedSmartPacket receivedPacket)
        {
            bool haveResult = false;
            var  packet     = new ReceivedPacket();

            while (true)
            {
                if (SubSock.Receive(ref packet))
                {
                    try
                    {
                        haveResult = OnReceive(packet.Buffer, packet.Offset, packet.Length, packet.EndPoint,
                                               ref receivedPacket);
                    }
                    catch (Exception)
                    {
                        haveResult = false;
                        _buffersPool.Put(packet.Buffer);
                    }
                }
                else
                {
                    break;
                }

                if (haveResult)
                {
                    break;
                }
            }

            return(haveResult);
        }
예제 #2
0
        public void AddFragment(byte[] buffer, int offset, int length, PacketHeader header)
        {
            var fragBuffer = new FragmentBuffer
            {
                Buffer  = buffer,
                Offset  = offset + header.HeaderLength, // payload offset
                Length  = length - header.HeaderLength, // payload length
                FragNum = header.FragNum,
            };

            var frag = GetFragmentedPacket(header);

            frag.LastActive = Environment.TickCount;

            // add fragment buffer to it
            frag.Buffers.Add(fragBuffer);

            // sort fragments
            var fragIdx = frag.Buffers.Count - 1;

            while (fragIdx > 0 &&
                   frag.Buffers[fragIdx].FragNum < frag.Buffers[fragIdx - 1].FragNum)
            {
                Exch(frag, fragIdx - 1, fragIdx);
                fragIdx--;
            }

            // remove if duplicate
            if (fragIdx > 0 && frag.Buffers[fragIdx].FragNum == frag.Buffers[fragIdx - 1].FragNum)
            {
                frag.Buffers.RemoveAt(fragIdx);
                _buffersPool.Put(buffer);
            }
        }
예제 #3
0
        public override void Send(IPEndPoint endPoint, byte[] buffer, int offset, int length, bool putBufferToPool)
        {
            ValidateLength(length);

            var packet = new PacketToSend();

            packet.EndPoint        = endPoint;
            packet.Buffer          = buffer;
            packet.Offset          = offset;
            packet.Length          = length;
            packet.PutBufferToPool = putBufferToPool;

            _sendQueue.Add(packet);

            if (_sendQueue.Count > SendQueueLimit)
            {
                // Trash oldest
                if (_sendQueue.TryTake(out packet))
                {
                    if (packet.PutBufferToPool)
                    {
                        _buffersPool.Put(packet.Buffer);
                    }
                }
            }
        }
예제 #4
0
        public override void Send(IPEndPoint endPoint, byte[] buffer, int offset, int length, bool putBufferToPool)
        {
            ValidateLength(length);

            try
            {
                // Some implementations throw exception if sendto is called on a connected SOCK_DGRAM socket.
                if (!_connectedMode)
                {
                    SysSock.SendTo(buffer, offset, length, SocketFlags.None, endPoint);
                }
                else
                {
                    SysSock.Send(buffer, offset, length, SocketFlags.None);
                }
            }
            catch (SocketException se)
            {
                // Ignore harmless errors
                if (!HarmlessErrors.Contains(se.SocketErrorCode))
                {
                    _logger.Exception(se);
                    throw;
                }
            }
            finally
            {
                if (putBufferToPool)
                {
                    _buffersPool.Put(buffer);
                }
            }
        }
예제 #5
0
        public void Tick()
        {
            _servSock.Tick();
            var packet = new ReceivedSmartPacket();

            while (true)
            {
                if (_servSock.Receive(ref packet))
                {
                    OnReceive(packet.Buffer, packet.Offset, packet.Length, packet.EndPoint, packet.InOrder);
                    _bufferPool.Put(packet.Buffer);
                }
                else
                {
                    break;
                }
            }

            var ms = new MemoryStream();

            ms.Write(BitConverter.GetBytes(_clients.Count), 0, 4);
            foreach (var client in _clients)
            {
                ms.Write(BitConverter.GetBytes(client.Value), 0, 4);
            }
            var sendBuffer = ms.ToArray();

            Broadcast(sendBuffer, 0, sendBuffer.Length);
        }
예제 #6
0
        public bool Receive(ref ReceivedSmartPacket receivedPacket)
        {
            bool haveResult = false;
            var  packet     = new ReceivedPacket();

            while (true)
            {
                try
                {
                    packet.EndPoint = null;
                    if (SubSock.Receive(ref packet))
                    {
                        try
                        {
                            haveResult = OnReceive(packet.Buffer, packet.Offset, packet.Length, packet.EndPoint,
                                                   ref receivedPacket);
                        }
                        catch (SocketException)
                        {
                            haveResult = false;
                            _buffersPool.Put(packet.Buffer);
                            if (packet.EndPoint != null && _seqStates.ContainsKey(packet.EndPoint))
                            {
                                Close(packet.EndPoint, _seqStates[packet.EndPoint]);
                            }
                        }
                    }
                    else
                    {
                        break;
                    }
                }
                catch (SocketException)
                {
                    Close();
                }

                if (haveResult)
                {
                    break;
                }
            }

            return(haveResult);
        }
예제 #7
0
        public override void Send(IPEndPoint endPoint, byte[] buffer, int offset, int length, bool putBufferToPool)
        {
            ValidateLength(length);

            try
            {
                // Make sure socket is live
                if (!Begin())
                {
                    return;
                }

                SysSock.SendTo(buffer, offset, length, SocketFlags.None, endPoint);
            }
            catch (SocketException sx)
            {
                var err = sx.SocketErrorCode;

                // Ignore harmless errors
                if (!HarmlessErrors.Contains(err))
                {
                    _logger.Exception(sx);
                    End();

                    // Our socket might be killed by iOS
                    // Make sure we'll create a new one on our next call
                    if (err != SocketError.NotConnected)
                    {
                        throw sx;
                    }
                }
            }
            finally
            {
                if (putBufferToPool)
                {
                    _buffersPool.Put(buffer);
                }
            }
        }
예제 #8
0
        private void IOLoop()
        {
            bool active = false;

            while (!_closing)
            {
                lock (_syncObject)
                {
                    _socket.Tick();
                }

                SmartPacketToSend packetToSend = new SmartPacketToSend();
                if (_sendQueue.Count > 0)
                {
                    active = true;

                    packetToSend = _sendQueue.Take();
                    lock (_syncObject)
                    {
                        _socket.Send(packetToSend.EndPoint, packetToSend.Buffer, packetToSend.Offset, packetToSend.Length, packetToSend.Reliable);
                    }
                    if (packetToSend.PutBufferToPool)
                    {
                        _buffersPool.Put(packetToSend.Buffer);
                    }
                }

                ReceivedSmartPacket receivedPacket = new ReceivedSmartPacket();
                bool received;
                lock (_syncObject)
                {
                    received = _socket.Receive(ref receivedPacket);
                }
                if (received)
                {
                    active = true;

                    _recvQueue.Add(receivedPacket);
                }

                if (!active)
                {
                    Thread.Sleep(10);
                }
            }
        }
예제 #9
0
        private void IOLoop()
        {
            while (!_closing)
            {
                try
                {
                    bool active = false;

                    _socket.Tick();
                    State = _socket.State;

                    SmartPacketToSend packetToSend = new SmartPacketToSend();
                    if (_sendQueue.Count > 0)
                    {
                        active = true;

                        packetToSend = _sendQueue.Take();
                        _socket.Send(packetToSend.EndPoint, packetToSend.Buffer, packetToSend.Offset, packetToSend.Length, packetToSend.Reliable);
                        if (packetToSend.PutBufferToPool)
                        {
                            _buffersPool.Put(packetToSend.Buffer);
                        }
                    }

                    ReceivedSmartPacket receivedPacket = new ReceivedSmartPacket();
                    if (_socket.Receive(ref receivedPacket))
                    {
                        active = true;

                        _recvQueue.Add(receivedPacket);
                    }

                    if (!active)
                    {
                        Thread.Sleep(10);
                    }
                }
                catch (Exception)
                {
                    _closing = true;
                }
            }

            _socket.Close();
            State = PixocketState.NotConnected;
        }