/// <summary> /// Updates storage buffer bindings. /// </summary> private void UpdateStorageBuffers() { for (int stage = 0; stage < _currentProgramInfo.Length; stage++) { ShaderProgramInfo info = _currentProgramInfo[stage]; if (info == null) { continue; } for (int index = 0; index < info.SBuffers.Count; index++) { BufferDescriptor sb = info.SBuffers[index]; ulong sbDescAddress = BufferManager.GetGraphicsUniformBufferAddress(stage, 0); int sbDescOffset = 0x110 + stage * 0x100 + sb.Slot * 0x10; sbDescAddress += (ulong)sbDescOffset; SbDescriptor sbDescriptor = _context.PhysicalMemory.Read <SbDescriptor>(sbDescAddress); BufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size); } } }
/// <summary> /// Updates storage buffer bindings. /// </summary> private void UpdateStorageBuffers() { for (int stage = 0; stage < CurrentGpMeta.Info.Length; stage++) { ShaderProgramInfo info = CurrentGpMeta.Info[stage]; if (info == null) { continue; } for (int index = 0; index < info.SBuffers.Count; index++) { BufferDescriptor sb = info.SBuffers[index]; ulong sbDescAddress = BufferManager.GetGraphicsUniformBufferAddress(stage, 0); int sbDescOffset = 0x110 + stage * 0x100 + sb.Slot * 0x10; sbDescAddress += (ulong)sbDescOffset; ReadOnlySpan <byte> sbDescriptorData = _context.PhysicalMemory.GetSpan(sbDescAddress, 0x10); SbDescriptor sbDescriptor = MemoryMarshal.Cast <byte, SbDescriptor>(sbDescriptorData)[0]; BufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size); } } }