예제 #1
0
        /// <summary>
        /// Initializes a new instance of the <see cref="ShaderResourceViewDescription"/> struct.
        /// </summary>
        /// <param name="viewDimension">The <see cref="ShaderResourceViewDimension"/></param>
        /// <param name="format">The <see cref="DXGI.Format"/> to use or <see cref="Format.Unknown"/>.</param>
        /// <param name="mostDetailedMip">Index of the most detailed mipmap level to use or first element for <see cref="ShaderResourceViewDimension.Buffer"/> or <see cref="ShaderResourceViewDimension.BufferExtended"/>.</param>
        /// <param name="mipLevels">The maximum number of mipmap levels for the view of the texture or num elements for <see cref="ShaderResourceViewDimension.Buffer"/> or <see cref="ShaderResourceViewDimension.BufferExtended"/>.</param>
        /// <param name="firstArraySlice">The index of the first texture to use in an array of textures or First2DArrayFace for <see cref="ShaderResourceViewDimension.TextureCubeArray"/>. </param>
        /// <param name="arraySize">Number of textures in the array or num cubes for <see cref="ShaderResourceViewDimension.TextureCubeArray"/>. </param>
        /// <param name="flags"><see cref="BufferExtendedShaderResourceViewFlag"/> for <see cref="ShaderResourceViewDimension.BufferExtended"/>.</param>
        public ShaderResourceViewDescription(
            ShaderResourceViewDimension viewDimension,
            Format format       = Format.Unknown,
            int mostDetailedMip = 0,
            int mipLevels       = -1,
            int firstArraySlice = 0,
            int arraySize       = -1,
            BufferExtendedShaderResourceViewFlag flags = BufferExtendedShaderResourceViewFlag.None) : this()
        {
            Format        = format;
            ViewDimension = viewDimension;
            switch (viewDimension)
            {
            case ShaderResourceViewDimension.Buffer:
                Buffer.FirstElement = mostDetailedMip;
                Buffer.NumElements  = mipLevels;
                break;

            case ShaderResourceViewDimension.Texture1D:
                Texture1D.MostDetailedMip = mostDetailedMip;
                Texture1D.MipLevels       = mipLevels;
                break;

            case ShaderResourceViewDimension.Texture1DArray:
                Texture1DArray.MostDetailedMip = mostDetailedMip;
                Texture1DArray.MipLevels       = mipLevels;
                Texture1DArray.FirstArraySlice = firstArraySlice;
                Texture1DArray.ArraySize       = arraySize;
                break;

            case ShaderResourceViewDimension.Texture2D:
                Texture2D.MostDetailedMip = mostDetailedMip;
                Texture2D.MipLevels       = mipLevels;
                break;

            case ShaderResourceViewDimension.Texture2DArray:
                Texture2DArray.MostDetailedMip = mostDetailedMip;
                Texture2DArray.MipLevels       = mipLevels;
                Texture2DArray.FirstArraySlice = firstArraySlice;
                Texture2DArray.ArraySize       = arraySize;
                break;

            case ShaderResourceViewDimension.Texture2DMultisampled:
                break;

            case ShaderResourceViewDimension.Texture2DMultisampledArray:
                Texture2DMSArray.FirstArraySlice = firstArraySlice;
                Texture2DMSArray.ArraySize       = arraySize;
                break;

            case ShaderResourceViewDimension.Texture3D:
                Texture3D.MostDetailedMip = mostDetailedMip;
                Texture3D.MipLevels       = mipLevels;
                break;

            case ShaderResourceViewDimension.TextureCube:
                TextureCube.MostDetailedMip = mostDetailedMip;
                TextureCube.MipLevels       = mipLevels;
                break;

            case ShaderResourceViewDimension.TextureCubeArray:
                TextureCubeArray.MostDetailedMip  = mostDetailedMip;
                TextureCubeArray.MipLevels        = mipLevels;
                TextureCubeArray.First2DArrayFace = firstArraySlice;
                TextureCubeArray.NumCubes         = arraySize;
                break;

            case ShaderResourceViewDimension.BufferExtended:
                BufferEx.FirstElement = mostDetailedMip;
                BufferEx.NumElements  = mipLevels;
                BufferEx.Flags        = flags;
                break;

            default:
                break;
            }
        }
예제 #2
0
 /// <summary>
 /// Initializes a new instance of the <see cref="ShaderResourceViewDescription"/> struct.
 /// </summary>
 /// <param name="buffer">Unused <see cref="ID3D11Buffer"/> </param>
 /// <param name="format"></param>
 /// <param name="firstElement"></param>
 /// <param name="numElements"></param>
 /// <param name="flags"></param>
 public ShaderResourceViewDescription(ID3D11Buffer buffer, Format format, int firstElement, int numElements, BufferExtendedShaderResourceViewFlag flags = BufferExtendedShaderResourceViewFlag.None)
     : this()
 {
     Format                = format;
     ViewDimension         = ShaderResourceViewDimension.BufferExtended;
     BufferEx.FirstElement = firstElement;
     BufferEx.NumElements  = numElements;
     BufferEx.Flags        = flags;
 }